RoadRunna Posted May 25, 2021 Share Posted May 25, 2021 Does anyone here watch The30kChannel either via Youtube or subscription and enjoy the "Challenge the Channel" episodes where players fight against Autek Mor, 45 Immortals and 2 Dreadnoughts in a custom ZM board? This army was a massive inspiration for me to start a IH army after recently finishing my AL. Have spent the last month working on my paintscheme and am nearly settled as I am going for a black/brown look with an oil effect rather than a gloss black armour look. Anyway... this prompted me to ask what inspired you to start collecting IH. I have almost 1500 in unpainted models collected to date with a goal of 2500pts. PS: I just wish Gravguns were assault rather than Heavy... however I did notice that if you run a Techmarine using the Mournival rules that you can give them suspensor-weps for +5pts = however this makes them 20pts each for an Immortal which seems a bit points heavy Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5703285 Share on other sites More sharing options...
Gorgoff Posted May 25, 2021 Share Posted May 25, 2021 Does anyone here watch The30kChannel either via Youtube or subscription and enjoy the "Challenge the Channel" episodes where players fight against Autek Mor, 45 Immortals and 2 Dreadnoughts in a custom ZM board? This army was a massive inspiration for me to start a IH army after recently finishing my AL. Have spent the last month working on my paintscheme and am nearly settled as I am going for a black/brown look with an oil effect rather than a gloss black armour look. Anyway... this prompted me to ask what inspired you to start collecting IH. I have almost 1500 in unpainted models collected to date with a goal of 2500pts. PS: I just wish Gravguns were assault rather than Heavy... however I did notice that if you run a Techmarine using the Mournival rules that you can give them suspensor-weps for +5pts = however this makes them 20pts each for an Immortal which seems a bit points heavy Doesn't we all wish that Grav-Guns where Assault? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5703290 Share on other sites More sharing options...
The Scorpion Posted May 25, 2021 Share Posted May 25, 2021 Don't we all wish that Grav-Guns where Assault? Honestly? I'd settle for them not being heavy. The Boarding weapon I'd love FW to revise is the lascutter, so awesome in practice, but Cumbersome really kills it. It should be toned down to Unwieldy, or make it keep the BS debuff or limit to one attack, but not both. Does anyone here watch The30kChannel either via Youtube or subscription and enjoy the "Challenge the Channel" episodes where players fight against Autek Mor, 45 Immortals and 2 Dreadnoughts in a custom ZM board? This army was a massive inspiration for me to start a IH army after recently finishing my AL. Have spent the last month working on my paintscheme and am nearly settled as I am going for a black/brown look with an oil effect rather than a gloss black armour look. Anyway... this prompted me to ask what inspired you to start collecting IH. I have almost 1500 in unpainted models collected to date with a goal of 2500pts. PS: I just wish Gravguns were assault rather than Heavy... however I did notice that if you run a Techmarine using the Mournival rules that you can give them suspensor-weps for +5pts = however this makes them 20pts each for an Immortal which seems a bit points heavy Love that Channel, I always recommend subscribing. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5703379 Share on other sites More sharing options...
RoadRunna Posted May 25, 2021 Share Posted May 25, 2021 Don't we all wish that Grav-Guns where Assault? Honestly? I'd settle for them not being heavy. The Boarding weapon I'd love FW to revise is the lascutter, so awesome in practice, but Cumbersome really kills it. It should be toned down to Unwieldy, or make it keep the BS debuff or limit to one attack, but not both. I have considered getting a techmarine with a 4 servitors and equip the servitors with the lascutters as they have a crap WS and Int anyway so it would be a cheap powerfist option but there are so many better options for a HTH unit I can't justify building the squad. The servitors also don't get the IH anti-shooting buff. I think that if FW toned down the negatives to this weapon then it would just be like a powerfist so the points for it would have to increase to compensate Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5703540 Share on other sites More sharing options...
RoadRunna Posted January 11, 2022 Share Posted January 11, 2022 I've posted up my 2500pts IH list in the Army list section and I would be grateful for comments on growing this to 3000 Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5782775 Share on other sites More sharing options...
RoadRunna Posted February 21, 2022 Share Posted February 21, 2022 Does anyone run Shadrak as part of a Shattered Legion list? Would be nice to have a model for this rather than FW just creating new rules for new characters... Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5798411 Share on other sites More sharing options...
The Scorpion Posted April 3, 2022 Share Posted April 3, 2022 http://i.4pcdn.org/tg/1648950923068.png At long last! The Iron Tenth's Rites of War got finally leaked and I'm... confused. Head of the Gorgon was streamlined. It gives less bonuses now, but also has fewer and simpler restrictions.Still strong, especially with the new predator turrets, and the Nercotechnica. Bitter Iron on the other hand was... nerfed? The Hatred bonus applies only to units with Bitter Duty. Why? It was already the weakest of the two rites. Every other legion buffed the weak rite at the expense of the strong one, but here things were left more less the same I guess? xxunphasedxx, Imren, TrawlingCleaner and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5811564 Share on other sites More sharing options...
Gore Crow Posted April 6, 2022 Share Posted April 6, 2022 (edited) I'm looking forward to playing Bitter Iron; got some immortals, destroyers on the way, and plans for a moritat to grav pistol tanks to death Immortals receiving Line and Heart of the Legion seems pretty big, 4+ FNP while on an objective! Plus boarding shields became a straight 5++ right? They are going to be very frustrating to move. Edited April 6, 2022 by Gore Crow Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5812883 Share on other sites More sharing options...
Cadmus Tyro Posted April 6, 2022 Share Posted April 6, 2022 They also went up to Ld10 with stubborn, which means they will hold the line for a lot longer. Only downside is the “loyalist only”, was hoping to use the traitor warlord trait with immortals. Overall, iron hands are looking quite strong..... Cadmus Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813027 Share on other sites More sharing options...
Unknown Legionnaire Posted April 7, 2022 Share Posted April 7, 2022 Sadly, there's no way (yet) to attach your HQ (or any IC) to a unit of Immortals. The Scorpion 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813098 Share on other sites More sharing options...
Cadmus Tyro Posted April 7, 2022 Share Posted April 7, 2022 Sadly, there's no way (yet) to attach your HQ (or any IC) to a unit of Immortals. Well, apart from Mortitats. In some ways it feels quite thematic, immortals are the Pariahs of the Legion. It will change my list building as I currently run x20 immortals in a Spartan with a fearless support character. Stubborn and Ld10 means I no longer have to worry (as much) about them being swept in combat, so I’m not relying on a character joining them, they are more self sufficient as it were. Losing the Spartan as a DT is a bit of a pain, as you’ll be losing a heavy slot to run a larger unit. What’s nice is the change to breacher squads getting access to volkite chargers, for me that was the main lure for using immortals. So I’m tempted to run them as standard breachers, especially if I want to get around the issue of character attachment. Although, I quite like the idea of using smaller units of immortals in LRs with an attached mortitat.... Cadmus Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813150 Share on other sites More sharing options...
xxunphasedxx Posted April 8, 2022 Share Posted April 8, 2022 Might be late the party but anyone else notice that immortals can take chain and regular bayonets but are currently unable to attack with them? That's just silly. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813616 Share on other sites More sharing options...
corvus.calvariam Posted April 8, 2022 Share Posted April 8, 2022 Medusan Immortals and meme melee wargear choices, name a more iconic combination. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813623 Share on other sites More sharing options...
The Scorpion Posted April 8, 2022 Share Posted April 8, 2022 It's nothing new. Back in 1.0 they could take heavy chainswords, which again, gave no benefit to the immortals cuz of boarding shields. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813624 Share on other sites More sharing options...
xxunphasedxx Posted April 8, 2022 Share Posted April 8, 2022 Yah, it’s quite iconic to just give us non functional melee equipment. I am hoping they might get rid of that stuff and allow us to just purchase chainswords instead of replacing our ranged options for them. Make up for all these teases, my immortals are almost always guaranteed to see close combat so a greatly stronger bite would be such a benefit. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813630 Share on other sites More sharing options...
The Scorpion Posted April 8, 2022 Share Posted April 8, 2022 Yah, it’s quite iconic to just give us non functional melee equipment. I am hoping they might get rid of that stuff and allow us to just purchase chainswords instead of replacing our ranged options for them. Make up for all these teases, my immortals are almost always guaranteed to see close combat so a greatly stronger bite would be such a benefit. According to phase 3 leaks, they can switch their bolter for a Bolt Pistol & Chainsword for free. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813691 Share on other sites More sharing options...
xxunphasedxx Posted April 8, 2022 Share Posted April 8, 2022 I am aware, I was saying I wish they could just buy chainswords instead of exchanging. Phalanx wardens get bolters and power axes, just wish immortals got volkites and chainswords. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5813807 Share on other sites More sharing options...
Stix Posted April 10, 2022 Share Posted April 10, 2022 I am aware, I was saying I wish they could just buy chainswords instead of exchanging. Phalanx wardens get bolters and power axes, just wish immortals got volkites and chainswords. *chainaxes ;) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5814245 Share on other sites More sharing options...
xxunphasedxx Posted April 10, 2022 Share Posted April 10, 2022 I am aware, I was saying I wish they could just buy chainswords instead of exchanging. Phalanx wardens get bolters and power axes, just wish immortals got volkites and chainswords.*chainaxes ;) You are a genius! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5814270 Share on other sites More sharing options...
RoadRunna Posted April 13, 2022 Share Posted April 13, 2022 Regarding the Immortals - pretty crappy that a normal breacher squad can take volkite for +2pts but immortals pay +5pts - Why? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5815219 Share on other sites More sharing options...
Unknown Legionnaire Posted April 13, 2022 Share Posted April 13, 2022 Maybe it's because Breachers got an inbuild FnP and are Stubborn 10 ? Just sayin' ... Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5815234 Share on other sites More sharing options...
RoadRunna Posted April 28, 2022 Share Posted April 28, 2022 Under HH2.0 I am sure if I can still run Vorax Battle-automata as part of my list. Previously you could take a unit of these if a marine had a cortex-controller or if you took the Head of the Gorgon RoW. I haven't seen the proposed cortex rules and the new HotG RoW states that this elite choice is limited to Castalax whereas previously it just said "Battle-automata". Does anyone know if this is still the case? Marshal Mittens 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5820857 Share on other sites More sharing options...
xxunphasedxx Posted May 26, 2022 Share Posted May 26, 2022 (edited) Well looks like immortals had their points drastically changed, down 20 points from the play test and volkites chargers are brought in line with the costs of other units. Looking at a 40 point reduction on a unit of 10 with volkites. Gorgons are unchanged other then them gaining stubborn. Ferrus got a little tweak, forgebreaker is S12 instead of x2 and Forgebreaker also got brutal (3) now which is cool. I didn’t notice any other changes from the play test, but overall I think it’s all positive. Edited May 26, 2022 by xxunphasedxx Stix 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5832233 Share on other sites More sharing options...
Eternal Despair Posted May 26, 2022 Share Posted May 26, 2022 The other big stand out change from the V3 playtest to the release version is that cyber familiars went up from 15 to 20 points. Stix 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5832244 Share on other sites More sharing options...
Stix Posted May 26, 2022 Share Posted May 26, 2022 Well looks like immortals had their points drastically changed, down 20 points from the play test and volkites chargers are brought in line with the costs of other units. Looking at a 40 point reduction on a unit of 10 with volkites. Gorgons are unchanged other then them gaining stubborn. Ferrus got a little tweak, forgebreaker is S12 instead of x2 and Forgebreaker also got brutal (3) now which is cool. I didn’t notice any other changes from the play test, but overall I think it’s all positive. Any pics/links bud? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/79/#findComment-5832308 Share on other sites More sharing options...
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