RandomMarine Posted January 31, 2016 Share Posted January 31, 2016 I'm still tempted to put him in a vindicator just for amusement. If they ever make them it into a squadron it happening Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290281 Share on other sites More sharing options...
Frostmourne Posted January 31, 2016 Share Posted January 31, 2016 Playing through a campaign at the moment, what would you guys out in a representative Dropsite army list of 3k? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290514 Share on other sites More sharing options...
Charlo Posted January 31, 2016 Share Posted January 31, 2016 Playing through a campaign at the moment, what would you guys out in a representative Dropsite army list of 3k? Â Ferrus and a LOT of Gorgons. Â Lots of heavy armour too, like really heavy. Â Ferrus and the entirety of a Clans terminators basically charged forward with super heavies supporting them :D Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290538 Share on other sites More sharing options...
Slips Posted January 31, 2016 Share Posted January 31, 2016 Basically, try to run a HOTG + POTL Mix with all the biggest Badasses of the Legion Assembled around Ferrus as he goes down to lay the smackdown. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290545 Share on other sites More sharing options...
Memento Of Prospero Posted January 31, 2016 Share Posted January 31, 2016 Just go Pride of the Legion with Ferrus. Kick some traitor ass, chew bubble gum. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290576 Share on other sites More sharing options...
Frostmourne Posted January 31, 2016 Share Posted January 31, 2016 I like the sound of this.. Sounds awesome. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290586 Share on other sites More sharing options...
Slips Posted January 31, 2016 Share Posted January 31, 2016 If your campaign peeps would be cool with it, running a POTL Iron Hands force using the Onslaught FoC would be quite fitting. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290588 Share on other sites More sharing options...
Frostmourne Posted January 31, 2016 Share Posted January 31, 2016 So, so far I have  Orth in a Venator  2 units of 5 Gorgons in Land Raiders  1 Unit of 8 Gorgons in a Spartan with Ferrus  1 Squadron of 2 Preds with HCB and Lascannons (I chose HCB because there is a bit of fluff in Massacre that says at the Dropsite they fielded deadly laser tech or something  1 Vindicator Laser destroyer  How does that sound? Yeah Slips my campaign group are absolutely fine with that we have discussed it before.  And I have 300 points left, and using Onslaught, an extra HS slot Luna707 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290592 Share on other sites More sharing options...
Slips Posted January 31, 2016 Share Posted January 31, 2016 I mean, you've now got an Extra LoW slot sooooooooo.... Â Deadly Laser Tech + LoW = ...? Â :p Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290597 Share on other sites More sharing options...
Hesh Kadesh Posted February 1, 2016 Share Posted February 1, 2016 One of our players runs a trio of Sky Talons packing Two Multiple Rocket Pods to help with Anti Infantry - 85ppm for a Heavy Bolters and 2 Large Blast Frag Missiles with a second DPA pool with Vector Dancer and Deep Strike.  Can alternatively run D-99 Valks, swapping Vector Dancer for 12 Man Capacity and Grav Chute Insertion for Flat Outing a Zooming Flyer and still deploying a shooty unit out of.  There are two other options I like; the Vultures; my favourite is the Twin-linked Punisher Cannon; it has Vector Dancer, so it can come in to target, get the right angle, and then unleash with all the shooting; 20 BS5 Twin-linked S5 shots later, and it's around 12-13 wounds, or 2 dead Predators if you hit the rear armour.  Lastly - Praetor Missile. It's decent AA; 300 points for an AV 14 6 HP vehicle, with 2 shot S8 Interceptor AA, and a S8 AP3 2 Shot Large Blast Ordnance Weapon, or a firestorm one for just ripping through hordes of army or auxilia - 2 shot 7" S6 AP4 blasts that ignore cover? Go on then.  Obviously, other option is the Typhon, but you need to find 70pts for it to run with AC. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290667 Share on other sites More sharing options...
Luna707 Posted February 1, 2016 Share Posted February 1, 2016 Huh Deadly laser tech? Oh I don't know how about a GLAIVE!!!!!!! Move some points around and boom super choom! So fluffy, so awesome, so choom. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290696 Share on other sites More sharing options...
Brofist Posted February 1, 2016 Share Posted February 1, 2016 A mate of mine ran a pair of predators with HCBs, machine spirit, and lascannon sponsons today. I was his IH ally. They also had the command tank rules from the first book. Â We used a lot of terrain, but despite this the extra range on them was a big deal. They camped our backfield and throughout the game popped a javelin, venator, and dodo dread along with a few marines here and there. Our game started rough for us, but these tanks contributed to our slow return by the end-game. Interceptor made them a decent support unit, but the short range HCB profiles are much less useful in this role than a predator exterminators. Â I think the crutch for them is that second range bracket- strength 8 is nice, but that damn low AP makes it much less effective. Still, they were useful and we brought them deliberately to outrange our opponents anti tank choices. I feel that they have a place in certain lists as the 72" range can be very powerful against certain types of armies if deployed well- I'd probably keep them naked, but if you have points the sponsons + POTMS is nice. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4290804 Share on other sites More sharing options...
Luna707 Posted February 1, 2016 Share Posted February 1, 2016 How do you guys feel about eight destroyers in a proteus with an Augury web? I don't know if destroyers are fluffy for iron hands but I feel like they would love them with their whole flesh is weak deal Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291433 Share on other sites More sharing options...
RandomMarine Posted February 1, 2016 Share Posted February 1, 2016 (edited) Very fluffy for ironhands its basically the only thing that vulkan and ferrus disagreed on in war and the IH where sent against the most technically advanced enemies so I imagine rad weapons saw a lot of use as not much survives rad poisoning on that scale not even astartes  Mine are my only jump unit Edited February 1, 2016 by RandomMarine Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291523 Share on other sites More sharing options...
Memento Of Prospero Posted February 1, 2016 Share Posted February 1, 2016 How do you guys feel about eight destroyers in a proteus with an Augury web? I don't know if destroyers are fluffy for iron hands but I feel like they would love them with their whole flesh is weak deal  Jump packs are great on Destroyers as they pay a flat cost. They are a little too expensive for what they do, but with a maxed out unit you get 2 rad missile launchers, which can do work on tough units. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291540 Share on other sites More sharing options...
Charlo Posted February 2, 2016 Share Posted February 2, 2016 Destroyers are potentially my favourite fluff unit from the basic army list - sadly, when you're paying about 400 points for two rad missiles, it starts to fall apart. Hopefully they'll see a points change in the next red book or something. Â That said, pop in a Moritat, scout forward and unleash rad /choom/ bolt hell into a target. Don't expect to survive retaliation though :P Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291603 Share on other sites More sharing options...
Slips Posted February 2, 2016 Share Posted February 2, 2016 Fun Fact: A Moritat has Scout Innately :p Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291612 Share on other sites More sharing options...
Luna707 Posted February 2, 2016 Share Posted February 2, 2016 That's why I was thinking of coupling them with a proteus outfitted with an augury web for both the scouting ability and delaying of the enemy's reserves. It fits with my army's av 14 thang and I think it would be pretty fun! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291616 Share on other sites More sharing options...
Slips Posted February 2, 2016 Share Posted February 2, 2016 The thing is, the Augury Web confers scout so you would loose out a bit on the Moritats Scout :p  If you did want to use Moritat+Destroyers and make more use out of scout give them Jump Packs since you could argue that they get a 12" Scout move due to having Jump Packs.  Otherwise, Seekers in a Scouting Land Raider would probably be a better bet since they have better Punch-For-Points.  Also, due to not being a 10 Man Squad, you're better of just taking 5 Destroyers and a single missile launcher since each additional body is pretty expensive for 2 Bolt Pistol Shots and 1 Wound on a Marine Profile. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291619 Share on other sites More sharing options...
Charlo Posted February 2, 2016 Share Posted February 2, 2016 ... Head of the Gorgon just keeps on giving. Had no idea it gave us Stobborn in our deployment zone too! Â More resilient than Death Guard, braver than the Ultras and more tech than the lesser Iron Legion. Â The flesh truly is weak. Brofist 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4291913 Share on other sites More sharing options...
Memento Of Prospero Posted February 2, 2016 Share Posted February 2, 2016 ... Head of the Gorgon just keeps on giving. Had no idea it gave us Stobborn in our deployment zone too! Â More resilient than Death Guard, braver than the Ultras and more tech than the lesser Iron Legion. Â The flesh truly is weak. And better looking than the filthy Emperor's Children. Demonknight and Charlo 2 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4292375 Share on other sites More sharing options...
1ncarnadine Posted February 2, 2016 Share Posted February 2, 2016 ... Head of the Gorgon just keeps on giving. Had no idea it gave us Stobborn in our deployment zone too!  More resilient than Death Guard, braver than the Ultras and more tech than the lesser Iron Legion.  The flesh truly is weak.  Not included in this package: -flesh -sanity -reason -Ferrus Manus's head  Really excited at the prospects of Iron Hands shattered legion forces though. I think just for their rules alone, they'll form the core of a lot of armies like this (although yes, fluff too). An Iron Hands/Raven Guard combo could be very nasty depending on how it works. CyderPirate 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4292387 Share on other sites More sharing options...
Brofist Posted February 3, 2016 Share Posted February 3, 2016 I've been getting a lot of utility with my breacher sergeants lately. I kit them out with AA, cyber familiar, and a power fist/power axe depending on the squad in question. A 5++ against ranged attacks and a 4++ in melee is surprisingly survivable especially when paired with FNP. Â I tried breacher charges in my last game and was... surprised! I liked them. So much, actually, that I'm going to take them regularly. I had one sergeant in a challenge clamp one on the face of a red butcher sergeant. The blast covered 4 models. He turned 160 points of 2 wound terminators into a red mist thanks to doubling out their strength before they even had a chance to strike. If you know you're going up against multi wound models with low initiative it's probably worth it. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4292577 Share on other sites More sharing options...
Charlo Posted February 3, 2016 Share Posted February 3, 2016 I've been getting a lot of utility with my breacher sergeants lately. I kit them out with AA, cyber familiar, and a power fist/power axe depending on the squad in question. A 5++ against ranged attacks and a 4++ in melee is surprisingly survivable especially when paired with FNP. Â I tried breacher charges in my last game and was... surprised! I liked them. So much, actually, that I'm going to take them regularly. I had one sergeant in a challenge clamp one on the face of a red butcher sergeant. The blast covered 4 models. He turned 160 points of 2 wound terminators into a red mist thanks to doubling out their strength before they even had a chance to strike. If you know you're going up against multi wound models with low initiative it's probably worth it. I really love stories and strats like this. Out of the ordinary but effective. I think quite a good way to make breachers worth the points too. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4292668 Share on other sites More sharing options...
Memento Of Prospero Posted February 4, 2016 Share Posted February 4, 2016 (edited) Hold onto your hats brothers! In just a few days, we will have speculative information on our new Rites of War, a new stompy robot to field, and the possibilty of Meduuuuuuuuson! Edited February 4, 2016 by Wolf_Pack Luna707 and Trydragon 2 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/40/#findComment-4293413 Share on other sites More sharing options...
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