Raktra Posted December 17, 2015 Share Posted December 17, 2015 Orth's so damn good he really does deserve a better pimpmobile. The Cerberus I always thought should be 3 shots standard, but still a good choice. And of course there's the god-Typhon, keeping in the cheaper end. Cadmus Tyro and xxunphasedxx 2 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4255157 Share on other sites More sharing options...
Hesh Kadesh Posted December 18, 2015 Share Posted December 18, 2015 (edited) 3K Orth List Orth = 80 Damocles = 100 Vigilator, Power Sword/Axe (as preferred), Grav Gauntlet = 140pts Breacher Squad, 15, Meltabombs, 3 Graviton Guns, Power Fist, Vox, Vexilla = 445 Assault Marines, 10, Meltabombs, 3 Power Axes = 330 Assault Marines, 10, Meltabombs, 3 Power Axes = 330 Assault Marines, 10, Meltabombs, 3 Power Axes = 330 Caestus, Missile Launcher = 315 Caestus, Missile Launcher = 315 Caestus, Missile Launcher = 315 Praetor Armoured Assault Launcher = 300 Could swap the Praetor launcher to 5 nr Graviton Speeders (325). Alternatively, find 70pts and put in a Typhon with Armoured Ceramite. Doesn't fall foul of the Rigid Tactics rule, because Orth is infantry, as is the Vigilator, and Breacher. 3:3. GF crap rules writing! Vigilator and Breachers Scout, placing the Vox just right so that the Damocles and Praetor can shoot accurately, while the Breachers place 3 Grav Blasts a turn, and the Vigilator can place 3 Grav Haywire autohits during overwatch (GF Dreadnought's). Damocles brings in the 3 Caestus turn 2, which hover, support the T5* Assault Marines. The assault marines go for the juicies. Caestus then start shooting or ramming as per necessary. Praetor is a Super Heavy Scorpius for those not in the know. It's a bit rough, in that there's no AP2 on it, but you've 3 Caestus bombing around. Go for First turn if you can. Edited December 18, 2015 by Hesh Kadesh Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4255309 Share on other sites More sharing options...
Memento Of Prospero Posted December 18, 2015 Share Posted December 18, 2015 Orth makes Feedback pulse on a cerberus guaranteed. I kept a reaver from shooting with it, long enough for my warhound to bring it down! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4255395 Share on other sites More sharing options...
Tiger9gamer Posted December 20, 2015 Share Posted December 20, 2015 So I played my first game with what I had, and I got accused of being "cheesy" and "that guy" by my Night lord opponent (even though he won) and I kinda wanted to share my list with you guys to see if it was that bad Head of the gorgan Orth in a Lascannon sicaran Preator in terminator armor with a chainfist along with 4 chosen (all with power fists) in a land raider proteus Contemptor with khrese assault cannon Tactical squad in a rhino, serg had arti-armor and heavy chainsword Tactical squad in a rhino, serg had arti-armor and heavy chainsword x2 Javelin speeders Predator executioner with power of the machine spirit Vindicator with power of the machine spirit ___________ So I literally everything in a tank with only two scouring units in my whole army. My opponent only set up 2 units before infiltrating the rest, so with my first turn my Executioner managed to kill one squad with my preator mopping the rest up, while my javelins rained death on another terror squad. His terminators and outflankers came in and wrecked two tanks (executioner and land raider) before my next turn, and then my chosen wiped out his vet tact squad while my units focused fired on his terminators. Last two turns I lost my sicaran, my contemptor and one unit of tactical marines before the game ended with sevetar on his objective and no units on mine (had to clear off the objec-secured termies) so he won by two points Anyways, thats my first one on one game with Iron hands and I like how the tanks work with Power of the Machine spirit. They can move 12 and still fire giving me a huge advantage with maneuverability. My sicaran and preator squads also surprised me, though I may replace the contemptor with a tactical support squad or something to give me one more scoring unit. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257171 Share on other sites More sharing options...
noigrim Posted December 20, 2015 Share Posted December 20, 2015 Would you outflank a tactical in rhino and a predator executioner? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257182 Share on other sites More sharing options...
SkimaskMohawk Posted December 20, 2015 Share Posted December 20, 2015 Night Lords Terror Assault lists (which he seems to have run) struggle against tank heavy forces. Generally the 3 terror squads run up the points and then everyone takes sevetar cuz he's cool and then take termis to use his special rule...adds up to not a lot of anti tank points. Some things don't really add up or need more of an explanation though. How did your praetor manage to mop up on turn 1 out of the proteus, did he just deploy 18" away from it? What outflanked that could kill your vehicles? for that matter how your proteus die too? Armoured ceramite should make them immune to everything terminators can take except chain fists. I don't understand the objective part, did he get warlord and line breaker? Terminators also don't have objective secured; Implacable advance makes them score like troops do, but they can still be denied. Objective secured only exists in 40k Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257187 Share on other sites More sharing options...
Tiger9gamer Posted December 20, 2015 Share Posted December 20, 2015 (edited) Night Lords Terror Assault lists (which he seems to have run) struggle against tank heavy forces. Generally the 3 terror squads run up the points and then everyone takes sevetar cuz he's cool and then take termis to use his special rule...adds up to not a lot of anti tank points. Some things don't really add up or need more of an explanation though. How did your praetor manage to mop up on turn 1 out of the proteus, did he just deploy 18" away from it? What outflanked that could kill your vehicles? for that matter how your proteus die too? Armoured ceramite should make them immune to everything terminators can take except chain fists. I don't understand the objective part, did he get warlord and line breaker? Terminators also don't have objective secured; Implacable advance makes them score like troops do, but they can still be denied. Objective secured only exists in 40k sorry, rushed off to see star wars before writing this. So in order: Yes pretty much exactly what he brought: terror squads and terminators Yea, he deployed 18 inches away pretty much everywhere so all I did was just move forward and pointed my preator at the last three Terror squad members before going back into my land raider the next turn. The outflanking unit was a legion veteran squad with three meltas... I didn't take ceramite armor on my land raider so it blew up easily. I fixed that error for my next game! Lets see for objectives it was emperor's crusade so one in each deployment zone. He ran his terminators onto mine after they deep struck and wrecked my crap, and I wasn't able to get close enough when the game ended, while sevetar and his friend in his back field was on his, so it was 1 to 3 victory points to him. But, other than that all he had left was 4 models on the table while I still had a bunch of my things. Anyways I'm thinking of replacing my contemptor (who only got shot to hell in my last game) to a support squad of either 8 marines with cavilers to sit in a ruin, or a squad of 6 in a rhino to keep up my theme of heavy armor. Edited December 20, 2015 by Tiger9gamer Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257222 Share on other sites More sharing options...
helterskelter Posted December 20, 2015 Share Posted December 20, 2015 What was your vindicator doing? I play terror, that list would've made me pee my proverbials! But in a way that would've made me say "right, I've gotta think about this" as opposed to what he said. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257298 Share on other sites More sharing options...
Caillum Posted December 20, 2015 Share Posted December 20, 2015 Not a cheesy list man - it's actually quite thematic! :) Would have made your opponent panic upon seeing it, I imagine. Unlucky losing the objective game. Don't make any drastic changes to the list until you've played 2-3 games with it. Making adjustments is all good, but make sure you're sure before you drop anything. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257386 Share on other sites More sharing options...
Tiger9gamer Posted December 21, 2015 Share Posted December 21, 2015 What was your vindicator doing? I play terror, that list would've made me pee my proverbials! But in a way that would've made me say "right, I've gotta think about this" as opposed to what he said. Vindicator hid in some ruins for the first two turns before the terminators came down to play, then came out to start blowing them up (well, as best as I could with a 4++ invuln.) and was one of the reasons why he said it was cheesy! @ Cailum And I don't plan on it, but alas he is one of the only 30k players in my area and he is usually busy >.< hopefully I can get more games in with other legions! I'm not planning on making to many changes, but I do think I may finagle the points to bring Armored Ceramite on the Land Raider. Also, may think about a deep striking flamestorming dread in a pod rather than the contemptor... I don't know about that though. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257452 Share on other sites More sharing options...
Memento Of Prospero Posted December 21, 2015 Share Posted December 21, 2015 your list about as fluffy as it can get. It's not your problem if he can't handle armour. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257508 Share on other sites More sharing options...
Tiger9gamer Posted December 21, 2015 Share Posted December 21, 2015 your list about as fluffy as it can get. It's not your problem if he can't handle armour. Yea I was thinking the same thing, I think he was just being a little whiny about it personally. But he is the only other 30k player in my area for now. And he also thinks dreadnoughts are all the iron hands do? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257858 Share on other sites More sharing options...
Hesh Kadesh Posted December 21, 2015 Share Posted December 21, 2015 Direct him to this site, and he might be able to pick up some tips. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4257873 Share on other sites More sharing options...
Tiger9gamer Posted December 21, 2015 Share Posted December 21, 2015 Direct him to this site, and he might be able to pick up some tips. I think I might do that! also I just had an evil idea... Master of signal with 3 quad motors and legion baskilisks in the back field to open fire. Does orth count as the only other consul in a Gorgon list? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4258177 Share on other sites More sharing options...
Raktra Posted December 21, 2015 Share Posted December 21, 2015 Nah, Orth's a separate entity. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4258190 Share on other sites More sharing options...
Tiger9gamer Posted December 21, 2015 Share Posted December 21, 2015 So would it be legal to have a preator, Carth and a master of signals in a head of the gorgan list? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4258299 Share on other sites More sharing options...
Raktra Posted December 21, 2015 Share Posted December 21, 2015 Yup! I do. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4258309 Share on other sites More sharing options...
Tiger9gamer Posted December 21, 2015 Share Posted December 21, 2015 Yup! I do. Oh okay sweet! is it because of 3 hq slots? or is it because of the multiple consul rules? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4258327 Share on other sites More sharing options...
Caillum Posted December 21, 2015 Share Posted December 21, 2015 Orth isn't a Consul, so with Head of the Gorgon you can take him, a Praetor and a Consul of your choice (as you get 3 HQ slots in the Age of Darkness Detachment). :) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4258333 Share on other sites More sharing options...
Tiger9gamer Posted December 22, 2015 Share Posted December 22, 2015 Orth isn't a Consul, so with Head of the Gorgon you can take him, a Praetor and a Consul of your choice (as you get 3 HQ slots in the Age of Darkness Detachment). oh awesome! That is badass! I think if I may do that once I get two more thunderfire cannons. It would be powerful as hell and destructive! Buuuut I don't know if I will use the frag shells all at once because holy carp that would be 12 of them and way to much book keeping. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4258402 Share on other sites More sharing options...
Plasma-freak Posted December 26, 2015 Share Posted December 26, 2015 Merry Christmas Guys, I'm sure this has been discussed somewhere before, but I couldn't find it. I've been looking at my Iron Hands and thinking "I might get some Gorgons". But I just can't find a reason to take them over regular Terminators. They cost more, all have axes (except the Hammer Bearer, obviously) and get the blind rule thing. Am I missing something, or is that it? not that special. Not extra tough or killey. Just sparkly? I want to like them, but can't justify the extra points because the models look cool. Any advice on a special way to use them? Cheers Freak Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4261425 Share on other sites More sharing options...
Charlo Posted December 26, 2015 Share Posted December 26, 2015 From 1d4chan: "Costing only 5 pts more than a normal Legion Terminator squad, while being as tactically flexible and gaining better wargear options, Blind, FNP 5+ and a Hammer, along with the -1S from shooting attacks all Iron Hands get, this squad is pure cheese" And really that is all true. Relentless Grav Guns, FNP and such is all awesome. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4261428 Share on other sites More sharing options...
Plasma-freak Posted December 26, 2015 Share Posted December 26, 2015 Whoah! Throne, they have FNP! How did I miss that? I know what I'm getting for Christmas :) Cheers Freak Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4261434 Share on other sites More sharing options...
Hesh Kadesh Posted December 26, 2015 Share Posted December 26, 2015 I3 and lack of power swords can make them less flexible, but t4.5 FNP means that one of the common terminator counters of meltapreds or meltaguns are at a loss. Ultimately, if you are paying the extra points for FNP, then you want to use it. If you are facing Medusa, or Knights Errant, then their S9 AP2 or better weaponry makes a mincemeat of them, especially with the lower Invulnerable. With CC also being more more prevalent these days than it was initially back in book 2, most people are toting power fists to one shot IC's so you can bottom dollar that they will be coming that way. They are a good unit however. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4261475 Share on other sites More sharing options...
RandomMarine Posted December 26, 2015 Share Posted December 26, 2015 They make good foot sloggers ime Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/28/#findComment-4261541 Share on other sites More sharing options...
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