lokyar Posted October 19, 2013 Share Posted October 19, 2013 I know a psilencer on PAGK is a no-go but since termi's are relentless does that still apply? is this a big avoid even on termi's? Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/ Share on other sites More sharing options...
jeffersonian000 Posted October 19, 2013 Share Posted October 19, 2013 Too expensive, too weak a weapon when compared to Psycannons or Incinerators. Weakest weapon in the codex, unless you are fighting daemons. SJ Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3500596 Share on other sites More sharing options...
Inquisitor Fox Posted October 19, 2013 Share Posted October 19, 2013 As a general rule, it's not necessarily the relentless that gimps the psilencer, it's math. Even against demons, generally speaking the higher strength and fire rate of the psycannon makes for a better weapon generating more wounds against more targets. A Terminator with relentless firing a psycannon generates 4 shots, of higher strength, better AP and rending. What's to lose? Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3500600 Share on other sites More sharing options...
Deamon Wolf Posted October 20, 2013 Share Posted October 20, 2013 As a Termi player for all round playability it's the psycannon all the way the psylla nicer is just a very expenceive multi shot Bolter Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3501231 Share on other sites More sharing options...
Reclusiarch Darius Posted October 21, 2013 Share Posted October 21, 2013 All of our psilencer weapons are trash and should basically be ignored when selecting wargear. It needed something more to make it relevant ie ignoring/forcing re-rolls to invul saves, re-rolling to wound Daemons on a 4+, Ignore Cover...something. As is, incinerator or psycannon (with our 'Preferred Enemy' re-rolls don't forget) is always superior. Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3501652 Share on other sites More sharing options...
jeffersonian000 Posted October 22, 2013 Share Posted October 22, 2013 Psiliencers would be useful if they were free, assault weapons, or poison versus everyone. As is, they just aren't worth it. SJ Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3503589 Share on other sites More sharing options...
DinoDoc Posted October 23, 2013 Share Posted October 23, 2013 Psiliencers would be useful if they were free, assault weapons, or poison versus everyone. As is, they just aren't worth it. SJ I wouldn't even use them if they were free or assault weapons (fighting daemons or not). Poison vs everyone however would be an interesting option. Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3504050 Share on other sites More sharing options...
Gentlemanloser Posted October 23, 2013 Share Posted October 23, 2013 Psilencer should have the old Ignore Invulneralbe Saves rule that our old Psycannons did. And be free and assault. :P That way, we get the new Psycannons as vehicle / 2+ save all round weapon. While the magic bolt of pure mind magic Psilencer messes with Daemons Invulnerable saves (and other units, say IG hiding in a DA/Az Power Field) and can't really touch Walkers/Vehicles. Anti Armour/Armour Saves: Psycannon Anti Cover Saves: Incinerator Anti Invulnerable Saves: Psilencer All three have niches, and would want to be used. Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3504267 Share on other sites More sharing options...
BloodTzar Posted October 28, 2013 Share Posted October 28, 2013 Rending / ID on roll of 6 , ignoring invul would make them usable weapon. But atm they are just not anywhere near this. Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3506262 Share on other sites More sharing options...
Grand Master Caloth Posted October 28, 2013 Share Posted October 28, 2013 The only issue of ignoring invulnerable saves is that it's rule currently states it auto wounds demons on a 4+. Too powerful against a codex whose only save is invulnerable Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3506302 Share on other sites More sharing options...
Reclusiarch Darius Posted October 29, 2013 Share Posted October 29, 2013 The only issue of ignoring invulnerable saves is that it's rule currently states it auto wounds demons on a 4+. Too powerful against a codex whose only save is invulnerable Agreed. We've already seen this edition how broken 'Ignore Cover' is with weapons that have low AP. Wounding Daemons on a 4+ isn't really that powerful though, as psycannons already wound 90% of Daemons on a 2+, have Rending and AP4 as well (not to mention an Assault mode for when you need to move+shoot). I'd give Knight Librarians the old 'Null Zone' power Marines used to have (ah, the good old days), and make psilencers re-roll to wound against psykers and Daemons. That way, they're not so cornercase we never take them, as Jetseer Council and units containing psykers are around. The whole problem with the weapon is that's currently only relevant against Daemons, and only if said Daemon is T7+. No AP value is just further salt in the wound. Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3507216 Share on other sites More sharing options...
Gentlemanloser Posted October 29, 2013 Share Posted October 29, 2013 and only if said Daemon is T7+ T8+. ;) Psycannons wound on a 4+ facing T7. How many Daemons are T8? The Avatar? Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3507313 Share on other sites More sharing options...
Reclusiarch Darius Posted October 30, 2013 Share Posted October 30, 2013 How many Daemons are T8? The Avatar? Avatar is T6, you're thinking of the Gargantuan version FW made rules for. Daemons with T8 is basically just the Gargantuan MC's FW made. Which are like 1,000 points each and Apoc only anyway, so we're better off just Vortex 'nading them anyway. Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3508505 Share on other sites More sharing options...
Gentlemanloser Posted October 30, 2013 Share Posted October 30, 2013 In that case, the "wound on 4+" of the Psilencer is never useful over the S7 of a Psycannon. Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3508512 Share on other sites More sharing options...
Reclusiarch Darius Posted October 31, 2013 Share Posted October 31, 2013 Pretty much. When you consider our 'Preferred Enemy' bonus, we essentially only miss Daemons on a natural 2 (1's we re-roll and probably make it) and we almost never fail to wound (psycannon and incinerator both on 2's, 1's re-roll as before). It even makes our storm bolters (especially with psybolt upgrade) more reliable. I think the background for psilencers is cool; they're basically crystalline cannons that focus the psychic energies of the wielder into anti-daemon bolts of psychic light. And they're of non-human provenance, which suggests either Eldar or another race that has suffered the attentions of Daemonic invasion in the past. Perhaps the Kinebrach? Link to comment https://bolterandchainsword.com/topic/282161-psilencers-on-termis/#findComment-3509602 Share on other sites More sharing options...
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