monkey boy Posted October 14, 2013 Share Posted October 14, 2013 Hey, So I'm coming back into the hobby after a long hiatus, and I was wondering how DA are finding 6th edition. I seem to remember the codex was only really viable before when you went with a fully Deathwing list. (I rocked an all bike Ravenwing list, I'd hardly call it competitive, but it was fun as heck) So are Greenwing still hilariously outclassed by Smurfs and everyone else from Codex Marines? Can we run balanced lists with a core of tactical marines and just use Deathwing for counter assault, or are we stuck in highly specialised lists if we want to compete? Also, wow, holy price rise, batman. £30 for a Codex?! I used to routinely buy every new codex so I knew what the other guy would be bringing to the table, but not for £30 a pop. No way. Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/ Share on other sites More sharing options...
Pyro X Posted October 15, 2013 Share Posted October 15, 2013 Green wing isn't bad at all. Dakka pole makes all bolter into a 2/4 savlo weapon. There are lots of neat toys we can get smurfs don't. Our fliers are more support that power houses, deathing knights and black knights are worth their points thoight . Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/#findComment-3495284 Share on other sites More sharing options...
FarFromSam Posted October 15, 2013 Share Posted October 15, 2013 All three wings are now playable and thanks to Azrael, we can feasibly pull off triple-wing as well. No specific company blows the others out of the water like they used to. (personally DW is weakest now due to the amount of rending, plasma etc imho [i need RW maneuverability crutch for objs]) You really can't go wrong as long as you accept the fact that our codex does not have auto-includes/auto-win units (thank the Lion). More than anything we are properly rewarded for strong tactics. I will say we lack any sort of cost efficient anti-air if your crew does not allow FW. (my opinion) You'll find plenty of threads discussing how to deal with flyers (ours are over priced, or underperformer) Although flakk missles are starting to look appealing due to flying Monstrous creatures... any way. There are so many ways to run the unforgiven and still be effective. Have fun! :D Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/#findComment-3495375 Share on other sites More sharing options...
march10k Posted October 15, 2013 Share Posted October 15, 2013 Gah! Not the dreaded "we have no air defense" complaint! LOL... Honestly, mathhammer says ours isn't any worse than other people's. If anything, we lack undercosted/overpowered fliers, not anti-air! We don't have auto-win units, but we do have some choices that beg to be included: -Ravenwing Black Knights -Lascannon devastators accompanied by a librarian with a power field generator and the prescience power -Land Speeder Vengeance Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/#findComment-3495558 Share on other sites More sharing options...
FarFromSam Posted October 15, 2013 Share Posted October 15, 2013 Lol, I said no cost efficient anti air and I stand by that. I'm of the opinion we are better off not competing for the skies. I Just don't see it going well for us. I'd rather ignore flyers and focus on parts of the game we can be effective. But if you know of a way to deal with flyers I'm all ears. I'd love to Wipe the smirk off of any cron air players face. :p Oh! And if you thought bikes were fun before, wait till you read about their new tricks Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/#findComment-3495679 Share on other sites More sharing options...
march10k Posted October 15, 2013 Share Posted October 15, 2013 New tricks? I'm all ears! Anyway, I'm of the mind to ignore fliers, too, but for a different reason. They're expensive, non-scoring, and even the worst of them can target (target does not equal auto-annihilate...even that stupid hellturkey only gets to kill a couple marines per turn if you spread out, and can't target the same unit in two consecutive turns!) one unit at a time. And tri-drake lists have gone the way of the dodo...it's just too many points spent on stuff that's too easy for certain *cough*tau*cough* armies to kill. Sadly, I haven't played against air cron...I hear it's a real pain, though! Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/#findComment-3495781 Share on other sites More sharing options...
SvenONE Posted October 15, 2013 Share Posted October 15, 2013 I play a heavy Ravenwing if not all RW list most of the time which I've had the most success with. Black Knights are great, they might cost as much as terminators, but they can dish it out just like them, and from range. GW is solid with a Standard and some heavy support like land raiders and predators, you just have to be careful of falling into the trap of being a static army. You can run them with DW, but as always just make sure they don't deep strike alone and have no support. I haven't had as much success with my DW as I'd like (on paper the list always looks good). But as others have pointed out on the forums, a DW list with landraiders can do a great job of winning games. Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/#findComment-3496097 Share on other sites More sharing options...
march10k Posted October 16, 2013 Share Posted October 16, 2013 DSing deathwing without support in a green army is actually not all that bad...it's a ton of points to flush away, but if you drop them in the right place, they can kill something on arrival (twinlinked assault cannon at rear armor=win!), and if their job is to get the enemy to react to them instead of going after the gunline, then they're probably doing a good job if they get killed, right? I like the idea of a dakkapole army led by Azrael. This gives you all of the benefits of a static firepower army...but lets you drop those distraction-termies with scoring status, which makes it even more vital to the enemy that they kill them off instead of assaulting your gunline...and you can still take scoring bikes, which not only benefit from the dakkapole, they are your mobile scoring units! Something like this: Azzy Command squad with dakkapole 3x 10 man tactical squads with plas/plas and power sword 10 man devastator squad with lascannons 8 man deathwing squad with assault cannon, chainfist, and 5 thundernators 2x RAS with 4 regular bikes and and HB attack bikes (they're scoring units, not suicide meltas) That gives you a decently hard-to-kill scoring DWA unit, a solid firebase including 30 scoring marines, and four scoring bike units. Between the bikes and the termies, you can pull the enemy's attention all over the board so they don't molest your firebase, and you should have no problems with "shooty=static." Even with Azzy, a command squad, and lots of bikes and termies, you still have 64 marines (62 models) and plenty of maneuverability. Link to comment https://bolterandchainsword.com/topic/281921-dark-angels-in-6th/#findComment-3496701 Share on other sites More sharing options...
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