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Wolf Priest with Saga of the Hunter


Deathscream

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Maybe we are not understanding each other. I am saying that a unit of this type showing up at your opponents door is going to ease some of the fire your small packs of termis are taking in an edition of shooty. Wolf Priest, Grey Hunters, ten termis in 2 drop pods, a dread in another pod and long fangs for support fire.

 

And Logan can be done at 1500 with ease, but as DanPesci stated, his points cost has him being less restricting at higher points levels. Which is common sense, and who needs that :cuss??!!
 

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I have enjoyed reading this thread. It has also given me the thought if a Wolf Priest TDAWG an a dedicated Land Raider. for the out flank. I know at least one Wolf Lord has told me they cant or wont use Wolf Scouts any more, 6th hurt them. But I was thinking the above supporting scouts or supported by scouts and a drop Dred. I haven't thought it all out yet or run any points. Has this worked for anyone else? 

The problem with using a land raider outflanking, is that you (as far as i know), you arent allowed to use the assault ramps the turn it comes on. Having the priest and squad come on on foot means that they can let rip with their full firepower after walking on.

 

I think bran redmaw possibly has rules that change this though? 

I tend to lean toward shooting, could I not move on disembark and shoot? then just counter attack if need be? I cannot recall a time when i ever used an assault raider move with my wolves. I might have with one full of blood claws many many moons ago. I like the element of maneuver this sounds like it would give me.I may see what the points for this setup comes to vs 10 TDAWG with combie and wolf claws.  

I was thinking about which Land raider to use. I understand it to need to be a dedicated transport. 

Aye i presume you can still just disembark and shoot (which'd give you an extra 6" or so in form the board?)

 

Id deffo go at least reedeemer, as then you can get 10 grey hunters and a wolf priest, and a wolf guard in it (al PA) for lots of shooty

 

or you could go the whole hog and go for a crusder and put that wolf priest and wolf guard in TDA (and attach another IC if you like) - but then it will be getting fairly pricey haha.

 

10 terminators arriving in your deployment zone on foot is still gonna be hialrious though, off the top of my head itd come to around 380pts with all combiweapons/p.weapons (same points to thrown a couple heavy flamers in there too).

 

 

Im currently writing a list that has a 10 man grey hunter squad, wolf guard, wolf priest, and a rune priest with biomancy arrive via outflank. Should be interesting :D

At one point I was thinking a Land Raider Achilles and minimal WG pack with WP just to be able to flank with the LRA. But all of this is more or less out of sick fascination to try it once or twice. It would become either unstoppable or a one trick pony and not much fun.

That won't throw it out as an option. It would be good to set up several possible units in the same army list for all comers games.

I've run a list with a RP w/RA accompaning a pack of WGTDA w/ LRC, 2 plasma scout packs plus odds & sods for a 1700 pt list. Ran it 3 times & was a lot of fun to play. I started with WGPL w/scouts for extra combiplasma-won 2 games & lost one-by 1 point. It really messes with your opponents head because once they realize that no table edge is really safe. Yes you can disembark & then shoot & if you survive, charge the next turn which you stand a decent chance because does your opponent shoot the TDA or the LRC? 

 

@jbickb--if your opponent has a problem w/SOH on a model w/RA 'cause it's not PA, throw this at them. If Runic changes the armour, Njal has Runic Terminator armour & following his reasoning & because in the Runic Terminator armour description it does not say has the bulky rule, it's not really Terminator armour anymore & therefore you could put Njal in a Rhino with a pack of GH. By his reasoning. Somebody can please correct me if I'm wrong or missed an FAQ 'cause I'm running on 5 hrs sleep in the last 40 hrs give or take. LOL!!

I only ever had that issue in 1 pickup game, do we rolled for it as per the rule book and the guy won but was gracious enough to let me move the points elsewhere. but that is a good argument, and I didn't see any thing in a quick sweep of the faq.

 

I only brought it up in case the op was unaware that some people may be touchy about it is all, and to make sure he knew in advance.

I do know indeed, jbickb!!

 

I also have not had any issues in pick up games, but I was told by several players at the last tournament I attended that it would not be allowed. So no biggie. It's still very good without the RA!!
 

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Yeah, pretty lucky here to. The one time I had somebody object to it I put it them that way he was actually speechless for a good 30 seconds. Everyone else laughed. He acquisced to his own logic & we ended up having a fantastic game.

  • 2 weeks later...

Yeah, but theres been a fairly long running argument about whether the fluff/RAI/RAW for both the runic armour entry and the saga of the hunter entry contradict each other etc etc ..pretty sure a search on here will bring up at least one thread with good points on both side of the argument.

Mainly the argument seems to lie around the fact that even though in its description, runic armour is described as a type of power armour, this is simply a description, not the actual rules, so to speak. And also that because runic armour is under its own heading, rather than a subset of the power armour rules...it isnt applicable to the SotH rules.

 

I play 95% of my games against mates though, and they have no problem me using it...but some clubs/house rules wont allow it to be used on models with sotH as far as i know.

Okay then, sticking on topic.

 

Wolf Priest with SotH is pretty much how I field him. He is 4 attacks on the charge and with the 4++ is really really cheap. There is very little need to give the the wolf priest anything else really, as he already force multiplies a grey hunter squad, especially when they are equipped with 2 plasma guns, a plasma pistol (although I don't do this) and wolf guard with combi plasma, either in power armour or termi armour.

yep, 

 

i guess the one choice you can go for here is whether he takes preffered enemy (infantry) or preferred enemy (tanks) and then equip the GH squad with melta or plasma to suit.

 

For me the plasma option is a better one though as you benefit from a longer range (ie your opponent may not have units particularly near either table edge), and the preferred enemy overwrites the get hot issue well. (sure those melta re-rolls are nice, but even nicer when it would have otherwise burned your face off).

 

also, i had been taking power axes, extra wulfen in this pack..if anything to simply discourage counter charging...but after a couple of games of them not getting into combat, ill probably be dropping these/adding them elsewhere.

In bigger points games (I usually play at the 1750 - 1850 mark) I always bring a squad of scouts to support the outflanking Hunters. A minimum sized squad can still bring a plasma gun and two plasma pistols to the party. No need for a WG if the primary role is shooting support and so with OBEL and acute senses there's a very good chance both units will arrive on the same board edge. The 2 scouts with plasma pistols also carry bolt pistols so benefit from the gunslinger USR. 2 units tooled up like that can really spoil your opponents plans.

yep,

 

i guess the one choice you can go for here is whether he takes preffered enemy (infantry) or preferred enemy (tanks) and then equip the GH squad with melta or plasma to suit.

 

For me the plasma option is a better one though as you benefit from a longer range (ie your opponent may not have units particularly near either table edge), and the preferred enemy overwrites the get hot issue well. (sure those melta re-rolls are nice, but even nicer when it would have otherwise burned your face off).

 

also, i had been taking power axes, extra wulfen in this pack..if anything to simply discourage counter charging...but after a couple of games of them not getting into combat, ill probably be dropping these/adding them elsewhere.

I'm surprised that they're not getting into close combat, when you're outflanking them, presumably, into enemy territory.

 

yep,

 

i guess the one choice you can go for here is whether he takes preffered enemy (infantry) or preferred enemy (tanks) and then equip the GH squad with melta or plasma to suit.

 

For me the plasma option is a better one though as you benefit from a longer range (ie your opponent may not have units particularly near either table edge), and the preferred enemy overwrites the get hot issue well. (sure those melta re-rolls are nice, but even nicer when it would have otherwise burned your face off).

 

also, i had been taking power axes, extra wulfen in this pack..if anything to simply discourage counter charging...but after a couple of games of them not getting into combat, ill probably be dropping these/adding them elsewhere.

I'm surprised that they're not getting into close combat, when you're outflanking them, presumably, into enemy territory.

 

oh they do sometimes, just not ALL the time. I tend to play only 1-2 mates, and they get wise to stuff fairly quickly...also last game i had AWFUL reserves rolls, so by turn 4, my mate had moved all his stuff away from board edges (stupidly, id placed my two objectives quite centrally...duuuuh)

  • 6 months later...

Hi, just to confirm, a Wolf Priest can outflank with whatever Dedicated Transport his group is attached with? Even a Land Raider filled with Wolf Guard?

 

Reason I'm asking is that I want to try out a 750 list with Rune and Wolf Priest. Wolf Priest will be attached to Grey Hunter Pack 1 (melta, wulfen, banner, all the CC juicy bits) and outflank with Rhino towards objective or weakest unit, while Rune Priest is attached with Pack 2 (plasma and Living Lightning) in a Rhino as well. Pack 1 will outflank, Pack 2 will travel and shoot mid range. For long range sniping, I will have a Land Speeder Typhoon with heavy flamer. Depending on list I'm facing, the Typhoon will either provide long range support, or deep strike to roast whatever heavy support is hiding in cover. Risky I know, but this might be a very fun list which will put the opponent on edge. 

 

Anyway long story cut short, Wolf Priest in Grey Hunter Pack with Rhino can outflank? Yea or nay? 

I need to ask something about an older post above from old git...

 

are we sure that 2 wolf scouts can have plasma pistols AND bolt pistols? I thought the codex said the bolt pistols were replaced with the plasma pistols?

 

T

 

EDIT: Sorry I just read the faq, thats a lovely thing to have FAQ'd...gonna have fun modeling these scouts now

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