hendrik Posted October 5, 2013 Share Posted October 5, 2013 So today I face my regular opponent again, who usually fields a bloodangels+necrons or bloodangels+tau force.today he tried fielding a tau+necron combi... and by the emperors holy graze, how it obliterated me! we were only able to play two turns but by then he had removed so much of my army even a draw would be near impossible.his list was somewhat like this primary tau+allied necrons:-commander shadowsun+2 shield drones (usually deepstrikes to get my tanks)-2x10 firewarriors-1 pathfinderteam-OP hammerheaddude, with interceptor and skyfire and nightvision-broadside with railcannons and once again interceptor+skyfire+nightvision-2x10 kroot-necron overlord, almost impossible to shoot down and regains wounds when he comes back+1 wizard thingy-necron who grants him nightfighting on turn 1-1x20 necron warriors, these just soak up+transport that regenerates warriors-6 ish scarab swarms-triach stalker -S10 necron flyer croissantmy force consisted of multiple mortar teams,company command squad with MOO, 2 big blobs that could take the fight to him and a couple of units to hold my own objectives and an outflanking penal legion. I also fielded a colossus, manticore (IA version), 3 drop sentinels (3 seperate units, 2 HF, 1 MM+HKM), leman russ command vansquisher (allied armoured battalion), leman russ, leman russ exterminator.we ended up playing the scouring and most objectives were on his side so I would have to move forward. due to him forcing nightfighting due to one of his special powers my alpha strike was deeply limited and i only was able to direct my artillery on his necron warriors.these blasted robots survived about 1500pts of imperial guard directing their firepower to them and after his WBB rolls I had only removed like 5 warriors...despite all this he still claims my imperial guard firepower is overpowered and that tau and necrons only have mediocre rules...now i know he wants to update his list with two riptides and most likely will swapp the scarabs and triach stalker for them but how would you deal with a list like this?I can field over 100 guardsmen and about 40'ish veterans, lots of heavy weapon teams, 5 ish chimeras, a wide load of artillery (working on multiple earthshaker heavy artillery carriages as we speak), 6 leman russes, 3 sentinels, a vendetta, vulture and a thunderboltwe do both allow forgeworld units and I usually field a imperial guard+ armoured battalion list, although i could easely ally with my space wolves.In general we use a lot of cover in the shape of ruins, and his tau make great use of that while his necrons march forward, blasting everything away with gauss...Now how would you beat those fishheads? Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/ Share on other sites More sharing options...
shortysl Posted October 6, 2013 Share Posted October 6, 2013 As Necron warriors and Fire Warriors now share a 4+ Armour Save, I'd start with that. We have so many weapons capable of defeating that Save it's ridiculous! For other weapon choices I'd stick with Plasma and heavy Las. Remember that any Necron vehicle with Quantum Shielding loses it forever the moment you score a penetrating hit. Leman Russ Eradicator's main gun ignores cover, negating the benefit of Night Fighting and is still AP4, Large Blast! Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3486782 Share on other sites More sharing options...
Kierdale Posted October 6, 2013 Share Posted October 6, 2013 How did your colossus do? How about adding a second one? One is easily removable, two is a pain. Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3486847 Share on other sites More sharing options...
WarriorFish Posted October 6, 2013 Share Posted October 6, 2013 Agreed - have you thought about the much overlooked Eradicator? It erases entire 4+ units from the board with cruel efficiency and doesn't need any additional bells or whistles to do the job. I love mine almost as much as my opponents hate it, I should look into getting a second one day... Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3487026 Share on other sites More sharing options...
hendrik Posted October 6, 2013 Author Share Posted October 6, 2013 my colossus was handicaped immensly by the nightfighting due to not being able to spot a target within 30". in turn two his nightscythe arrived and it simply vaporised my backline with it's S10 line-weapon,including said colossus. I might have a go at the eradicator in the future games since indeed i will now face 3+ armour way less! one of the things that messed up my game was nightfighting though. due to that a lot of my commands got lost since the officers couldn't see any units/the artillery couldn't target it due to being more then 30" away Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3487146 Share on other sites More sharing options...
Lysere Posted October 7, 2013 Share Posted October 7, 2013 How did he get interceptor and skyfire on the hammer head? They don't have access to suit gear and last I checked (Been a month or so since I dusted off my Tau Codex) has no vehicle options for anything other than nightvision. Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488121 Share on other sites More sharing options...
hendrik Posted October 7, 2013 Author Share Posted October 7, 2013 Apparently it was a mistake he made while building his list and I only found out after the game that it's illegal Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488196 Share on other sites More sharing options...
Lysere Posted October 7, 2013 Share Posted October 7, 2013 Apparently it was a mistake he made while building his list and I only found out after the game that it's illegal Make sure you remember it for future reference. There is a reason such a tank can not be made, because it is absolutely broken. Also don't forget about searchlights. All you have to do is be able to shoot at the target, you don't even need to hit just need range and line of sight and bam, they get lit up like a christmas tree. Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488307 Share on other sites More sharing options...
hendrik Posted October 7, 2013 Author Share Posted October 7, 2013 but a searchlight still can't spot anything beyond 30", right? Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488340 Share on other sites More sharing options...
Lysere Posted October 7, 2013 Share Posted October 7, 2013 but a searchlight still can't spot anything beyond 30", right? No, but you can move 12", snapfire, and light up the target so artillery can go nuts. Remember you don't need to hit, just need to be within range to actually target them. Unless you deployed the absolute furthest away you possibly could it's almost impossible to not reach at least something doing this. Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488346 Share on other sites More sharing options...
Targetlock Posted October 7, 2013 Share Posted October 7, 2013 Necrons an Tau that sounds like a real vicious combo!! can't really suggest much advise, though both of those armies aren't great in melee, but then again neither are you! except ogryns :) Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488397 Share on other sites More sharing options...
Kierdale Posted October 8, 2013 Share Posted October 8, 2013 I thought it was 36" for targeting something during nightfighting? I'll check next time I have my book to hand but yes, as Lysere said if you can scoot something forward and light up the enemy (a cheap sentinel at the least) then you can start lobbing ordnance onto heads. Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488825 Share on other sites More sharing options...
hendrik Posted October 8, 2013 Author Share Posted October 8, 2013 Sounds like a job for a salamander with it's overcharged engines! I'll have to try it out in my next game! Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3488953 Share on other sites More sharing options...
hendrik Posted October 8, 2013 Author Share Posted October 8, 2013 updated my list with the comments listed here: -CCS: lascannon, camo cloaks 90 pts -recon platoon PCS: mortar inf sqd: MG, chimera; HF, AC inf sqd: MG, chimera; HF, ML inf sqd: MG, chimera: HF, ML inf sqd: MG, chimera; HB, AC 495 pts -support platoon PCS: mortar inf sqd; AC inf sqd; AC sabre platform: TLAC sabre platform: TLAC sabre platform: TLAC 275 pts -colossus 140 pts -earthshaker heavy artillery carriage 75 pts -earthshaker heavy artillery carriage 75 pts -drop sentinel: MM, HKM 80 pts -drop sentinel: MM, HKM 80 pts allied 812th tank division -company command vanquisher: LC, beast hunter shells 195 pts -battle squadron: 1 x eradicator: HB, HB sponsons 180 pts -battle squadron: 1 x exterminator: HB, HB sponsons 170 pts -vulture: TL punisher gatling cannon 155 pts 2000 pts in total, with plenty of ignore cover going around. the chimeras light up the targets and the rest of the army bombs it into oblivion. main targets are longstrike, and his necron blob. the CCS will order bring it down and fire on my target on the earthshakers, hopefully increasing their killing potential. Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3489611 Share on other sites More sharing options...
Spear of Achilles Posted October 29, 2013 Share Posted October 29, 2013 Fire-absorbing conscripts are your friend...as are a big blob of them outflanking with Al-raheim Link to comment https://bolterandchainsword.com/topic/281443-dealing-with-fishheads-and-clankers/#findComment-3507745 Share on other sites More sharing options...
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