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Chaos Fire Raptor, FW


Monkeychunks

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Hi all,

 

Experimental rules for your pleasure.

 

http://www.forgeworld.co.uk/Downloads/Product/PDF/F/fire-raptor.pdf

 

 

I have to say I really like this one, especially since Chaos Marines actually got a nice tradeoff for the Machine Spirit. Basically for 210pts, we get a 12/12/12 flier with 4 HP and *15* shots at S6-7, variously twin-linked or AP3. Not only that but all the guns are independent and so you can happily strafe 3 targets a turn. The only real loss from Machine Spirit is therefore the ability to use both the Mega Bolter and Missiles against relevant targets but ultimately, 20pts is now a fair tradeoff.

 

I think this thing has some real potential and it's nice to have a flier that isn't draconic.

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20 points is a much more tolerable trade off than 10. I don't dislike it. If you want to take more than one, you need a warpsmith, which is cool, I wonder if we'll see more relic vehicles.

 

I'd rather it had lascannons instead of reaper autocannons so that I could take it in place of oblits, but I could see replacing autohavoks with one as it is.

 

While it's quite awesome to have a heavy support flier option for flier spam, we're not exactly suffering for lack of S6 to S7 weaponry, nor are we desperate for AP3. So while I don't think its bad at first glance, neither does it actually do anything for us. I'm just praying that the newer, fatter dreadclaw that's coming out has at least two of the following three characteristics: reasonably priced, dedicated transport, avoids scatter mishaps a-la drop pods. That might actually make a difference to our book, the way the current dreadclaw rules, which have none of the three, just fails to do.

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Yup. Which is actually a pretty cool gimmick. If FW puts out a bunch of similarly decent relic vehicles, then the warpsmith could actually become a lot more interesting and fluffy as a tech specialist who unlocks those choices. Especially if we ever see some crazy daemontech relic vehicles representing wild experiments of the dark mechanicus within the eye rather than pre-heresy vehicles.
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Yup. Which is actually a pretty cool gimmick. If FW puts out a bunch of similarly decent relic vehicles, then the warpsmith could actually become a lot more interesting and fluffy as a tech specialist who unlocks those choices. Especially if we ever see some crazy daemontech relic vehicles representing wild experiments of the dark mechanicus within the eye rather than pre-heresy vehicles.

If we're going to see them, I bet it is in a 30k Dark Mechanicus/Siege of Earth list, with the 40k approved sticker for chaos. I can Dream, right? whistlingW.gif

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ceramite 20pts . 2 reaper bateries 20pts possession 20pts. base 200pts. 260. that is not counting the smithy tax which kind of a sucks. As I said the fire power is ok , even without possession it clocks at 240pts+smith cost , which is not very point efficient.

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250 if you go full Chaosy, but since the turrets are all independent, there's virtually no reason to do so.

 

I'm not sure I'd say that these fancy pants vehicles are making the Warpsmith more desirable.  They just move him into the 'tax we have to pay for the good stuff' category.  It's also extra annoying for us, since a lot of our flavor comes from using marked lords to FOC shift, so if you're thinking a cult army rolling with relic vehicles... well, that's your HQ choices done for you.

 

Um, does Blind somehow last multiple turns or something?  Am I missing something in regards to the Revelation Battery?

 

Edit: jeske showing the good reading comprehension.  Re-reading, it looks like each waist turret is swapped individually, so 260 it is.  Still don't think Daemonic possession is worth it though.

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Key bits:

 

Wargear

  • Two independent turret-mounted quad heavy bolters.

Options

• A Fire Raptor taken in a Space Marine Crusade Legion or Codex: Chaos 
Space Marines army may exchange its independent turret-mounted 
quad bolters for an: 
- Independent turret-mounted Reaper battery .....................+X points
 
So the options refer to a independent turret-mounted Reaper battery.  That's a singular battery.  The word 'bolters' is plural, but I believe that refers to the fact that each stock turret mounts four bolters.  The wargear discription does include the quantity two, so that's two turrets with bolters stuck in them.
 
I dunno.  My reading is it's ten points a pop, though that'd be goofy since you'd be able to have different weapons on each turret, which is not usual.  Could go either way though.
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Its just typical ambiguous writing from GW. I guess a lawyer could probably argue it either way.

No he could that is rather clear . The raptor has 2 hvy bolter turrets [plural] and it cost 10 pts to upgrade one turret to a reaper one [singular]  , there is nothing to think about here.

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I think I like everything I'm seeing (of course the display model being painted in Iron Warriors colors helps!). I wonder if they will retroactively tack on the "Relic" rules on the Chaos Spartan and Chaos Relic Predator. Since I already have a Warpsmith painted up, I'm ambivalent.

 

Also, the "More than one" part of the Relic of the Armoury rule can't be emphasized enough. If you are blackening the sky with Fire Raptors, then a Warpsmith isn't that bad.

 

"One Relic of the Armoury may be taken in the army’s primary detachment, 
within the usual provisions of the army list. Further Relic vehicles may be 
chosen, in which case the detachment must also include a Keeper of Relics 
purchased as an HQ choice. This character must be ... or a Warpsmith in a Codex: Chaos Space Marines army"
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it's pretty clear that the number of turrets replaced and the number of turrets they're replaced with were meant to be the same.  What isn't clear is whether they meant the price to be per turret or for both turrets.  We'll have to wait for clarification on that.  Obviously 10 points cheaper is 10 points better, but I don't think it's a make or break issue.

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i'm most glad how chaos fire raptor gets to take reaper cannon batteries but loyalists only get normal autocannons. HA !   bout time we get something useful they don't.

 

I like it, a lot. Although i'm not sure where it would fit or what I omit to field it yet. I don't think warpsmith is much of an issue, I don't think many people will be taking more than one.

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