Quozzo Posted October 21, 2013 Share Posted October 21, 2013 I would like to see more, although I don't like how the Sanguinor has the Red Thirst from a fluff perspective, is that a typo as he already has furious charge and fearless. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502314 Share on other sites More sharing options...
LordCommanderSamirus Posted October 21, 2013 Author Share Posted October 21, 2013 I would like to see more, although I don't like how the Sanguinor has the Red Thirst from a fluff perspective, is that a typo as he already has furious charge and fearless. PM'd and as you'll see my Red Thirst works different... although whats in that version is now outdated I'll post up a new version and send out PMs when its ready with the modifications i've made Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502320 Share on other sites More sharing options...
LordCommanderSamirus Posted October 21, 2013 Author Share Posted October 21, 2013 I was thinking about how currently our LRs have deep strike, is this something people would like to see removed or modified so its not ridiculous because a LR can be destroyed by falling on a grot Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502322 Share on other sites More sharing options...
TheHarrower Posted October 21, 2013 Share Posted October 21, 2013 I was trying to find a way of portraying the almost animalistic nature of the flaw. While yes they are in a frenzy of sorts their unit cohesion and higher reasoning would suffer. Examples, Mephiston, while yes he overcame the black rage he would still be subject to the Red Thirst but under its effects his ability to properly utilize his psychic talents while not entirely negated would be hindered by the effects of the flaw. A Tactical squad under its effects would have to reorganize and form up after its effects have worn off. While the individual may seem "fearless" the unit will be effected negatively as well as positively. There are reasons why its called "the flaw" after all, its not something the Angels are proud of, Sanguinius himself was ashamed of what his genetics were causing his noble sons to do. I understand the reasoning behind giving units affected by the Red Thirst fearless I just don't think its the best rule for it. Its not so much about making it easier for them to run away as it is, the effects of the flaw wearing off and now they have to reform.  Hmm, that's an interesting take and I can see that. I don't really think the rules application gels with what you are going for though. If you want to show how they don't fight as a unit because they are more concerned on an individual level, might be better to do a -1 to assault results (they are killing a lot of dudes, but aren't fighting in unison to drive their opponents back) or a penalty to sweeping advances (either a flat modifier or just a straight up D6 with no Initiative bonus). I think those better reflect what you are going for. Just my 2 cents. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502348 Share on other sites More sharing options...
TheHarrower Posted October 21, 2013 Share Posted October 21, 2013 I was thinking about how currently our LRs have deep strike, is this something people would like to see removed or modified so its not ridiculous because a LR can be destroyed by falling on a grot  I don't think it should be removed. I always thought that if you hit an infantry unit it should be treated as a tank shock with the option for Death or Glory! If you hit another vehicle, it would be a mishap as normal. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502352 Share on other sites More sharing options...
LordCommanderSamirus Posted October 21, 2013 Author Share Posted October 21, 2013 Â Â I was thinking about how currently our LRs have deep strike, is this something people would like to see removed or modified so its not ridiculous because a LR can be destroyed by falling on a grot I don't think it should be removed. I always thought that if you hit an infantry unit it should be treated as a tank shock with the option for Death or Glory! If you hit another vehicle, it would be a mishap as normal. My thoughts exactly. Combat Drop Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502360 Share on other sites More sharing options...
Memento Of Prospero Posted October 22, 2013 Share Posted October 22, 2013 DSing LR should get the drop pod treatment. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502790 Share on other sites More sharing options...
LordCommanderSamirus Posted October 22, 2013 Author Share Posted October 22, 2013 I have so many death masks left over, its a shame I can't give them to all of my veteran sgts... Oh they would be feared alright!  I'd start giving them to everyone that can have one for 5pts a pop! Libbys, chappys, the works.  Oh the possibilities.  Looks like you nerfed the chappy's and reclusiarchs so that they don't give the re roll hits and wounds on the charge to death company, and just gave them zealot instead.  Maybe a typo? I missed this post earlier. I did nerf "liturgies of blood" however DC all have access to lightning claws under my rules. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502844 Share on other sites More sharing options...
LordCommanderSamirus Posted October 22, 2013 Author Share Posted October 22, 2013 Ok just finished uploading and PMing the latest update, mostly just polishing and clarifying. Changed Red Thirst slightly (still not totally happy with it but its getting there), added Vet Sgt Cleutin, altered Sepharans weapons to account for his cost (found my notes, can't believe I didn't remember that), added Combat Drop to all LR Variants (sort of like Drop Pod but cant do it turn one and will only mishap if it hits a vehicle or building if it hits infantry its a tank shock, and a few other minor changes (just points that were wrong due to copy and paste errors, oh and added the 1-3 per slot for SPs.  Everyone that had the v4 should now have v5, if you don't, let me know, or if you're not interested in receiving further updates let me know. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3502909 Share on other sites More sharing options...
marine7312000 Posted October 22, 2013 Share Posted October 22, 2013 I haven't had a chance to look at the write-up for Vet SGT Cleutin but the sample rules you posted for the Shroud look spot on. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3503013 Share on other sites More sharing options...
Drachnon Posted October 23, 2013 Share Posted October 23, 2013 Looks interesting, can you PM me the expanded version? BTW I assume that Lemartes and DC Tycho are now both in the DC unit. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3504213 Share on other sites More sharing options...
knife&fork Posted October 23, 2013 Share Posted October 23, 2013  I was thinking about how currently our LRs have deep strike, is this something people would like to see removed or modified so its not ridiculous because a LR can be destroyed by falling on a grot  I don't think it should be removed. I always thought that if you hit an infantry unit it should be treated as a tank shock with the option for Death or Glory! If you hit another vehicle, it would be a mishap as normal.  Well technically you can tankshock and ram out of reserves already....  Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3504309 Share on other sites More sharing options...
Jewi Posted October 23, 2013 Share Posted October 23, 2013 wow, i would totally love to see more. awesome work !! Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3504340 Share on other sites More sharing options...
Crusader Bob Posted October 23, 2013 Share Posted October 23, 2013 About the raiders deep strinking, i've always thought was a quite stupid rule tacked on to justify non Lucifer engines. If you ask me i'd rather see them having Fast than imagine a LR falling from the sky. Â Not that i'm too fussed anyway. I've split stuff between BA and BT. My Angels use Stormravens, Crusaders with Crusaders Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3504501 Share on other sites More sharing options...
Drachnon Posted October 28, 2013 Share Posted October 28, 2013 I don't have my codex here at work but did the stats for the chaplain change? iirc chaplains had 4 BS and only 2 wounds (not sure about their attacks). Right now they seem identical to Reclusiarch except that reclusiarchs has terminator armour options and can take chapter relics. But the Reclusiarch costs 20 points more to get these options? Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3506370 Share on other sites More sharing options...
LordCommanderSamirus Posted October 28, 2013 Author Share Posted October 28, 2013 that would be another copy-paste error will edit shortly Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3506544 Share on other sites More sharing options...
LordCommanderSamirus Posted October 31, 2013 Author Share Posted October 31, 2013 After reading wolfpack's thread about moriar i think im going to add him to my fandex. Thoughts? Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509302 Share on other sites More sharing options...
Memento Of Prospero Posted October 31, 2013 Share Posted October 31, 2013 Yes!  WS 6 BS 4 S7 A 4 I 4 HP 3 Armour 13/12/10 Melta Gun, Heavy Flamer, Blood Talons  Special Rules Rage, It will Not Die, Furious charge, Hatred, Fleet, Rending  Red Thirst - At the begining of movement phase, roll a D6. On a 6, Moriar immediately moves 6+D6 towards the nearest enemy unit he can harm, cannot shoot this turn and must assault it if possible. Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509314 Share on other sites More sharing options...
LordCommanderSamirus Posted October 31, 2013 Author Share Posted October 31, 2013 Yes!  WS 6 BS 4 S7 A 4 I 4 HP 3 Armour 13/12/10 Melta Gun, Heavy Flamer, Blood Talons  Special Rules Rage, It will Not Die, Furious charge, Hatred, Fleet, Rending  Red Thirst - At the begining of movement phase, roll a D6. On a 6, Moriar immediately moves 6+D6 towards the nearest enemy unit he can harm, cannot shoot this turn and must assault it if possible. Like the stats and special rules, will also obviously add None Shall Stay My Wrath. Also liking the Red Thirst but will likely use a different name for the rule (already exists on other units.)  We thinking HQ that doesn't take up a slot and can't be warlord (or takes up slot just can't be warlord). or upgrade for DC dread? Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509410 Share on other sites More sharing options...
LordCommanderSamirus Posted October 31, 2013 Author Share Posted October 31, 2013 Ok will be posting up v6 tomorrow afternoon. Changes include but are not limited to: minor rework to Red Thirst (took off additional attack but added fleet) minor rework to the Shroud of Sanguinius (took off fleet but added additional attack) changed wording (but not effects) of Descent of Angels - for clarity changed wording (but not effects) of Blood of the Angel (Spear of Telesto) - for clarity added Moriar (similar to Wolf_Pack's given stats and rules) added new relic - Light of Terra (basically a Volkite Charger from the HH betrayal book but Assault 4 and MC'd) changed the points of the Land Speeder Storm to that in the SM dex (another Copy-Paste error) Changed the wings (relic) to be a bit more interesting Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509424 Share on other sites More sharing options...
LordCommanderSamirus Posted October 31, 2013 Author Share Posted October 31, 2013 Posted v6 to all who had earlier versions Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509786 Share on other sites More sharing options...
Memento Of Prospero Posted October 31, 2013 Share Posted October 31, 2013 Upgrade to a DC dreadnought. Â You can Call it Bloodlust instead of Red Thirst Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509837 Share on other sites More sharing options...
LordCommanderSamirus Posted October 31, 2013 Author Share Posted October 31, 2013 I thought about him as an upgrade and maybe in the final version he will be but for now went with whats in v6 Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509846 Share on other sites More sharing options...
Memento Of Prospero Posted October 31, 2013 Share Posted October 31, 2013 No sweat. Keep up the good work, I'll review the codex once I get more time tonight, in the midst of a painting frenzy! Link to comment https://bolterandchainsword.com/topic/282111-ba-fandex/page/3/#findComment-3509859 Share on other sites More sharing options...
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