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Wolf Priest with Saga of the Hunter


Deathscream

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Well, I am finally making a semi competitive list for 6th edition tournament play. I am using a Wolf Priest with SotH along with some TDAWG as one of several pressure packs. I know about all of the arguments over power armor and runic armor and SotH so I am putting him in power armor to not get into unnecessary arguments... His pack mates will be loaded out for killing troops or elites.

 

I want to know what you all would equip your Wolf Priest with if this was his role within your army.

 

End of Line

I run a combi-plaz with runic armor (the argument is stale and stupid and I never had anyone complain about it). Gives you rapid-fire coming on the board, re-rolling ones, hitting on twos with a 2+ 4++ save to make it to the next turn easily. I have thrown in a melta-bomb on a occasion.

I was thinking that a combi-flamer would be good for him to toast some dudes. But I agree, cheap and cheerful is probably a good idea.

@Nadir- Yes my pack has a Heavy Flamer, 3 combi-plas, combi-melta, 4 wolf claws, and a power axe.

 

Thanks guys!!

 

End of Line

plasma pistol (as he retains the extra CC attack and can continue using it past the first turn).

 

However rather than TDAWG, I usually put him in a kitted out grey hunter pack:

 

wolf priest - p.pistol, soth

grey hunters - 2x plasma gun, p.axe, wulfen, banner

wolf guard - TDA, C.Plas, P.Axe

 

puts out 7 plasma shots the turn it arrives, and if not dealt with, continues to put out 5 plasma a turn thereafter (and in overwatch fire). Is also a scoring unit, and benefits from having the banner in it if needed.

plasma pistol (as he retains the extra CC attack and can continue using it past the first turn).

 

However rather than TDAWG, I usually put him in a kitted out grey hunter pack:

 

wolf priest - p.pistol, soth

grey hunters - 2x plasma gun, p.axe, wulfen, banner

wolf guard - TDA, C.Plas, P.Axe

 

puts out 7 plasma shots the turn it arrives, and if not dealt with, continues to put out 5 plasma a turn thereafter (and in overwatch fire). Is also a scoring unit, and benefits from having the banner in it if needed.

That is actually not a bad set up you got there. I might have to steal that! At the moment i depend heavily on my alpa strike doing so well. 

I also know the argument and understand it is a matter of RAI vs RAW, but I have never had anyone complain about its use.

 

 also use the PP, but I would not bring it unless you have the Runic Armour.  Melta Bombs can almost always come in handy when using SotH. So for 150 you get a pretty useful swiss army knife. If you do choose not to run the RA, a Wolf Tooth Talisman is worth the little extra protection it offers. 

 

plasma pistol (as he retains the extra CC attack and can continue using it past the first turn).

 

However rather than TDAWG, I usually put him in a kitted out grey hunter pack:

 

wolf priest - p.pistol, soth

grey hunters - 2x plasma gun, p.axe, wulfen, banner

wolf guard - TDA, C.Plas, P.Axe

 

puts out 7 plasma shots the turn it arrives, and if not dealt with, continues to put out 5 plasma a turn thereafter (and in overwatch fire). Is also a scoring unit, and benefits from having the banner in it if needed.

That is actually not a bad set up you got there. I might have to steal that! At the moment i depend heavily on my alpa strike doing so well. 

 

Cheers,

aye its a fun thing to have turn up in yur opponents backfield.

 

Another variation ive used (slightly more points, but more fun!), is to swap wolf guard out of TDA...

 

so

 

Wolf Priest - P.Pistol, Soth

Grey Hunters x10 - 2xP.Gun, MotW, Banner, P.Axe

Wolf Guard - 2xP.Pistol, MotW

 

So instead of having the guy in TDA soaking up wounds, you instead get 2 more 'ongoing' plasma shots, and a second wulfen in the pack. 2 wulfens in one pack, with preferred enemy and possible other banner rerolls (never mind the guy with the power axe)...is hilarious fun :)

The biggest thing that I have found attaching a Wolf Priest with Saga of the Hunter to a Grey Hunter unit is that when they come on, there is a good chance that I am going to wipe a unit off the board as well as get and keep Line Breaker for the entire game.  I have found that beyond having them running amok in my enemy's deployment zone, the psychological impact of being down a couple of points from wiping a unit out and Line Breaker screws with tactics.  It can stall an entire army pushing forward or force a complete redeploy or re-prioritization of targeting to deal with them.  This alone has earned them a spot in almost every single one of my lists. 

they come in outflank so they come in either from the left edge or the right (not the opponents board edge), and can reroll due to acute senses. If you wanted yu could bring them into your own deployment zone if you needed the support.

 

Your opponnt would need a lot of cheap troops to cover both left/right board edges..and would need to get there.

 

Either way, worst comes to worst, you can choose to just not otuflank

If your opponent is so concerned about denying your off-table Grey Hunter Pack the ability to Outflank on either left or right table edge that he arrays his forces in such a way as to prevent it, and therefore does not array his forces in a manner in which to achieve his actual mission objectives, then you've probably already won the battle.  As DanPesci stated above, those Grey Hunters (with attached Wolf Priest) always maintain the option to simply move on from the friendly table edge out of Reserves, and can still contribute to the battle. 

 

V

As mentioned there really isn't much an opponent can do that does not then mess with the more vital objectives of the mission at hand. A refused flank would basically have to cover like 48" of board space. How effective would that be against the other 1500+ points of Wolves on the table. The best recourse is to castle in the middle of their deloyment zone which then opens them up to a host of other problems while still allowing you to freely get Line Breaker on tue turn they arrive.

 

This combo within an existing Redmaw list raises all types of hell for an opponent.

Guest Drekkan

Thanks for the replies. Usually, we play at lower level and on a smaller board (48x48) clogged with sceneries.

 

It's always a pain to play against any shooty army in this set up.

 

I might leave the great company to the fang and get back to loganwing, but their must be some kind of in between..

Guest Drekkan

I think that the wp with soth tax tag is'nt worth it for an outflank attack.

 

Either for a great company or a wolf wing, you'll be better drop podding/rhino rushing/foot slogging than offering so many points on a plate to your opponent.

 

Still, I'm a noob regarding the 6th ed, but it seems like a gunlining edition more than anything.

 

And the all father knows, we'll always get outshot even by orks (damn you random charge and overwatch).

 

ps : from my experience, it's easier to get a short retrieve from the firefight with a logan wing than with a great company..

I dont see it as offering up the points to your opponent.

The unit, although not cheap, can come on, and completely annihilate a chosen troop (16 bolter shots and 7-8 plasma, reroling all 1s to hit and to wound).

 

If the unit happens to come on by itself in front of say 3 units of tau gunline, then yes, it will probably die next turn. But if used properly, there should already be other units pressing forwards (either in pods or rhinos as you say) to be already tying up that gunline.

 

As a couple of other folk have mentioned if your opponent is reorganising his whole army to deal with this one unit, then he's probably already lost. Even if the unit appears near noone else, its still scoring 2 points for line breaker and if deployed into cover, is still 11 powered marines that need shifting.

 

fair doos if this isnt too much of a viable option if your playing smaller points games, but then id have thought you'd also struggle with running a small points loganwing due to lack of bodies?!

 

Id agree that drop pods are also a good viable option for getting up in your opponents face, but with skyfire and interceptor rules, pods can be risky too can they not? Everything is calculated risk ;)

Guest Drekkan

So far in the 6th, I've been playing kill team, combat patrol and 750pts. It won't go any further than 1250pts.

 

As my opponent is a fairly cunning tournament sisters player with a cities of death table, I regularly end up being outmanoeuvred (seraphs) and outgunned (retibs).

 

I'm still working on how to get the most fun and giggles from a fluffy game, and yet find a competitive list.

 

Logan himself still hit the brown note, but my great company doesn't cut threw mjold..

oof,

 

sounds fun throwing in logan at that points level...but may also be why your getting beat.

 

For me, he isnt worth the points until you hit the 1850-2000 point mark. For that prie yo ould be getting a whole other fully kitted squad of grey hunters, or a smaller squad and some more long fangs..or...well a whole host of things.

 

As you say, im sure its dead fun and fluffy to field loganwing, but i can see why you'd be getting outmaneuvered/outgunned if a third of your points is getting spent on one model!

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