Baluc Posted March 31, 2016 Share Posted March 31, 2016 Curious on what people think of Volkite immortals in Dreadclaws? Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted March 31, 2016 Share Posted March 31, 2016 Dreadclaws are typically devilery systems for things that need to get in combat. Immortals don't want to get in combat, they just want to soak fire, act as a tough speed bump and choom things dead if they get close. That's why I like them in transports, as it makes them a mobile reserve for to protect my lines. Link to comment Share on other sites More sharing options...
Baluc Posted March 31, 2016 Share Posted March 31, 2016 Dreadclaws are typically devilery systems for things that need to get in combat. Immortals don't want to get in combat, they just want to soak fire, act as a tough speed bump and choom things dead if they get close. That's why I like them in transports, as it makes them a mobile reserve for to protect my lines. I like the idea of a the pod for a few reasons. A) getting them in the front lines asap is both fluffy and a good use of their rules B) I find my Iron hands list usually lack alternative forms of deployment besides outflank C) it makes use of my under utilized fast attack slot D) In bitter iron, they are scoring, letting me drop them on objectives outside my ability to reach with limited to no enemy interaction. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted March 31, 2016 Share Posted March 31, 2016 If the context is Bitter Iron, maybe. But even then, they don't have enough punch in a 10 man squad, don't have access to unitwide metlabombs and have a steep buy in price. The unit is better in large numbers because of the additionnal model cost. You could definitely try, but I would combo them with a leviathan or something for the SHAZAM! effect. Link to comment Share on other sites More sharing options...
Demonknight Posted March 31, 2016 Share Posted March 31, 2016 Hi all! I was thinking of adding a little color to my IH force. What unit do you think would make for good allies and why? I am wanting to keep my army fluffy for sure, but also have some punch. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted March 31, 2016 Share Posted March 31, 2016 You could "ally" with Emperor's Children, they make great colourful corpses on my bases. Mechanicum's red fits very well with Iron Hands and is super fluffy! Link to comment Share on other sites More sharing options...
Charlo Posted March 31, 2016 Share Posted March 31, 2016 Salamanders gets you some green! And that's quite fluffy! Link to comment Share on other sites More sharing options...
Demonknight Posted March 31, 2016 Share Posted March 31, 2016 You could "ally" with Emperor's Children, they make great colourful corpses on my bases. Mechanicum's red fits very well with Iron Hands and is super fluffy! I can't bring myself to ally with EC. :P Mechanicum sounds promising. What units would you recommend? IH = Anvil ?? = Hammer Any other legion recommendations? Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted March 31, 2016 Share Posted March 31, 2016 Mechanicum brings slow troops, that are great at anti-armour or anti-everything else with. they have tough jump troops that score (Tallax) and can harrass flanks, Tanatars are great for disloding the enemy and bring a S8 AP2 template to deal with multi-wound terminators. it's great alongside a Head of the Gorgon tank formation, as they have the speed to run upfleid while the mechanicum cuts them down in small portions with their lasers. Fluffy wise, you can play around with the Shattered Legions. Shadrak and friends play can be fun - Raven Guard and Salamanders. A knight household can be a nice addition and follows the mechanicum department, except they are very fast. You could have a "Riven" style detachment, With Imperial Fists. If you are traitor, iron warriors are great as well. Link to comment Share on other sites More sharing options...
Luna707 Posted March 31, 2016 Share Posted March 31, 2016 Ew don't go with traitors You could make a 'survivors of Istvaan V' list with a shattered legion IH/Sallies blend and do some mixed tactical squads. That way you could even use the manly man Sally hamernators. On top of that you could have a IH praevian with some inviolate Castellax. That gives you a nice mix of colors while still remaining within the fluff! If it's just the colors you want, you could always go with the forgeworld scheme for your hands which adds some nice greens and purples Link to comment Share on other sites More sharing options...
Demonknight Posted March 31, 2016 Share Posted March 31, 2016 Thank you both :) I am liking the idea of adding a knight household and/ or salamanders detachment. I really like running HOTG. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted April 1, 2016 Share Posted April 1, 2016 Knights do a lot for HotG, as they force an immediate reaction and you can herb your opponent to the side for maximum outflanking goodness Charlo 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted April 1, 2016 Share Posted April 1, 2016 Plus you could model a super bionic knight sworn to the 10th. Or field Mac Daddy Atropos Link to comment Share on other sites More sharing options...
Demonknight Posted April 1, 2016 Share Posted April 1, 2016 What knight would you recommend? Also what salamander units would you recommend? Link to comment Share on other sites More sharing options...
Charlo Posted April 1, 2016 Share Posted April 1, 2016 Well, they of have two! Pyroclasts and Firedrakes. Drakes being potentially the best terminators in the Heresy. 2W , WS5, Thunder hammer & storm shields. If not special mention to anything that can take flamers/ heavy flamers as they get +1 strength. Link to comment Share on other sites More sharing options...
Raktra Posted April 1, 2016 Share Posted April 1, 2016 I have a fetish for pyroclasts. Just as tough against melta/plasma as a Terminator (hurrdurr not very hurr shut up) and damn versatile in the gun department. Link to comment Share on other sites More sharing options...
Demonknight Posted April 2, 2016 Share Posted April 2, 2016 Hamernators vs pyroclast. . Both sound awsome. Guess I just need to figure out an HQ choice to field them. :) What about the knight? Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted April 2, 2016 Share Posted April 2, 2016 Atrapos. All the Atrapos. Cos close ties to Mechanicum and it's got a big Grav Weapon. Nuff said. Link to comment Share on other sites More sharing options...
Charlo Posted April 2, 2016 Share Posted April 2, 2016 ATROPOS. Do you want to lightsaber people and shoot a vortex cannon? Of course you do. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted April 3, 2016 Share Posted April 3, 2016 Acheron and Lancer are great options too. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted April 3, 2016 Share Posted April 3, 2016 I will have all of you know that that double spartan/immortals list was taken to the field yesterday in a 2v2 2k per player game. AND IT WAS GLORIOUS. Loyalist won the day, via obnoxious resilience. Charlo and Reyner 2 Back to top Link to comment Share on other sites More sharing options...
RandomMarine Posted April 3, 2016 Share Posted April 3, 2016 Lightsaber knight is happening with my next bonus to go with choom Knight and melts knight Link to comment Share on other sites More sharing options...
Reyner Posted April 4, 2016 Share Posted April 4, 2016 Hey guys, So I have been toying with the idea of Iron Hands for a while (Immortals are awesome and I bought them when they released just because the models are epic) and then Book 6 dropped with the Company of Bitter Iron RoW and all the awesome fluff about the Red Talon. Here is an army list I threw together to make use of Immortals and Mor ... Bear in mind it is meant to look cool and be fluffy since I am more of a collector now rather than gamer but that may one day change! Iron Hands 2500 points Company of Bitter Iron (or YAY IMMORTALS) HQ Autek Mor - 225 Troops Legion Tactical Squad - 220 10 men Sarge with Artificer armour, power weapon and melta bombs Vexilla Rhino APC Medusan Immortals - 885 (very silly but hey could be fun! Mor joins these guys for preferred enemy shenanigans) 20 men Sarge with Artificer armour, power fist and cyber familiar Squad equipped with volkite chargers and 4 meltaguns Spartan with flare shield and armoured ceramite Heavy Support Heavy Support squad - 350 (these guys are buffed by Mor just to be mean) 10 men Volkite Culverins Sarge with Artificer armour and argury scanner Sicaran Battle Tank - 195 Lascannon Sponsons Armoured Ceramite 1875/2500 points ----- So I have around 700 points to play with and the only non negotiable elements of the army are the Immortals and maybe Mor just for his background. What would you guys suggest? I could load up on Contemptors and a Deredeo with maybe another troops choice if needed. CyderPirate 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted April 4, 2016 Share Posted April 4, 2016 Master of Signal for the Culverins - What is better than hitting/ wounding most things on a 2+ while rerolling 1s, plus more firepower with bombardment! I's say maybe lose the melta on the Immortals, with all the ceramite around and the amount of Volkite fire you'll give up to cap a Dread or Tank it doesn't seem worth it. A Lord of War may work incredibly well with this list - gives your opponent another thing to small firepower in and more hard choices, this list feel like it will benefit from few -VERY RESILIENT- units. Maybe a Fell Blade just for Raw Gunnage or the like. Can CoBI take a fortification? If so a bunker for your heavy squad would be nice - plus a medic to keep them operating. I'm normally super against them, but Grav Rapiers are fluffy for Iron Hands! Anti-tank could be patched up with some Darkfire Castellax and a Previan or just as a slot on the force org, plus it fits into the theme nicely too. Link to comment Share on other sites More sharing options...
Reyner Posted April 4, 2016 Share Posted April 4, 2016 (edited) Sounds good Charlo, I will have to check the rules later on tonight so I'm not sure about taking a fortification but it is a good shout and at the very least I will get an apothecary to hide with them. I'll drop the melta with the Immortals as I only had it since they can take a special but you are right that all the volkite shots against armour would be a very expensive light show! Castellax are a very tempting idea - could get expensive quickly but hey it also fits my theme I will play with the list and try get a Fellblade or Glaive (all hail choom) in there. Thanks - After a quick fiddle on battlescribe I can get a Fellblade in the force easily and I have ditched the melta guns on the Immortals and got an apothecary for the heavy weapons team. 45 points to spare now after giving the apothecary arificer armour and the Fellblade armoured ceramite and Legion crew. Might try swap out the Fellblade for a Praevian with Castellax (-1 strength would be nasty here I bet) but I do love the Fellblade (so close to being a Mammoth Tank). - Edit 2: After more tinkering if I don't take the Fellblade I can get a Praevian with combi-weapon, boarding shield and artificer armour with 2 darkfire Castellax with enhanced targeting array AND (just for Hesh) 3 Graviton rapiers! I am 10 points over though but I could maybe drop the vexilla on the tactical squad or something else. Edited April 4, 2016 by Reyner Link to comment Share on other sites More sharing options...
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