Jump to content

Death Guard Tactics


AfroCampbell

Recommended Posts

So following the WB, NL and WE, tactics!!!

What are people's thoughts on how to play the death guard?

 

One interesting combo I thought of is Crysos Morturg and a squad of Deathshrouds plus a primus medicae. massively expensive except infiltrates+ FNP makes it an excellent unit to quickly mop up their troops

 

 

 

 

Link to comment
https://bolterandchainsword.com/topic/282330-death-guard-tactics/
Share on other sites

Take advantage of their rite of war for sure.

 

 

Having scoring veterans and heavy support is big. Definitely make an infantry heavy force with at least 2 jugged up tac squads, 1 heavy support squad with maybe multi meltas or missles, and 1 specialized veteran squad of your choice.

 

 

I would say that you should take advantage of the fact that you can have scoring outflankers in the form of veteran squads.

 

 

Crysos Morturg is a boss for sure and probably the best independent character bang for buck in betrayal, but Durak Rask can pull some shennanigans and be awesome in the right hands.

 

 

 

Hear me out...

 

-Rask should be attached to a veteran squad, destroyer squad, or for extra TROLOLOL...attached to a tac support squad with plasma guns. His special rules allow for his unit to reroll hits against an enemy unit within 3" of an objective. Absolutely destructive when combined with rerolling plasma guns.

 

 

-Put rask with 7 guys with plasma guns (or just 5 if you are a pansy like that :P ) in a land raider proteus with the explorator augury. Scout up as far as possible. In your turn, move up towards any squads camping an objective and drop Rask and co out with the proteus blocking enemy line of sight to them. Then have Rask do his thing and possibly throw his phosphex bomb or shoot his volkite serpenta while at the front of the unit to tank any wounds with his artificer armor.

 

 

-This is the newly dubbed Raskbomb and will cause much huttburt as they can release a fair number of plasma shots and possibly a phosphex bomb while remaining behind the reliable armor of a land raider (they dont need to assault anyway)

I'm using the Pride of the Legion Rite of War, focusing on Terminators. Their Legion rules make Flamer weapons downright scary, and as such I do recommend using Flamers... Hand Flamers, Flamers, Combi-Flamers, Heavy Flamers... Thus far I've been using my Praetor with Deathshroud bodyguard, 3 Contemptors, one full squad of Destroyers w/ Moritat (2 x Plasma & Sabre), 2 x 20 - Man Tactical Squads, 1 x Support Squad w/ Meltas, and 3 x 10 - Man Cataphractii Squads. Heavy is a Land Raider Proteus for the Support Squad, a Predator w/ LasCannon Sponsons, and a Spartan for a single Cataphractii Squad. The end goal is to just go full 3 x Spartans, and get a Land Raider Phobos for the Deathshroud (which my Praetor will also use). Heavy Support Squads with Heavy Flamers is a good idea. Remember too, any vehicle with a Flamer will benefit from the rule. Honestly, I wanted a Heavy Assault Force like was described in the fluff, and I've never been able to run a Terminator focused army until now. I've also been working on a First Company Death Guard army using the Massacre rules (led by Typhon, Troops would be Grave Wardens & Vets, use a Siege Breaker and take Medusas... litter the landscape with pie plates that cause uber damage). 

Sadly I'm pretty sure you can't use the DG's own rules with a different RoW - so if you want DG I think you have to run them purely by the DG rules, not too sure so I'll check the book - otherwise a PoTL DG force is brutal, Heavy Flamer Cataphractii as troops, Destroyers or Contemptors as Elites (phosphex goodness) and Jetbikes as FA (I'm thinking fast anti-tank so MMs or PCs) lastly Spartans for HS now that's a strong force - you've got LOTS of mixed anti-infantry/light av, some anti-heavy av in the Spartans and Jetbikes (fast as well) and a serious amount of CC ability + staying power from 4++ Terminators :)

You can't run the Death Guard's RoW rules from Massacre with one of the generic RoW. It's one or the other, unfortunately. I intend on making two separate armies. My main is the Third Grand Company, I also want to make a First Grand Company led by Typhon.

Lost a few posts here, oh well.

 

What are peoples opinions of the Hyperios platforms for anti air, specifically the command upgrade.  I can't see the benefit in the upgrade.  Lose 1 gun, the others get to split fire, not seeing that as a benefit.

Personally I wouldn't get the upgrade - split fire isn't all that important anymore, as you'll likely want to be concentrating on one flyer to take it down and then the next - after all 2 damaged flyers put out far more damage than 1 dead and 1 undamaged... plus at a meagre 140pts for 4 (unless points have changed in the new Apocalypse rules) you can happily get two 'units' of 4 and not break the bank, potentially giving you the ability to take out two flyers per turn. A shame about losing the other posts as I can't remember what was said :/

I'm looking at adding new units so that my Death Guard can also do the scenarios in Massacre. So I bought a couple of launchers and the command module. Why the module? Well flyers will not be the only threat and firing everything at a single drop pod feels like overkill. The thing about split fire is that you can fire at one target and, if you are lucky enough to destroy it, you can then switch to another one. If not, then you can crack on. Besides, it looks cool ;)

Well Prince of Crows makes mention of at least the Night Lords attacking some of the other Traitors and The First Heretic also makes mention of the Iron Warriors just throwing shells wherever they felt like it, regardless of who it killed. Who's not say in all of this confusion, the Death Guard saw some Justaerin or other Traitors wearing blackened armor and accidentally gunned them down? Or were charged by World Eaters gone mad with the Nails?

 

Istvaan V just sounds real confusing.

 

Although you have to admit, that'd be an awesome element to throw in.

 

"When an allied squad reaches a certain distance, roll 1D6. On a roll of 5+, the squad is identified as an Ally. If failure to roll 5+, attack allied squad. After combat, roll for Identification again, but at 3+."

  • 2 years later...

Not only is this threadomancy, but you're also wrong.

 

Especially because one Terminator option is HQ only and the other wastes Heavy Support slots. While Grave Wardens look good, they aren't that good on the board unless you invest in transportation. At that point, you've dropped a ton of points on a unit whose only actual tank busting ability is in CC.

 

Therefore, Pride of the Legion is still a viable RoW for Death Guard, and honestly it's better than their current Legion RoW.

 

GOOD DAY SIR.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.