Monkeychunks Posted October 14, 2013 Share Posted October 14, 2013 Hi all, Experimental rules for your pleasure. http://www.forgeworld.co.uk/Downloads/Product/PDF/F/fire-raptor.pdf I have to say I really like this one, especially since Chaos Marines actually got a nice tradeoff for the Machine Spirit. Basically for 210pts, we get a 12/12/12 flier with 4 HP and *15* shots at S6-7, variously twin-linked or AP3. Not only that but all the guns are independent and so you can happily strafe 3 targets a turn. The only real loss from Machine Spirit is therefore the ability to use both the Mega Bolter and Missiles against relevant targets but ultimately, 20pts is now a fair tradeoff. I think this thing has some real potential and it's nice to have a flier that isn't draconic. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/ Share on other sites More sharing options...
Sception Posted October 14, 2013 Share Posted October 14, 2013 20 points is a much more tolerable trade off than 10. I don't dislike it. If you want to take more than one, you need a warpsmith, which is cool, I wonder if we'll see more relic vehicles. I'd rather it had lascannons instead of reaper autocannons so that I could take it in place of oblits, but I could see replacing autohavoks with one as it is. While it's quite awesome to have a heavy support flier option for flier spam, we're not exactly suffering for lack of S6 to S7 weaponry, nor are we desperate for AP3. So while I don't think its bad at first glance, neither does it actually do anything for us. I'm just praying that the newer, fatter dreadclaw that's coming out has at least two of the following three characteristics: reasonably priced, dedicated transport, avoids scatter mishaps a-la drop pods. That might actually make a difference to our book, the way the current dreadclaw rules, which have none of the three, just fails to do. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3494862 Share on other sites More sharing options...
daveNYC Posted October 14, 2013 Share Posted October 14, 2013 You have to take a Warpsmith as an HQ though, which ain't nothing. Edit: Derp, only if you take two of them. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3494872 Share on other sites More sharing options...
Sception Posted October 14, 2013 Share Posted October 14, 2013 Yup. Which is actually a pretty cool gimmick. If FW puts out a bunch of similarly decent relic vehicles, then the warpsmith could actually become a lot more interesting and fluffy as a tech specialist who unlocks those choices. Especially if we ever see some crazy daemontech relic vehicles representing wild experiments of the dark mechanicus within the eye rather than pre-heresy vehicles. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3494878 Share on other sites More sharing options...
RolandTHTG Posted October 14, 2013 Share Posted October 14, 2013 Yup. Which is actually a pretty cool gimmick. If FW puts out a bunch of similarly decent relic vehicles, then the warpsmith could actually become a lot more interesting and fluffy as a tech specialist who unlocks those choices. Especially if we ever see some crazy daemontech relic vehicles representing wild experiments of the dark mechanicus within the eye rather than pre-heresy vehicles. If we're going to see them, I bet it is in a 30k Dark Mechanicus/Siege of Earth list, with the 40k approved sticker for chaos. I can Dream, right? Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3494931 Share on other sites More sharing options...
Sception Posted October 14, 2013 Share Posted October 14, 2013 I can Dream, right? You and me both, comrade. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3494988 Share on other sites More sharing options...
Brother Heinrich Posted October 14, 2013 Share Posted October 14, 2013 I know what I want for X-mas. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495216 Share on other sites More sharing options...
the jeske Posted October 15, 2013 Share Posted October 15, 2013 260pts for a gun ship .Not bad ,not very point efficient . Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495504 Share on other sites More sharing options...
RolandTHTG Posted October 15, 2013 Share Posted October 15, 2013 260pts for a gun ship .Not bad ,not very point efficient . It's only 230 for chaos fully upgraded. check the second page for the chaos rules. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495612 Share on other sites More sharing options...
the jeske Posted October 15, 2013 Share Posted October 15, 2013 ceramite 20pts . 2 reaper bateries 20pts possession 20pts. base 200pts. 260. that is not counting the smithy tax which kind of a sucks. As I said the fire power is ok , even without possession it clocks at 240pts+smith cost , which is not very point efficient. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495641 Share on other sites More sharing options...
daveNYC Posted October 15, 2013 Share Posted October 15, 2013 250 if you go full Chaosy, but since the turrets are all independent, there's virtually no reason to do so. I'm not sure I'd say that these fancy pants vehicles are making the Warpsmith more desirable. They just move him into the 'tax we have to pay for the good stuff' category. It's also extra annoying for us, since a lot of our flavor comes from using marked lords to FOC shift, so if you're thinking a cult army rolling with relic vehicles... well, that's your HQ choices done for you. Um, does Blind somehow last multiple turns or something? Am I missing something in regards to the Revelation Battery? Edit: jeske showing the good reading comprehension. Re-reading, it looks like each waist turret is swapped individually, so 260 it is. Still don't think Daemonic possession is worth it though. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495651 Share on other sites More sharing options...
Shuggnuggath Posted October 15, 2013 Share Posted October 15, 2013 Not the way I read it. As far as I can tell it upgrades all the turrets for 10 points. It doesn't say +10 points each. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495688 Share on other sites More sharing options...
daveNYC Posted October 15, 2013 Share Posted October 15, 2013 Key bits: Wargear Two independent turret-mounted quad heavy bolters.Options • A Fire Raptor taken in a Space Marine Crusade Legion or Codex: Chaos Space Marines army may exchange its independent turret-mounted quad bolters for an: - Independent turret-mounted Reaper battery .....................+X points So the options refer to a independent turret-mounted Reaper battery. That's a singular battery. The word 'bolters' is plural, but I believe that refers to the fact that each stock turret mounts four bolters. The wargear discription does include the quantity two, so that's two turrets with bolters stuck in them. I dunno. My reading is it's ten points a pop, though that'd be goofy since you'd be able to have different weapons on each turret, which is not usual. Could go either way though. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495709 Share on other sites More sharing options...
Shuggnuggath Posted October 15, 2013 Share Posted October 15, 2013 Its just typical ambiguous writing from GW. I guess a lawyer could probably argue it either way. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495726 Share on other sites More sharing options...
daveNYC Posted October 15, 2013 Share Posted October 15, 2013 Ya gotta spend the cash money to get the rules that add either 'each' or 'both' to the description. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495736 Share on other sites More sharing options...
the jeske Posted October 15, 2013 Share Posted October 15, 2013 Its just typical ambiguous writing from GW. I guess a lawyer could probably argue it either way. No he could that is rather clear . The raptor has 2 hvy bolter turrets [plural] and it cost 10 pts to upgrade one turret to a reaper one [singular] , there is nothing to think about here. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495742 Share on other sites More sharing options...
Ammonius Posted October 15, 2013 Share Posted October 15, 2013 I think I like everything I'm seeing (of course the display model being painted in Iron Warriors colors helps!). I wonder if they will retroactively tack on the "Relic" rules on the Chaos Spartan and Chaos Relic Predator. Since I already have a Warpsmith painted up, I'm ambivalent. Also, the "More than one" part of the Relic of the Armoury rule can't be emphasized enough. If you are blackening the sky with Fire Raptors, then a Warpsmith isn't that bad. "One Relic of the Armoury may be taken in the army’s primary detachment, within the usual provisions of the army list. Further Relic vehicles may be chosen, in which case the detachment must also include a Keeper of Relics purchased as an HQ choice. This character must be ... or a Warpsmith in a Codex: Chaos Space Marines army" Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495784 Share on other sites More sharing options...
Sception Posted October 15, 2013 Share Posted October 15, 2013 Actually, the way it's written it replaces both heavy bolter turrets with a single reaper turret. That's pretty clearly not what's intended, though. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495787 Share on other sites More sharing options...
Shuggnuggath Posted October 15, 2013 Share Posted October 15, 2013 Actually, the way it's written it replaces both heavy bolter turrets with a single reaper turret. That's pretty clearly not what's intended, though. Exactly! Its just your typical copy pasted rules error. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495814 Share on other sites More sharing options...
Sception Posted October 15, 2013 Share Posted October 15, 2013 it's pretty clear that the number of turrets replaced and the number of turrets they're replaced with were meant to be the same. What isn't clear is whether they meant the price to be per turret or for both turrets. We'll have to wait for clarification on that. Obviously 10 points cheaper is 10 points better, but I don't think it's a make or break issue. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3495860 Share on other sites More sharing options...
disease Posted October 15, 2013 Share Posted October 15, 2013 i'm most glad how chaos fire raptor gets to take reaper cannon batteries but loyalists only get normal autocannons. HA ! bout time we get something useful they don't. I like it, a lot. Although i'm not sure where it would fit or what I omit to field it yet. I don't think warpsmith is much of an issue, I don't think many people will be taking more than one. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3496265 Share on other sites More sharing options...
minionboy Posted October 15, 2013 Share Posted October 15, 2013 A 20 point discount on a vehicle that makes relatively little use of firing an additional weapon anyhow, hell yes! Better weapon options than Loyalists?! DOUBLE HELL YES! Getting myself to build another storm eagle hull.. Not bloody likely. :( Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3496464 Share on other sites More sharing options...
Sception Posted October 15, 2013 Share Posted October 15, 2013 Maybe a conversion based on the chapter house extension kit for the storm raven? Not sure what you'd do about the turrets, though. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3496494 Share on other sites More sharing options...
the jeske Posted October 16, 2013 Share Posted October 16, 2013 Well I will be using my sta... I mean plastic toy models . Yes plastic toy models. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3496901 Share on other sites More sharing options...
TheDevourer Posted October 18, 2013 Share Posted October 18, 2013 Tested the fire raptors today in a 1850 pts game. Short battle rep in my nurgle thread link Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/#findComment-3499992 Share on other sites More sharing options...
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