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screamers or soul grinder


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im due to play an 1850 pts tournament that is comp restricted to no more than 370 pts each in HQ, Elite, Fast Attack and Heavy Support with a Minimum of 610 pts in Troops. 

 

(No More than 250 pts in Flyers total; HQ and Heavy Support)

 

I play an all Tzeentch Daemon Force and have a filled all but 175 pts of the allowable points.

 

I have a choice of adding 7 X Screamers or 1 X Soul Grinder of Tzeentch with Phlegm Bombardment.

 

Anyone out there with Mathhammer skills that can give me some insight as to which of the two choices would be most effective against all comers?

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I´d have to see the rest of the army to be able to give you any help. 

 

It would all depend on the kind of composition you have.

 

Ie do you have any disc heralds, if yes a screamerbomb might be worth it. Do you need anti tank, fast moving units with good tankiness if appropriate spells are gotten.

 

Do you need an AV target. Is it a lone AV target. Will the Phlegm help you?

 

What kind of lists are you expecting to face? How many people are there?

 

All in all I personally would go for screamers, assuming the soul grinder is your only vehicle. 


All Models of Tzeentch

 

HQ - No More than 370 pts

 

Greater Daemon Lord of Change (Lord Majikthise) - Lvl 2, Lesser Reward, Exalted Reward

 

Herald of Tzeentch (Vroomfondle) - Lvl 2, Exalted Locus of Conjuration

 

Elites - No More than 370 pts

 

Flamers of Tzeentch (Host Agrajag) - 7 Flamers + 1 Pyrocaster

 

Flamers of Tzeentch (Host Zoovroosle) - 6 Flamers +1 Pyrocaster

 

Troops - At Least 610 pts

 

Pink Horrors (Host Gargravarr) - 16 Pink Horrors +1 Iridescent Horror

 

Pink Horrors (Host Varntvar) - 11 Pink Horrors +1 Iridescent Horror

 

Pink Horrors (Host Versenvald) - 11 Pink Horrors +1 Iridescent Horror

 

Pink Horrors  (Host Loonquawl) - 11 Pink Horrors +1 Iridescent Horror

 

Pink Horrors (Host Effrafax) - 11 Pink Horrors +1 Iridescent Horror

 

Fast Attack - No More than 370 pts

 

Screamers of Tzeentch (Host Garkbit) - 7 Screamers

 

((((Optional Entry - Screamers of Tzeentch (Host Azgoth) 7 Screamers)))

 

Heavy Support - No More than 370 pts

 

Soul Grinder of Tzeentch (Soul Grinder Phouchg) - Daemon of Tzeentch; Phlegm Bombardment

 

(((Optional Entry - Soul Grinder of Tzeentch (Soul Grinder Golgafrinchan) - Daemon of Tzeentch; Phlegm Bombardment)))

 

Expecting 18 entries - mixed armies but leaning toward MEQ.  Due to tournament comp restrictions, I am limited on flyer points to just the LOC.  I am also limited in the available non-troop choices to 370 pts / category so the 175 pts must be assigned to fast attack or heavy as that is where all the available points are in the FOC.

 

To answer your last question - the Soul Grinder would be the second model with AV.  By the math, I have to have at Least 170 pts in Heavy, since I play only Tzeentch Daemon lists the Soul Grinder is the only Anti-Flyer option in the Army.

 

I do own a Herald on a Disk if that helps.

Ok seeing as you can only fit in 1 herald on disc (a screamer bomb would need 3+). 

 

I would advise you to go for a second soul grinder. Puts some more armour on the table and I suppose if you are only allowed basically 1 flier that 2 grinders will cover your anti air, aswell as the horror bomb with S:6. Grinders should also be helpful against marines and good for tar pitting units you don t want to cc with your screamers.

 

Those restrictions are pretty harsh by the way. But will make a few interesting lists appear I suppose. 

Ok seeing as you can only fit in 1 herald on disc (a screamer bomb would need 3+). 

 

I would advise you to go for a second soul grinder. Puts some more armour on the table and I suppose if you are only allowed basically 1 flier that 2 grinders will cover your anti air, aswell as the horror bomb with S:6. Grinders should also be helpful against marines and good for tar pitting units you don t want to cc with your screamers.

 

Those restrictions are pretty harsh by the way. But will make a few interesting lists appear I suppose. 

 

Thanks,  two Grinders is sorta where I was leaning.  Although I am curious to know how the screamer bomb with three disk heralds works. 

 

I am really curious about the Army Builds as well.  Just thinking about it the comp will limit the hell turkey, monstrous creature spam.  With these restrictions, Tzeentch should do pretty well.

 

The comp rules allow you to build those power lists but you give up comp points for going over by +1, with additional penalties for every 150 pts you go over in each category.  Each comp point equals victory points.

ScreamerStar is basically 9 Screamers, then 3-4 Disc Heralds ML3, one with Exalted Loci, one with Grimiore. Roll Divination for the 4++ power, and always take one roll on Tzeentch power. Depending on how fast you roll Forewarning, other Divination Powers are good too. Idea is to have 2++ rerolling 1s on the Screamers/Heralds. They can shoot stuff with 12-15D6 Str 6 shots, that depending on powers re-roll to hit, ignore cover, or have enemy re-roll successful saves. Not a lot can stand up to that sort of firepower. Try not to assault them, because they can be bogged down easy with only one str 5 ap 2 attack.

Just noticed you were curious about Army builds. Probably meant at the tournament, and not other Daemons builds. . . Well, here they are anyways. woot.gif Good luck at the tournament. Sounds like a tough one to make a list.

Other builds are;

Daemon Bomb. Use Icons and Instruments to drop as many units in their face as possible. This uses large troop packs, a fast moving Icon, and usually a couple of Soul Grinders.


Fast as Freak (Daemons 40k Blog). Uses a lot of Slaanesh units and moves up as fast as possible. Then overwhelms the enemy.


Dog Pile. It focuses on Flesh Hounds, Khorne Heralds, and going second so you can scout and assault turn 1.


Flying Circus. Can use CSM as Allies, but focuses on 4-6 FMC/Drakes. This moves fast and hits hard, but any sort of Psychic defense will hurt it, and being T5, anything that's a MC/Str 10 will hurt.


I'm currently running a list that has Fateweaver, 2 Daemon Princes, a Herald of Khorne on Juggernaut, Disc Herald, 6 Screamers, 12 Hounds, and two units of 11 Horrors. It's a sort of mixture of lists. Depending on the mission though, I can have Daemon Princes score, Hounds and Screamers Score, or portalglyph used to claim backfield objectives. I have 3 things with exalted rewards, so I can shift the grimiore/portalglyph where needed after I roll for psychic powers.

Seeing the example build I´ll quickly post my list :P.

 

Fateweaver, disc herald  ML 3 exalted locus etherblade, disc herald ML 3 Grimoire, disc herald ML 3 Portal etherblade, Jugger herald axe Locus, 2*10 Daemonettes, 10 Plague Bearers, 9 Screamers, 15 Hounds, 14 Hounds.

 

That would be a list with screamer bombs, fatey support and hound to suppot also. 

 

Screamer bomb was explained excellently in top post. The only thing I have to add is, that it is fine in melee against non dedicated melee units, the screamers dish out good damage. Also worth noting is that multiple assaulting units is usually a good idea due to them being so tanky. Thus binding them so you can concentrate your other units elsewhere.

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