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Mechanicus Army Ideas


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Hi, back again this time with a another codex stand in for mechanicus, based around the new eldar dex, 

 

HQ's

Farseer - Arch magos

Autarch - Skitarii Magos

Spiritseer - Centurion Magos

Avatar - skitarii combat mech

 

Troops

Guardians - menial conscripts

Direavengers - skitarii

Windrider Jetbikes - Jetbike Skitarii units (very rare)

 

Elites

Wraithguard/ Wraithblades - centurions

Firedragons - anti tank skitarii

Striking Skorpions - stealth skitarii, combat specialists

Howling Banshees - combat skitariis/ arch flaggerants

 

Fast Attacks

Hemlock/ Crimson Hunter - strikefighters

Warpspiders - teleport attack priests

Swooping Hawks - jump attack skitarii

Vipers - antigrav attack fighters

 

Heavy Support

Wraithknight - knight titan

Wraithlord - heavy mechs/ pretorians

Dark Reapers - heavy weapon skitarii squads

Fire Prism - ancient preheresy grav tank

War Walkers - gun servitors

Support Weapons - skitarii support batteries

 

What do you think?

 

 

 

 

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  • 3 weeks later...

Not bad. The psyker powers could be experimental tech that occasionally goes horribly wrong. I've been considering using an Iyanden Ghost Army list to represent the Legio Cybernetica myself so I'm glad somebody else is thinking along the same lines.

Not bad. The psyker powers could be experimental tech that occasionally goes horribly wrong. I've been considering using an Iyanden Ghost Army list to represent the Legio Cybernetica myself so I'm glad somebody else is thinking along the same lines.

thats exactly wat i thought 

 

 

Or you can just use the mechanicus army in Horus Heresy: Massacre

and no thats to main stream, also i wouldn't be able to create a xeno army for the change but keep it imperium based

It would be closer to actual fluff than making up units in order to use a xenos codex. Dont get me wrong, I was going to do the same with Tau. However after I saw all the effort (especially the starting models) that forge world was putting into mechanicus, I feel its only appropriate to acknowledge their hard work. It might not be 40k, but its A LOT more than we had before.

If you want a rule set to consider you may want to look at codex:inquisition. Henchmen give a decent variation for making an explorator type warband, plus xenos inquisitors can take a conversion beamer, which is very ad mech.

^This

 

If you read the inquisition dex you will see that they have a section on the Ordo Machinum which eventually says that they often have Ordo Xenos inquisitors work for them when they come across new xenotech. An Ordo Xenos inquisitor is a normal human, which you can model with some sort of bionics for an Arch Magos, and they have access to strange and ancient wargear.

 

You can then add acolytes as magos which are the most customizable selection available in wargear terms, you can take servitors as skitarii, Mar's must have a Jokaero or two, and you would have access to a whole host of vehicles of imperial design. Just remember to kitbash pilot's and gunners into servitor's, swap the markings for mechanicus ones and there you have a ready made mechanicum army! 

 

I would still like to see a mechanicus codex though as I think it would be close to IH with It Will Not Die everywhere or at least an abundance of the Blessing of the Omnissiah special rule. Oh and lots of bionics and servo arms of course!

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