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Your Luck with Autek Mors 3++ is literally insane, yo. I've NEVER seen him die in any of the games where he's been out there punching Traitor Scum.

The flesh is weak, the logic is irrefutable. Autek Mor has yet to die in 3 years of heresy gaming against traitors. He has now slain 2 Primarch with his cold hands... servo arm!

Edited by Wolf_Pack

 

Your Luck with Autek Mors 3++ is literally insane, yo. I've NEVER seen him die in any of the games where he's been out there punching Traitor Scum.

The flesh is weak, the logic is irrefutable. Autek Mor has yet to die in 3 years of heresy gaming against traitors. He has now slain 2 Primarch with his cold hands... servo arm!

 

You should add Primarchs Heads to his base for each one hes killed.

 

 

 

Your Luck with Autek Mors 3++ is literally insane, yo. I've NEVER seen him die in any of the games where he's been out there punching Traitor Scum.

The flesh is weak, the logic is irrefutable. Autek Mor has yet to die in 3 years of heresy gaming against traitors. He has now slain 2 Primarch with his cold hands... servo arm!

You should add Primarchs Heads to his base for each one hes killed.

HELL. YES.

 

YOU GOT A SINGLE PRIMARCH SKULL HORUS? THAT'S CUTE.

Has anyone tried playing the Bodt campaign thing or a scenario of that awesome time that Autek Mothaeffin Tiberius Mor decided to nuke all the heartless citizens? :devil:

Nuke?

 

He dropped a damn Moon on them.

 

 

Has anyone tried playing the Bodt campaign thing or a scenario of that awesome time that Autek Mothaeffin Tiberius Mor decided to nuke all the heartless citizens? :devil:

Nuke?

 

He dropped a damn Moon on them.

Well he nuked that one planet that the citizens didn't rebel enough on, and then dropped the dark side B) of the moon on Bodt.

I have resisted Mor and his Red Talons since they first appeared, my resolve has cracked. I am very tempted to build my Bitter Iron company with him at the head now! Or would it be better to roll Head of the Gorgon? 

 

Bitter Iron does only a handful of things well. Head of the Gorgon does almost everything well.

 

What Big Stompy Robots? HotG

 

What Mobile bunkers for your troops? HotG

 

What to outflank with big armour? HotG

 

Want immortals and spartans for days? CoBI

 

If you want a force that can deal some serious melee clean up pain to traitors, CoBI is the real deal. Immortals are tough as nails, and now that they can be troops, they are worth taking over breachers (no meltabombs is still a problem, but hey, Choooom!). Gorgons shine in it as well with hatred. Is it a flexible list? No it's not. Is it fun? Hell yeah! Would I devellop that as my primary RoW? I would say no for the average sane player who can't invest his kidneys into the hobby. Building HotG will be much more rewarding in terms of flexibility, model choices and forgiveness.

 

I have resisted Mor and his Red Talons since they first appeared, my resolve has cracked. I am very tempted to build my Bitter Iron company with him at the head now! Or would it be better to roll Head of the Gorgon? 

 

Bitter Iron does only a handful of things well. Head of the Gorgon does almost everything well.

 

What Big Stompy Robots? HotG

 

What Mobile bunkers for your troops? HotG

 

What to outflank with big armour? HotG

 

Want immortals and spartans for days? CoBI

 

If you want a force that can deal some serious melee clean up pain to traitors, CoBI is the real deal. Immortals are tough as nails, and now that they can be troops, they are worth taking over breachers (no meltabombs is still a problem, but hey, Choooom!). Gorgons shine in it as well with hatred. Is it a flexible list? No it's not. Is it fun? Hell yeah! Would I devellop that as my primary RoW? I would say no for the average sane player who can't invest his kidneys into the hobby. Building HotG will be much more rewarding in terms of flexibility, model choices and forgiveness.

 

Thanks :) I have 5 Immortals (need another 5 to be a legal squad still) at the minute but that is it Iron Hands wise so I can expand either way.

 

 

I have resisted Mor and his Red Talons since they first appeared, my resolve has cracked. I am very tempted to build my Bitter Iron company with him at the head now! Or would it be better to roll Head of the Gorgon? 

 

Bitter Iron does only a handful of things well. Head of the Gorgon does almost everything well.

 

What Big Stompy Robots? HotG

 

What Mobile bunkers for your troops? HotG

 

What to outflank with big armour? HotG

 

Want immortals and spartans for days? CoBI

 

If you want a force that can deal some serious melee clean up pain to traitors, CoBI is the real deal. Immortals are tough as nails, and now that they can be troops, they are worth taking over breachers (no meltabombs is still a problem, but hey, Choooom!). Gorgons shine in it as well with hatred. Is it a flexible list? No it's not. Is it fun? Hell yeah! Would I devellop that as my primary RoW? I would say no for the average sane player who can't invest his kidneys into the hobby. Building HotG will be much more rewarding in terms of flexibility, model choices and forgiveness.

 

Thanks :smile.: I have 5 Immortals (need another 5 to be a legal squad still) at the minute but that is it Iron Hands wise so I can expand either way.

 

 

And it's not to say that they can't work in HotG either, it's just that breachers give you that scoring meltabomb weilding unit, which is amazing against Mechanicum and it's monstrous creatures.

HotG is just so strong. When you compare it to some RoW it really is silly just how much it offers in perks and synergy with Ferrus.

 

"Hey my Spartan just recovered 2 Hull points on it's own... And Ferrus has repaired another..."

 

While that doesn't happen nearly as often as I would like, the fact that it's 100% free, the goodness of it is undeniable.

Greetings fellow Iron Hands
I am preparing for a 2500 point casual tournament (some time in the future), and I would love some feedback on the general composition and viability of the list. The traitor legions included in the tournament are primarily the Alpha Legion and the accursed Emperors Children. As the tournament involves players from all over the country, and most players are starting armies for the tournament, it is difficult to assess the meta. 
I've tried to solve this by making an all-round army, based on Ferrus. As such, I've included as many high AV tanks as possible and I have primarily chosen generic units instead of Gorgons and Immortals. Bear in mind, that the last time i played 40k was with the 3.5 Chaos codex.

RoW: HoTG
HQ:Orth

Elites; Cataphractii: 7 terminators, 1 plasma blaster + CF, 2 x CF, 
Dedicated transport; Spartan:Armoured ceramite, flare shield, dozer blade, auxillary drive  
 
Troops; Legion Tactical squad: 10 legionaries, vexilla, power axe + melta bombs, dedicated transport: Land Raider Proteus, Armoured ceramite, dozer blade
Troops; Legion Tactical squad: 10 legionaries, vexilla, power axe + melta bombs, dedicated transport: Land Raider Proteus, Armoured ceramite, dozer blade
 
Heavy Support; Sicaran (Orth goes here): Armoured ceramite, lasconnons, dozer blade
Heavy Support;Sicaran venator, heavy bolters, dozer blade
Heavy Support; Whirlwind Scorpius
Lord of war; Ferrus Manus

So, 3 scoring units, all with FNP (only 6+, but better than nothing). Depending on enemy, either the tacs or the cataphractii will outflank. Against AL, I'l probably stick everything on the board to prevent Alpharius shenanigans. The list is designed to have very durable tanks and transports that can crush vulnerable flanks of the enemy, establish a bridgehead and then fight it out. Ferrus can also peel off from the terminator squad, if needs be.
The Orth-sicaran seems a must and solves the HQ issue. The venator is to lock down enemy super heavies and in their absence shoot up dreadnoughts. The scorpius is there to kill any melta-bomb wielding squads/ legion specific PA squads. I am expecting the spartan to draw serious fire, hence the overload of upgrades. The terminators have 3 chainfists to deal with super heavies and Ferrus can hopefully smash knights and the likes. If an enemy primarch takes to the field, 10 lascannon shots should soften him up - maybe it's enough for Ferrus to bring him down, but that would obviously require some on the spot probability math, so I am not entirely sure how to deal with them.
The list struggles with fliers - and I struggle with finding a solution, since I have never played a game against them! The Orth-sicaran can provide some air cover, but my main concern is a single lightning wrecking the spartan, leaving an expensive unit stuck in no-mands land.
So any feedback is much appreciated :)

The list is as "cookie cutter" as it gets for competitive play. You could trade the Venator for 2 predators if you played around with your points, but other than that, not much else. Ferrus is quite expensive for the points level, I would trade him for Autek Mor and some quad mortars for more flexibility.

Thanks for the feedback; quick follow up though. Cookie cutter as in non-competitive or as in somewhat boring :)?
How do people feel in general about mechanized lists? Rhinos over LRPs? And 2500 points without a LoW? 
I am also toying with the idea of a hybrid list based on CoBI RoW - tanks, footslogging immortals and pods with leviathans, gorgons and some token tactical dudes. Anyone with experience to share on the matter?

Cookie cutter refers to the typical tournament army list. Nothing wrong with it in a competitive setting. Mech is the best way to go; you need the mobility to contest/capture objectives early on, or redeploy if facing infiltrators. CoBI is really weak in competitive play, flootsloging immortals are a very defensive unit. they will act as a speed bump to defend your backlines. 

Hey just wondering can Arlatax maniples be taken as part of the Head of the Gorgon ROW because arn't they also battle class automata as well??? Hoping for models to be released soon but they seem like a brutal unit that would be cool if Iron Hands could take.

 

Also does Orth count as anything in regards to certain ROWs that target or limit certain types of consuls

Edited by teutonicavenger

The new Automata definitely gives us more wiggle room and adds depth to an already awesome Rite of War for sure. I will be getting a unit of each, and probably will be converting the iron circle to our cause ;)

Sweet :D another question since Arlatax have a inbuilt cannon in their claws does that mean if you replace one of the claws it will affect the gun? I don't think i will bother with the other automata the Arlatax seem so brutal with their range weapons the bane of light vehicles (and other vehicles with bad rear armour) or their str9 claw attacks that would chew though vehicles and infantry alike I feel I will be taking at least 3 of these beasts.

 

Converting the Iron circle into Arlatax would be epic

Edited by teutonicavenger

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