Jump to content

Help build a Chaos Army for my kid.


[TA]Typher

Recommended Posts

Hi guys,

 

 

I recently got my son to start playing 40k. He chose alpha Legion as what he wanted to play and ended up buying some models. I've been trying to make him a effective list, but C:SM seems to be a hard mixture to blend.

 

He has

 

A power armor Sorcerer

A Dark Apostle

A Term Lord

 

5 Terms, one with an Autocannon

A hell Brute

10 Chosen

10 bezerkers

 

40 cultists

40 Space Marines

 

He can proxy some of his marines as havoks if needed

He also can proxy a vindicator if needed

 

 

 

I'm looking for a few basic lists that are effective. Proxying isn't a huge deal.

 

I also am wondering what he should get next? A hell drake?

 

 

thanks in advance for any help.

yes 2 helldrake.

 

List should look something like this

 

Lord[if he want cult units]DP[if you plans to take cultists as troops and 2 helldrakes] Sorc[best as second HQ].

the power armor HQs should always be on bikes , with one exeption of taking huron .

 

the troops section looks a bit like this[depending on points played, if lord is taken or not etc]

3x10 csm 2x plasma

 

3x5 pm 2x plams

 

4x10 cultists

 

the easisest to play with for a new player would be the pms. a lot more resilient thent he csm and cultists and they dont have to worry about fleeing or positioning. That would force him to take a nurgle lord though,

 

the hvy support section looks like this

 

havocks with 4 Autocannons

 

2x oblits Mark of nurgle

most of the time it is a mix of those two units . which is taken as 2 and which is taken as 1 depands on the rest of the list . If bikers with melta are taken and some rhino squads of csm or pms with melta , one could run fewer oblits and more havocks . If no such squads are taken or the game is high points [anything over 1750] and there is just 1 unit of melta bikers , then 2 oblit units are taken.

 

 

FA

2 helldrakes

1 unit of bikers

 

the bikers are taken each time a lord is taken 4/5/6 man sized with a power ax champion and a 2 meltaguns . one of the few places in the csm codex where buying melee upgrades for the asp champion maybe worth it . Can be skiped , if huron is the only HQ or if a DP is the only HQ , but not taking them forces us to take 2x2oblits minimum in hvy support.

 

There is no going around 2 helldrakes.

 

 

chaos doesn't use its elites . If it does we take terminators , but to be honest when we start thinking about elites we are full on hvy support , FA and toops slots , which means we are also above 2000 points and get a second FoC and ally and fortification etc.

 

As a learn to play army I would advice something like this

 

Chaos lord on bikes with chainfist and Lightning claw Mark of nurgle

1x4 chaos bikers 2 meltagun 1 power ax

3x5 plague marines with 2 plasma guns

2x2 Mark of nurgle oblits

1x5 havocks with 4 auto cannons

2x helldrakes.

I always take a unit of 5 spawn with the mark of Nurgle. I find the to be one of the best units for intercepting stuff that I want shut down for a few turns. They are very fast, and really tough. They also put out a lot of attacks, good for wearing down enemy deathstars ect.

If you are aiming for an army to teach your son 40k rather than allow him to stand a chance at throne of skulls then I'd suggest that a variety of types of unit is key. I'd look at adding a helldrake, raptors, obliterators, rhinos and either predators or fiends to what he has already, after he's played with the different unit types to develop his preferred style he'll be leading the charge on what he gets. Oh and pick up a daemon prince and spawns, boon table is what the boon table is.

Ok, if your son is just starting, then you probably don't want to go for the most tuned, min-max, competitive lists, and aim for fun, close games.

 

He will become a better general by learning to win with the units he has, rather than the ones someone told him to use online. If he spots the weaknesses in his army, then looks to the codex to decide what he needs to plug those weaknesses, then he has evolved as a gamer.

 

Grab the codex, make an army with his favourite HQ, 2-3 Troops, 1 each of elite, fast and heavy, then add units as you wish until you get to the agreed points limit. After a game or two, add vehicles and psykers.

 

There are no bad armies when learning the game.

 

The most effective army for a beginner is one that helps them have fun, learn the game the best, and become a better strategist. In that order.

There are no bad armies when learning the game.

Yeah of course make him play an army of singles , which is hard even when you have very good game play skills , instead of leting him play with the unit choices which are easy to master and efficient enough to not discourge from playing .wallbash.gif

He will have tons of fun play 3 different elite , or 3 different hvy support units .

simplicty is the key to learning , no one should be starting with the hardest way to play , specialy when the army he is learning to play isn't the most easy to play [And I thinking about both skills and playability in 6th ed].

He will have tons of fun play 3 different elite , or 3 different hvy support units .

Quoted for truth.

 

EDIT:

 

To expound on that:

 

Is it not much better to use a variety of units, then be able to learn their weaknesses?

 

Should a new player not learn, through playing, why the units the internet tells them to take are the best, as opposed to blindly following the dogma?

 

Let the new player use the units they have, in the manner they wish to. If they find them wanting, let them shore the weakness with models that fill the gaps. Models actively chosen by them, as they feel they need them, making it their army, not one that the internet told them to take.

Buy him C:SM. My Khorne Berzerker army is undefeated since they became Black Templars, though admittedly they're still only 2-1-0.

 

More importantly, they're a lot more fun to play as Black Templars. And I don't mean adding cheese like Centurions just to be more competitive. I don't know which Chapter would be best for Alpha Legion. Maybe Raven Guard? Infiltration and Scout shenanigans galore.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.