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World Eaters Tactics


GhostMalone

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Idk.

 

 

The legion disposition said that they favored a first strike drop pod attack that usually suffered heavy casualties followed by a heavier force that cleared out strongpoints.

 

 

 

It would be better if the rite of war made you take 3 mandatory troops that either needed drop pods or deep striking jetpacks and each troop choice gave you a marker that you must place after your first turn on an enemy unit.

 

All friendly models arriving from reserves get preferred enemy usr against any enemy unit marked in this way.

But that is WE. The Legion Rules support this tactic. Win or lose for our rules to come in affect only when we are in HtH.

 

That is the WE infantry, yes. Which is why you use more than infantry. Walkers, tanks, bikes, support. If all you want to do is drop a bunch of guys on the board thats fine, but to say thats what makes the WE...well lets just say thats why I got out of that faction. :D

But that is WE.

For you. WE are more than that, but I guess you're rooted in the 'WE zerkers CSM stuff' tongue.png

No, that's FW and BL. I agree that there is a 'standard' marine element to WE with armored support and the Legion is more than blood rage but the majority tactic is HtH. The rules support it, the books support it, and the fluff supports it. Betrayer shows the constant internal struggle of a Marine in the WE, but the Nails don't leave much room for mass armor in the Legion. I would agree if there was a mechanic for vehicles to gain buffs for collecting skulls which would be awesome!), but there isn't.

Suffice it to say, I completely disagree.

 

40K land? Yep the WE have certainly been railroaded into a very narrow and specific definition.

 

30K land? They can use the entire book, but get a bonus in HtH to reflect the nature of the Legion. It doesnt mean thats all they can do, otherwise they would have a rule that say's 'Legion Astartes: World Eater - No vehicle support can be taken.' 

 

EDIT: You are also committing the sin of saying a novel determines rules, when we clearly now HAVE rules, and they are merely shown as a facet, in the novel Betrayer.

Well, the mechanic dude collecting skulls is mostly khorne-ish -that is, post heresy- and maybe you'd like to remember the 'teeth of Khorne' -and obviously it's a chaosy thing, but a remanant of an ancient legion unit: WE heavy support w/ heavy bolters.

 

As I se the WE, is more the utterly crushing the enemy than take his skulls in close combat. You are right about the rules supporting HtH -I don't care about BL fluff besides very fracking cool novels- but as you say, they were an Astartes Legion. They had assault companies -like Khârn's one- battle companies, support companies, et cétera, like every one else. FW books focus on assault? Yes of course. But is not everything -although I'd admit that is at least 80% of it.

 

To say, is not like as they got the nails they throw the heavy bolters and volkite culverins in the mud and go nuts. They go nuts, but keeping all the toys, imho.

 

As a side note, since this is a tactica thread, I'd rather drop the fluff discussion for another thread and focus on the tactics and gameplay.

 

Cheers.

I like using angron as a target.

 

Most people go :cuss a primarch fire.

If they aren't familiar with the heresy rules they think he's like a Titan so at least for a turn or two I can get closer with everything else.

 

One thing I enjoy doing is deep striking my tartaros termies with chainfists into the rear armour.

 

I still haven't got the use of the rampagers what should they focus on doing?

Excuse me. I've not read the whole book but, the Night Lord legion trait gives our termies a deeps strike device (at ~15 points). So, can your termies DS without it? Have you an option to take it, because at first glance I would say not, but maybe I'm missing something.

Butchers- if a butcher squad is only 175pts more then a normal termie squad, then heck yea.  2W, T5, and option for a second P.Axe or two Claws for 3A is pretty awesome. 

 

Rampagers- They are great for the scare factor and pretty good weapons.  Add JPs and they have good movement to get in HtH.

 

Spartans- I think they cost too much at most point levels.  If you have only one they become fire magnets.

 

Termies in HH don't have deepstike as default.

For reference, this is what I push:

 

2x 20 man assault squads (one with 4 flamers, 1 with 2 flamers and 2 plasma) Sgt has P Fist

2x Rampager Squads (Both have 4 E.Chainaxes, 2 Meteror HAmmer, 2 Bard-Hook, 1 Blades) SGT have Art Armor and PFist and JPs.

1x Destroyer Sqd (2 Missiles, all Melta Bombs and JPs) Sgt has Art Armor and PFist with option for Phosphex

1x Preator- Art Armor, 2x Paragon, Halo, Jumppack

1x Cent-Master of Signal- Art Armor, Jump pack, Refractor

 

I will be adding a despoiler sqd or two with Khârn and Command Crew in place of the current HQ.  Will also add a few squads of Butchers for more bloody mess.

I love the World Eaters in these books and I am looking forward to our new terminators, I think they will be pretty sweet.  I intend to deep strike them after the first wave of drop pods from my orbital assault list.

 

I put Angron in a drop pod with my praetor, command squad apothecary, and chaplain.  He has only died once without swinging and that was to piss poor rolling on my part and fire dragons on my opponents part.  The other time he died was because of invisibility on my opponents jetbikes; Angron couldn't hit a thing.

 

With the new rage rules I want to pick up some rampagers.  Put twin falax blades on all of them and with that many attacks on the charge it should be pretty brutal.  Not cost effect, but tons of fun and pretty World Eatery.

 

I really like Khârn's rules.  He will be my permanent HQ and in games where I am not running the orbital assault I am going to run the new rite of war.  It should be pretty fun.  I want to tool around in land raiders and have some jump pack backups.

 

All of my units aren't pure assault, though.  I have a 10 man heavy flamer squad, 10 man missile launcher squad, a melta support squad, destroyers, a seeker squad, and a few other odds and ends here and there.  I want to build a whole company, the "8th Company" as per the new apocalypse rules.  It takes a while to put that many drop pods out, though, heh.

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