Slips Posted January 21, 2016 Share Posted January 21, 2016 Ive posted about it before but yeah, an IH Jetbike Star would be pretty brutal. You can up the ante by using a Bike/Jetbike Command Squad to get combat shields in the mix for added RAEG INDUCEMENT. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281117 Share on other sites More sharing options...
Memento Of Prospero Posted January 21, 2016 Share Posted January 21, 2016 Yeah, if outriders has grav guns they would be really solid units. I'm actually surprised we don't see more IH bike lists. I know its against the fluff, but the extra toughness paired with mobility (plus our relic and some FNP) would be pretty beardy in some lists. They don't fit very well into a Head of the Gorgon list is the real problem. They compete with rapiers and sicarans for fill ins. I am sure the next book will have a Bike centric RoW, but until then, I will old out on buying some. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281121 Share on other sites More sharing options...
Frostmourne Posted January 21, 2016 Share Posted January 21, 2016 Probably precisely why they don't use them. I am tempted by a Fire Raptor though but doesn't fit with my theme really. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281143 Share on other sites More sharing options...
Hesh Kadesh Posted January 21, 2016 Share Posted January 21, 2016 I suppose it might be why I've never been a massive fan of Head of the Gorgon because I always try and kill things in one turn, that i don't see Rapiers as fill ins as so much 'must take' and then you can't use the RoW effectively so that I find that the best way is either to run Pride with Gorgonators or no RoW at all and then use Outriders as cheap melta and assault buff. If they had Grav options... Let's just say that IH become king. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281225 Share on other sites More sharing options...
Frostmourne Posted January 21, 2016 Share Posted January 21, 2016 IH is pretty King anyway. Seems like a few ways you make the list it comes out fairly easy to use. Like you say, my Anti Infantry is lacking still. And I'm still not sold on buying three Thudd guns. But it's a weakness I will happily play a few games with Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281227 Share on other sites More sharing options...
Memento Of Prospero Posted January 22, 2016 Share Posted January 22, 2016 I suppose it might be why I've never been a massive fan of Head of the Gorgon because I always try and kill things in one turn, that i don't see Rapiers as fill ins as so much 'must take' and then you can't use the RoW effectively so that I find that the best way is either to run Pride with Gorgonators or no RoW at all and then use Outriders as cheap melta and assault buff. If they had Grav options... Let's just say that IH become king. It sure runs against the competitive play nature of Alpha striking the enemy off the face of the earth. I've had great success with it, especially outflanking AV 13/14 boxes to devastating effect. You weather the storm and then bring the hammer down. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281402 Share on other sites More sharing options...
Charlo Posted January 22, 2016 Share Posted January 22, 2016 Sounds like a nice change compared to "okay so I have first turn aaaaaand I've won!" Inviolate armour for the win! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281557 Share on other sites More sharing options...
RandomMarine Posted January 22, 2016 Share Posted January 22, 2016 I built a list earlier using ferrus and the right with 16 heal roles a turn with 5 outflanking av 13/14 tanks. I will use it next weekend and give a quick review Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281577 Share on other sites More sharing options...
Charlo Posted January 22, 2016 Share Posted January 22, 2016 One of the greatest things about the RoW is that it let's you deep strike still. Cheeky leviathans for all! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4281583 Share on other sites More sharing options...
Frostmourne Posted January 23, 2016 Share Posted January 23, 2016 Any thoughts about what the new IH RoW will be? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282343 Share on other sites More sharing options...
RandomMarine Posted January 23, 2016 Share Posted January 23, 2016 keys of hel Disadvantages Cant take ferrus Only 1 non infantry unit per slot HQ must be a iron father (mor counts) Infantry unit can't make run moves Advantage All infantry units gain 5+ fnp At the end of turn casualties return to table on 5+ roll Turns us into a deathless horde army. Got the idea from one of the shorts Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282386 Share on other sites More sharing options...
Charlo Posted January 23, 2016 Share Posted January 23, 2016 Any thoughts about what the new IH RoW will be? It's best not to speculate really, we'll have the info in two weeks and we'll just clog up the tactica thread! Caillum 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282388 Share on other sites More sharing options...
Frostmourne Posted January 23, 2016 Share Posted January 23, 2016 Yeah true. What's reliable anti air? Friend of mine has just bought a Fire Raptor and 2 Xiphons Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282393 Share on other sites More sharing options...
Charlo Posted January 23, 2016 Share Posted January 23, 2016 Deredeo. Deredeo. Deredeo. Or contemptor mortis. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282399 Share on other sites More sharing options...
Frostmourne Posted January 23, 2016 Share Posted January 23, 2016 I have both. Just takes something away from my list. Grrr Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282407 Share on other sites More sharing options...
RandomMarine Posted January 23, 2016 Share Posted January 23, 2016 Dorito dreads are great value for points and probably the best anti air Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282414 Share on other sites More sharing options...
Memento Of Prospero Posted January 23, 2016 Share Posted January 23, 2016 Fireraptor is amazing at air supremacy. And once it's done clearing the air, it's got tons of supression fire for infantry and light armoured targets. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282576 Share on other sites More sharing options...
Frostmourne Posted January 23, 2016 Share Posted January 23, 2016 So if I can't beat them, join them? Haha. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282631 Share on other sites More sharing options...
Hesh Kadesh Posted January 23, 2016 Share Posted January 23, 2016 I'm unusure, honestly. Deredeo's can be countered by Graviton, or anything else intended to hunt armour. Someone wanting to protect their investment is going to want to take out its biggest counters, and between a Fire Raptor and because you only have a narrow field of view, a Deredeo can take 4 TL Lascannon shots, 4 S8 AP2 Shots, 4 TL S7 Shots and 7 S6 Shots, on top of any ground based fire, a lone Deredeo is going down. A Contemptor Mortis with Kheres has a limited 24" in range, and cannot move and skyfire, so you can kite it with flyers, so it's limited to Autocannons or Lascannons for AA, and they rather suck for their cost against other targets (although only 185pts, the Autocannon is rather limited to Rhinos and nothing else - and for the same cost (ish, for a little bit more you can pick up the Aiolos which is almost autotake), the Deredeo does it better, while Lascannons 2 shots for 225pts are laughable; it cannot yet take TL Volkites, and it has no deflagrate vs armour values. Taking multiple Deredeo's is never bad unless you're wanting to fulfil your Heavy Support Slots - but unless wanting to field both Medusa AND something like an Anvillus, you're rather golden. I think that the best way as an Iron Hand to avoid his Air Cover is to just not play his game. Don't take targets subject to getting rinsed by mass AP3-4 shooting. A Pride list with Land Raiders loaded with Assault Terminators/Gorgons and some Autocannon Contemptors or Deredeo's to pop transports first turn and then turn their eyes on the sky to force flyers to jink. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282702 Share on other sites More sharing options...
Charlo Posted January 23, 2016 Share Posted January 23, 2016 Aye I think once you start trying to counter an air heavy list this when your own falls apart somewhat. Fire raptor is less effective against IH because of our Inviolate armour, only wounding with the have bolters on 4+! Sure the nose cannon is ap3 but only wounding on 3+ and then you have a cover save (hopefully). If he's gone air heavy, just destorys him on the ground and play to the mission. We're certainly suited to weathering the Storm. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282714 Share on other sites More sharing options...
helterskelter Posted January 23, 2016 Share Posted January 23, 2016 Air defense Tarantula. 3 are 150 and use a much left out fast attack slot. Can use full 48 inch range for shenanigans, and get rerolls to hit vs flyers. They just tuck right on in there Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4282725 Share on other sites More sharing options...
Frostmourne Posted January 24, 2016 Share Posted January 24, 2016 A friend of mine who plays death guard has just bought into 3 Air Defence Turrets for his battles against the Raven Guard. Do people tend to take more Dreadnoughts or tanks? I know tanks can outflank but can Dreadnoughts? In my list I have at the moment I have a Leviathan, Normal Contemptor with underslung Grav, 1 Sicaran, a Laser Vindi and a Spartan. I feel as though I need more. My heart goes to Rapiers but I know it should be armour. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4283526 Share on other sites More sharing options...
Charlo Posted January 24, 2016 Share Posted January 24, 2016 A friend of mine who plays death guard has just bought into 3 Air Defence Turrets for his battles against the Raven Guard. Do people tend to take more Dreadnoughts or tanks? I know tanks can outflank but can Dreadnoughts? In my list I have at the moment I have a Leviathan, Normal Contemptor with underslung Grav, 1 Sicaran, a Laser Vindi and a Spartan. I feel as though I need more. My heart goes to Rapiers but I know it should be armour. Dreads can't as they aren't "tanks" to my knowledge. And only Tank types can outflank. You have a great assortment of armour as is. I think the most bang you will get for your buck otherwise is a Predator squad with some nice heavy weapons and Orth. Outflanking Plasma/ Lascannon, or even Pred Cannon/ Heavy bolters will cause massive damage. OR, like myself and other have said you could go full out with a Caestus Assault Ram. I will always say no to rapiers - I just think they're particularly boring. Effective but boring. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4283550 Share on other sites More sharing options...
Memento Of Prospero Posted January 24, 2016 Share Posted January 24, 2016 Dreadnoughts are vehicles, not tanks. Proteus landraiders are great additions if you want to commit to a HotG RoW. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4283566 Share on other sites More sharing options...
Frostmourne Posted January 24, 2016 Share Posted January 24, 2016 I would rather bring a Fire Raptor to the game that a Caestus. Only because of rule of cool. I think I will probably add some more armour though. Maybe some more anti infantry. Preds may help But actually, I'm out of Heavy Supports :( Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/35/#findComment-4283587 Share on other sites More sharing options...
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