AfroCampbell Posted October 23, 2013 Share Posted October 23, 2013 So following the WB, NL and WE, tactics!!! What are people's thoughts on how to play the death guard? One interesting combo I thought of is Crysos Morturg and a squad of Deathshrouds plus a primus medicae. massively expensive except infiltrates+ FNP makes it an excellent unit to quickly mop up their troops Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/ Share on other sites More sharing options...
depthcharge12 Posted October 23, 2013 Share Posted October 23, 2013 Take advantage of their rite of war for sure. Having scoring veterans and heavy support is big. Definitely make an infantry heavy force with at least 2 jugged up tac squads, 1 heavy support squad with maybe multi meltas or missles, and 1 specialized veteran squad of your choice. I would say that you should take advantage of the fact that you can have scoring outflankers in the form of veteran squads. Crysos Morturg is a boss for sure and probably the best independent character bang for buck in betrayal, but Durak Rask can pull some shennanigans and be awesome in the right hands. Hear me out... -Rask should be attached to a veteran squad, destroyer squad, or for extra TROLOLOL...attached to a tac support squad with plasma guns. His special rules allow for his unit to reroll hits against an enemy unit within 3" of an objective. Absolutely destructive when combined with rerolling plasma guns. -Put rask with 7 guys with plasma guns (or just 5 if you are a pansy like that :P ) in a land raider proteus with the explorator augury. Scout up as far as possible. In your turn, move up towards any squads camping an objective and drop Rask and co out with the proteus blocking enemy line of sight to them. Then have Rask do his thing and possibly throw his phosphex bomb or shoot his volkite serpenta while at the front of the unit to tank any wounds with his artificer armor. -This is the newly dubbed Raskbomb and will cause much huttburt as they can release a fair number of plasma shots and possibly a phosphex bomb while remaining behind the reliable armor of a land raider (they dont need to assault anyway) Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3504366 Share on other sites More sharing options...
DuskRaider Posted October 23, 2013 Share Posted October 23, 2013 I'm using the Pride of the Legion Rite of War, focusing on Terminators. Their Legion rules make Flamer weapons downright scary, and as such I do recommend using Flamers... Hand Flamers, Flamers, Combi-Flamers, Heavy Flamers... Thus far I've been using my Praetor with Deathshroud bodyguard, 3 Contemptors, one full squad of Destroyers w/ Moritat (2 x Plasma & Sabre), 2 x 20 - Man Tactical Squads, 1 x Support Squad w/ Meltas, and 3 x 10 - Man Cataphractii Squads. Heavy is a Land Raider Proteus for the Support Squad, a Predator w/ LasCannon Sponsons, and a Spartan for a single Cataphractii Squad. The end goal is to just go full 3 x Spartans, and get a Land Raider Phobos for the Deathshroud (which my Praetor will also use). Heavy Support Squads with Heavy Flamers is a good idea. Remember too, any vehicle with a Flamer will benefit from the rule. Honestly, I wanted a Heavy Assault Force like was described in the fluff, and I've never been able to run a Terminator focused army until now. I've also been working on a First Company Death Guard army using the Massacre rules (led by Typhon, Troops would be Grave Wardens & Vets, use a Siege Breaker and take Medusas... litter the landscape with pie plates that cause uber damage). Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3504383 Share on other sites More sharing options...
Russ Brother 92 Posted October 23, 2013 Share Posted October 23, 2013 Sadly I'm pretty sure you can't use the DG's own rules with a different RoW - so if you want DG I think you have to run them purely by the DG rules, not too sure so I'll check the book - otherwise a PoTL DG force is brutal, Heavy Flamer Cataphractii as troops, Destroyers or Contemptors as Elites (phosphex goodness) and Jetbikes as FA (I'm thinking fast anti-tank so MMs or PCs) lastly Spartans for HS now that's a strong force - you've got LOTS of mixed anti-infantry/light av, some anti-heavy av in the Spartans and Jetbikes (fast as well) and a serious amount of CC ability + staying power from 4++ Terminators :) Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3504435 Share on other sites More sharing options...
DuskRaider Posted October 23, 2013 Share Posted October 23, 2013 You can't run the Death Guard's RoW rules from Massacre with one of the generic RoW. It's one or the other, unfortunately. I intend on making two separate armies. My main is the Third Grand Company, I also want to make a First Grand Company led by Typhon. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3504489 Share on other sites More sharing options...
Brother Sanvael Posted October 27, 2013 Share Posted October 27, 2013 Lost a few posts here, oh well. What are peoples opinions of the Hyperios platforms for anti air, specifically the command upgrade. I can't see the benefit in the upgrade. Lose 1 gun, the others get to split fire, not seeing that as a benefit. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3505386 Share on other sites More sharing options...
Russ Brother 92 Posted October 27, 2013 Share Posted October 27, 2013 Personally I wouldn't get the upgrade - split fire isn't all that important anymore, as you'll likely want to be concentrating on one flyer to take it down and then the next - after all 2 damaged flyers put out far more damage than 1 dead and 1 undamaged... plus at a meagre 140pts for 4 (unless points have changed in the new Apocalypse rules) you can happily get two 'units' of 4 and not break the bank, potentially giving you the ability to take out two flyers per turn. A shame about losing the other posts as I can't remember what was said :/ Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3505450 Share on other sites More sharing options...
Durfast Spiritwolf Posted October 28, 2013 Share Posted October 28, 2013 I'm looking at adding new units so that my Death Guard can also do the scenarios in Massacre. So I bought a couple of launchers and the command module. Why the module? Well flyers will not be the only threat and firing everything at a single drop pod feels like overkill. The thing about split fire is that you can fire at one target and, if you are lucky enough to destroy it, you can then switch to another one. If not, then you can crack on. Besides, it looks cool ;) Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506145 Share on other sites More sharing options...
Russ Brother 92 Posted October 28, 2013 Share Posted October 28, 2013 There is that and certainly something I love about my 40k wolves for sure :) I think I'll invest in a few (maybe kitbash though as they're damn pricey) - what are the DG scenarios in Massacre like? Any DG vs IH combat? Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506218 Share on other sites More sharing options...
DuskRaider Posted October 28, 2013 Share Posted October 28, 2013 I think someone said in another thread that the XIVth is mainly in battle with Salamanders. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506289 Share on other sites More sharing options...
Durfast Spiritwolf Posted October 28, 2013 Share Posted October 28, 2013 Correct, but they can go on to face other armies depending on how the campaign develops. However, my point was more that the campaign starts with an (air) assault against the heavy defences of the Urgall fortress-line. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506340 Share on other sites More sharing options...
Kol Saresk Posted October 28, 2013 Share Posted October 28, 2013 Yeah, they start out by facing only the Salamanders, but by the end of the battle, they were in positions to fight all three Loyalist Legions as well as the Army auxiliaries and, if you should so desire, participate in friendly fire competitions. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506371 Share on other sites More sharing options...
DuskRaider Posted October 28, 2013 Share Posted October 28, 2013 Friendly fire, eh? That sounds interesting. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506388 Share on other sites More sharing options...
Kol Saresk Posted October 28, 2013 Share Posted October 28, 2013 Well Prince of Crows makes mention of at least the Night Lords attacking some of the other Traitors and The First Heretic also makes mention of the Iron Warriors just throwing shells wherever they felt like it, regardless of who it killed. Who's not say in all of this confusion, the Death Guard saw some Justaerin or other Traitors wearing blackened armor and accidentally gunned them down? Or were charged by World Eaters gone mad with the Nails? Istvaan V just sounds real confusing. Although you have to admit, that'd be an awesome element to throw in. "When an allied squad reaches a certain distance, roll 1D6. On a roll of 5+, the squad is identified as an Ally. If failure to roll 5+, attack allied squad. After combat, roll for Identification again, but at 3+." Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506428 Share on other sites More sharing options...
DuskRaider Posted October 28, 2013 Share Posted October 28, 2013 you could also use the rules for counters regarding Zone Mortalis. Fog of War conceals all. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3506447 Share on other sites More sharing options...
Sanct Posted October 29, 2013 Share Posted October 29, 2013 Problem with the rask bomb idea is you could just a easily take a lascannon squad with a siege breaker for less points. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3507330 Share on other sites More sharing options...
spu00sed Posted October 29, 2013 Share Posted October 29, 2013 What are the death guard players idea on the primaris lightning as a fast attack unit? You can load it up with phosphex bombs and rad missile launchers for even more of the mayhem and destruction that the death guard like to use. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3507335 Share on other sites More sharing options...
Russ Brother 92 Posted October 29, 2013 Share Posted October 29, 2013 Phosphex bombs on a fighter seems very nice as do Rad missiles, I can see it being brutal vs infantry armies (which ofcs is most of 30k) but limited vs mech armies like IHs or IWs Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3507359 Share on other sites More sharing options...
spu00sed Posted October 29, 2013 Share Posted October 29, 2013 The missile launchers can also fire krak (and frag if you want to. It also has twin las cannons and a third hard point. I'm very tempted by one as my third fast attack for my emperors children Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3507417 Share on other sites More sharing options...
Russ Brother 92 Posted October 29, 2013 Share Posted October 29, 2013 Damn - feels like it's got more firepower than the Avenger :o Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-3507431 Share on other sites More sharing options...
ChapterGrim Posted December 23, 2015 Share Posted December 23, 2015 There are only two plausible options for Death Guard, The Reaping (with plenty of transport or a Fortification) and Orbital Assault (debatably the Angel one) - Pride of the Legion is redundant for Death Guard given the number of terminator options... Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-4259261 Share on other sites More sharing options...
ChapterGrim Posted December 23, 2015 Share Posted December 23, 2015 · Hidden by Slips, December 23, 2015 - No reason given Hidden by Slips, December 23, 2015 - No reason given As to the Sire of the Ultrasmurfs, Mortarion could pistol-whip his blue backside to death... Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-4259262
God-Potato of Mankind Posted December 23, 2015 Share Posted December 23, 2015 While suitable to the Death Guard, such thread necromancy :0 Check out this, much more up to date: http://www.bolterandchainsword.com/topic/306169-the-sons-of-barbarus-a-death-guard-tactica-thread/ Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-4259280 Share on other sites More sharing options...
DuskRaider Posted December 23, 2015 Share Posted December 23, 2015 Not only is this threadomancy, but you're also wrong. Especially because one Terminator option is HQ only and the other wastes Heavy Support slots. While Grave Wardens look good, they aren't that good on the board unless you invest in transportation. At that point, you've dropped a ton of points on a unit whose only actual tank busting ability is in CC. Therefore, Pride of the Legion is still a viable RoW for Death Guard, and honestly it's better than their current Legion RoW. GOOD DAY SIR. Link to comment https://bolterandchainsword.com/topic/282330-death-guard-tactics/#findComment-4259492 Share on other sites More sharing options...
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