incinerator950 Posted August 31, 2014 Share Posted August 31, 2014 I'm curious at to how Chaos marines handle 5 riptides. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796048 Share on other sites More sharing options...
Sheesh Mode Posted August 31, 2014 Share Posted August 31, 2014 I fight three to four riptide lists on a regular basis. They are underwhelming. I learned early on that a Riptide, much like a Knight Titan, is simply a fire magnet. It can survive the attention of units with point values much higher than it, but does not output damage equivalent to its cost. When I play against Tau-tide I simply ignore the damn things, drive my landraider towards the Tau heavy support and kill those, then move on to troops. Rip tides are meant to take attention away from the rest of the army, the more tides he has, the fewer things you need to kill. Remember: a mob of cultists can kill a riptide through sheer volume of attacks. Likewise a Helbrute or a unit of chosen will annihilate it, given enough time. However, it is simply not worth assaulting with a deathstar because of its durability. You will waste at least two if not three turns trying to kill this thing while it - potentially - kills off an expensive model each phase. AV 14 and AV 13 are your friends when combating Tides. A question for the thread: Do you drive flat out towards the tau line or do you attempt to weaken them with shooting first before assaulting them? Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796094 Share on other sites More sharing options...
markham82 Posted August 31, 2014 Share Posted August 31, 2014 How about a White Scar list with Korsarro and Libby with axe in a command squad with some axes and shield instead of grav guns to kill the riptides in CC and then have some scouts in stormspeeders to lock up the other riptides in CC until the command squad can get to them. Them have some more bike squads and the stormspeeders take care of the pathfinders. Korsarro libby,lvl1,bike,axe commandsquad,bikes,apothecary,2shields,2axes 3xscouts,landspeederstorm 3x5manbikes, max grav 3x dev centurions,omniscope and grav this gets you to 1440pts Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796428 Share on other sites More sharing options...
Butters Posted September 1, 2014 Share Posted September 1, 2014 Cultists would get nowhere near a riptide before it shot and then their strength 3 would need a 6 just to wound. Not counting its 2+. Their best attempt would be to lock it in combat and get slowly killed off. And at 180 points they are better than almost anything space marines have. I do neither against Tau. I prefer to drop pod in and punch things with Melta and plasma weapons. Either kill the things quick or dont even bother. It sucks because even when you score a wound its not like a vehicle where it can get crew shaken for a turn of peace and quite. THEY JUST KEEP COMING!! Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796552 Share on other sites More sharing options...
Ishagu Posted September 1, 2014 Share Posted September 1, 2014 Invisible, teleporting Centurions are the answer. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796677 Share on other sites More sharing options...
Gentlemanloser Posted September 1, 2014 Share Posted September 1, 2014 I see your Invisibile Centurion Star, and raise you a Culexes Assassin. Which the Tau can get as much use out of as everyone else. ;) Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796679 Share on other sites More sharing options...
Garath Posted September 1, 2014 Share Posted September 1, 2014 Do you play Maelstorm missions? If you do, then it's a whole new kind of a ball a game! Otherwise, jinking/assaulting white scars or drop podded tacticals (yes tacticals) that combat squad on arrival. You drop 4 pods and he has 12 units to shoot at . Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796823 Share on other sites More sharing options...
Butters Posted September 1, 2014 Share Posted September 1, 2014 yeah with the Maelstorm missions drop pod objective secured is the best way to go. If you combat squad the tacs you can have 18 objective secures at 1050 pts. Then you can have the rest be something dedicated to either locking up or killing Riptides. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3796935 Share on other sites More sharing options...
tomsev Posted September 5, 2014 Share Posted September 5, 2014 Draigo can beat riptides, as can dreadknights so i day fight fire with fire, the new grey knights can take 6dreadknights in a 1850pts game that will ruin 5 riptides and pretty much everything else on the table... Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3801025 Share on other sites More sharing options...
Toldavf Posted September 5, 2014 Share Posted September 5, 2014 Top ways to kill them i can think of off the top of my head TH/SS termies, grav centurions, rad grenades and any str 10, rad grenades enfeeble and a lascannon, mind forged stave, biomancy force axe, grav command squads in a pod, misfortune and a psylencer, invisible deathstar. all i can think of at the moment. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3801147 Share on other sites More sharing options...
Butters Posted September 8, 2014 Share Posted September 8, 2014 Killing them isnt so much the problem that I have found its more of the getting close enough to kill them. That jump move is so damn annoying! Plus that 72" range is about the most annoying thing ever. Deepstriking several land speeders with meltas is a nice touch. Or sterngaurd with combi melta/plasma is really handy. Lascannons just arent effective enough unless you have a ton of them. If you think it would take a single lascannon all 5 turns to kill a riptide if it never misses. That means at least a 5 man tactical squad is doing nothing all game while the Riptide is certainly killing things. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3803280 Share on other sites More sharing options...
Axagoras Posted September 8, 2014 Share Posted September 8, 2014 a riptides damage output is very high, it can rapidly add up 200 points in kills over a game, but after 2-3 it falls into the trap all spam falls into, some lists will just troll it super hard. like a eldar serpent list would roll it by killing every non tide then focusing down ones that have taken damage. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3803286 Share on other sites More sharing options...
Kaedes Nex Posted September 10, 2014 Share Posted September 10, 2014 The real question is whether or not playing with/against multiple Riptides is fun. Casually, and competitively. Do you enjoy games where 3+ Riptides get pulled out? Or do you groan? When you get matched up against Tau next round, do you go "I hope this guy doesn't spam Riptides, but he probably will have at least 2..."? That, to me, is where GW has failed even more than making things like Wave Serpents and Riptides too cost-effective. Though you can partially lay the blame with abusive players too, but if GW decided to actively focus on fine-tuning game balance instead of adopting their current stance, even the min/maxers would not be able to do that much harm compared to now. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3805230 Share on other sites More sharing options...
Butters Posted September 10, 2014 Share Posted September 10, 2014 I like playing against them. Just means that a 5 man squad of plasma sterngaurd is being drop podded in next to each lol Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3805296 Share on other sites More sharing options...
Toldavf Posted September 10, 2014 Share Posted September 10, 2014 But usually don't they buy intercept? Deep striking against them is often a foolhard tactic :-\ Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3805469 Share on other sites More sharing options...
knife&fork Posted September 10, 2014 Share Posted September 10, 2014 Casually, and competitively. Do you enjoy games where 3+ Riptides get pulled out? Or do you groan? When you get matched up against Tau next round, do you go "I hope this guy doesn't spam Riptides, but he probably will have at least 2..."? Not very enjoyable at all. I'm seriously considering forfeiting the game if I run into a real power list like this in the upcoming tourney, unless it's in the hand of a real rookie. Sure I've got a snowballs chance in hell in case my dice are extremely hot and his are cold, but most of the time you'll get wiped in turn 4 or 5. There's just no way around that damage output and scoring ability. Instead of getting into a foul mood I can just let him get his victory points and spend the rest of the time chilling and checking out the neat armies on display. It's not like the guy I'm up against care about anything than winning anyway. I don't believe in comp scores, they always get twisted and rarely fix balances between codexes, but I wish more tourneys could run themed missions or have tiered army list brackets so I don't have to play these guys. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3805703 Share on other sites More sharing options...
Axagoras Posted September 10, 2014 Share Posted September 10, 2014 I like playing against them. Just means that a 5 man squad of plasma sterngaurd is being drop podded in next to each lol because your list will always have enough sternguard for each riptide. and assuming none of them die to interceptor, which at least 2-3 will (4-5 shots with interceptor for 5 points baby!!!). Is 10 shots, 6.66 hits, 4.44 wounds and with a 5++ save thats 3 wounds dealt. grav does 3.7 wounds but those both fall short of killing a tide especially if he has the 3++ charge going or fnp... or both lel. And the kicker is stern guard cost more then a tide with interceptor and the ion cannon. math wise its 17 bs 4 plasma shots to kill a tide with just a 5++ edit: the math is horibad to kill tides, 3 grav centurions with prescience will just barely kill a riptide with fnp and a 5++ Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3805919 Share on other sites More sharing options...
Butters Posted September 11, 2014 Share Posted September 11, 2014 I like playing against them. Just means that a 5 man squad of plasma sterngaurd is being drop podded in next to each lol because your list will always have enough sternguard for each riptide. and assuming none of them die to interceptor, which at least 2-3 will (4-5 shots with interceptor for 5 points baby!!!). Is 10 shots, 6.66 hits, 4.44 wounds and with a 5++ save thats 3 wounds dealt. grav does 3.7 wounds but those both fall short of killing a tide especially if he has the 3++ charge going or fnp... or both lel. And the kicker is stern guard cost more then a tide with interceptor and the ion cannon. math wise its 17 bs 4 plasma shots to kill a tide with just a 5++ edit: the math is horibad to kill tides, 3 grav centurions with prescience will just barely kill a riptide with fnp and a 5++ Riptides are barely less by I think 15 pts. maybe. I am fine with it having just three wounds. And the interceptor doesnt really bother me because I play on terrain heavy boards usually so the 6" movement gets them into some sort of cover. Its obviously gimmicky but sometimes it works sometimes not. I just don't really like centurians. The no invul seems a bit meeeeh to me. PLus I play Ultras so tons of tacticals is kinda a given. The other blatant option is terminators with stormshields. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3806187 Share on other sites More sharing options...
knife&fork Posted September 11, 2014 Share Posted September 11, 2014 Or command squad with storm shield + melta/plasma Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3806342 Share on other sites More sharing options...
Axagoras Posted September 11, 2014 Share Posted September 11, 2014 or biker chapter master :3 Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3806618 Share on other sites More sharing options...
knife&fork Posted September 12, 2014 Share Posted September 12, 2014 or biker chapter master :3 With a bike command squad? :) Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3807293 Share on other sites More sharing options...
Apower101 Posted September 18, 2014 Share Posted September 18, 2014 How about forgeworld stuff? If he can run 4-5 riptides, bring a couple of land raider achilles and a thss lrc combo. Add a couple of sternguard squads in drop pods + some small tac squads for objectives and wipe the table. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3812594 Share on other sites More sharing options...
incinerator950 Posted September 18, 2014 Share Posted September 18, 2014 The problem is legality of running FW lists on a tourney or player base. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3812608 Share on other sites More sharing options...
BassWave Posted September 27, 2014 Share Posted September 27, 2014 The problem is legality of running FW lists on a tourney or player base. That's easy. Don't play tournaments/players who ban forgeworld but play way more absurd lists with mainstream GW units. Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3819156 Share on other sites More sharing options...
Sheesh Mode Posted October 1, 2014 Share Posted October 1, 2014 Also, in the words of a local Tau player: "Plasma smokes my Riptides" Link to comment https://bolterandchainsword.com/topic/281863-how-to-cope-with-5-riptide-tau/page/6/#findComment-3823146 Share on other sites More sharing options...
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