Ishagu Posted October 18, 2013 Share Posted October 18, 2013 Guys, dont forget it also comes with 4 awesome missiles for hunting other flyers. That is something chaos could use when Heldrakes are blasted out of the sky by Vendettas and Stormravens. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3500041 Share on other sites More sharing options...
Sception Posted October 19, 2013 Share Posted October 19, 2013 sadly, the missiles are ordinance, iirc, making all other weapons you fire snap shots on the turn you fire one. I think against most fliers I'd rather fire the reapers at full ballistic skill than fire a single missile and have to snap fire he reapers. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3500159 Share on other sites More sharing options...
Ishagu Posted October 19, 2013 Share Posted October 19, 2013 Yeah... I didn't think about that. That is where Machine Spirit becomes a great addition to the rules of this unit... Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3500290 Share on other sites More sharing options...
the jeske Posted October 19, 2013 Share Posted October 19, 2013 You don't say. truth be told compering the same stuff with and without PotMS makes one a sad panda. The effective is points difference is like half a unit. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3500304 Share on other sites More sharing options...
Sception Posted October 19, 2013 Share Posted October 19, 2013 Machine spirit doesn't help with that. All it does is let them firemthe ap3 heavy bolter thing and a missile at the same time, but firing the missile is still shooting ordinance, so it still makes all the others shots snap fire. It really does relatively little for this vehicle. I doubt many loyalistsmwho have the option will choose to fire a missile and the main gun at the same time, anyway, better three guns at full bs than a missile plus thee guns snap firing. Even if they fix the ordinance thing, so that the loyalist one can shoot the boltstormwhatever, both autocannons, and a missile all at the same time, at different targets, without making everything snap fire, thats still not that crazy an advantage that I'm going to cry over paying less points and having better turrets. especially since iirc those missiles are mostly meant for anti air? Am I wrong on that? Because the ap3 thing isn't so great at anti air, and one or the other will be snap firing, since the choice for a flier of sky fire or not is made per vehicle, not per gun. That last bit hurts us, too. No firing the main gun at infantry while the turrets fire at fliers, not without one or the other being snap fire. Anyway, again, on this vehicle I'm more than happy to trade potms for 20 point discount and better turrets. Due to the turret rules, potms really just isn't integral to how it functions. I really wish the land raider sponsons worked the same way. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3500357 Share on other sites More sharing options...
Ishagu Posted October 20, 2013 Share Posted October 20, 2013 POTMS allows you to fire an additional weapon at normal balastic skill. So you could fire a hellfire missile and then the snazzy ap3 cannon normally... Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3500867 Share on other sites More sharing options...
the jeske Posted October 20, 2013 Share Posted October 20, 2013 no you couldn't . the fact that you aren't rolling the shots at the same time[which you could by the way with different colored dice and a scater thrown with normal ones] , the shots are still done at the same moment . Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3500953 Share on other sites More sharing options...
Ishagu Posted October 20, 2013 Share Posted October 20, 2013 I disagree. Read the wording on potms. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3501136 Share on other sites More sharing options...
Sception Posted October 20, 2013 Share Posted October 20, 2013 Dont see how it trumps the rules for ordinance, or the flier rule that makes the vehicle as a whole choose to have skyfire or nor at the start of the shooting phase, if it doesnt specifically say so. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3501370 Share on other sites More sharing options...
Ishagu Posted October 20, 2013 Share Posted October 20, 2013 Potms allows a Landraider to fire a weapon after moving 12" It allows a tank to fire two weapons normally after moving 6" It allows a skimmer to fire 3 weapons after moving 12", or a flyer to fire 5 weapons. It also overrides the need to snapfire a single weapon, as well as allowing you to chose a different target. The wording is LITERALLY "it allows an additional weapon to be fired at normal bs than would normally be permitted, in addition the weapon can be fired at a different target" Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3501520 Share on other sites More sharing options...
Brother Aiwass Posted October 21, 2013 Share Posted October 21, 2013 Normal BS+PotMS-Interceptor= BS 1 Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3501741 Share on other sites More sharing options...
Ishagu Posted October 21, 2013 Share Posted October 21, 2013 Of course you could only fire at either ground or flying targets. Never said otherwise. Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3501801 Share on other sites More sharing options...
Sception Posted October 21, 2013 Share Posted October 21, 2013 Why does it override Normal Ballistic Skill + Fired Ordinance = BS1, if it doesn't override Normal Ballistic Skill - Sky Fire/Interceptor = Ballistic Skill 1? Link to comment https://bolterandchainsword.com/topic/281898-chaos-fire-raptor-fw/page/2/#findComment-3501875 Share on other sites More sharing options...
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