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How Many Tacitcal Squads is too Many?


tdemayo

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I wanted to ask this of ppl on this forum. How many tactical squads (10-man with sergeant,special weapon, heavy wepon) do you own?

 

Right now I own one (but remember - Blood Angels codex).

 

I just bought a pack of phobos-pattern boltguns and chain-bayonets from Forgeworld, so I guess my second tactical squad is in my near future...

Mechanicus_Adept, on 19 Apr 2014 - 09:47, said:

I wanted to ask this of ppl on this forum. How many tactical squads (10-man with sergeant,special weapon, heavy wepon) do you own?

Six. Plus multiple weapon swaps, and the models to run the squads as Wolf Guard as needed.

 

But then, I'm obsessive and painted a Battle Company as a project. I don't usually field that many.

Look at Axagoras' batreps, the half squads do the job pretty well.

 

It's a fair point. I'm sure much of my view is on the "fluff" idea of a full 10 man squad, which maximizes the "value" of the Rhino or Drop Pod transport they're using. 

I like to do full squads as a BA player because it lets me maximize the benefits of a priest's FNP aura. Many opponents have struggled to remove eleven T4, 3+ save, 5+ FNP bodies camping an objective in cover!

 

I agree ! Having recently played against Necrons, a 5+ "Deny the Kill!" roll is a pain in higher volumes like this.

Effectively, each FNP passed roll adds 1 Marine to your list, and at 14 points each, this is nothing to be laughed at.

 

How expensive in points are the Priests ?

 

I like to do full squads as a BA player because it lets me maximize the benefits of a priest's FNP aura. Many opponents have struggled to remove eleven T4, 3+ save, 5+ FNP bodies camping an objective in cover!

 

I agree ! Having recently played against Necrons, a 5+ "Deny the Kill!" roll is a pain in higher volumes like this.

Effectively, each FNP passed roll adds 1 Marine to your list, and at 14 points each, this is nothing to be laughed at.

 

How expensive in points are the Priests ?

 

50 points gets you a priest, who can come with tactical gear (boltgun & bolt pistol) or assault gear (bolt pistol & chainsword). Priests can be further upgraded with various power weapons, meltabombs, movement options (jump pack or bike) and armor options (terminator armor). Also, a priest's bubble is 6'', not based on joining a unit, so it's possible to do some dirty tricks to keep the priest safe or allow him to effect multiple units. I like to have him stay in his transport, for example, which not only makes him harder to kill, it can also make the bubble much bigger (6'' coming off a infantry base is smaller than 6'' coming off a land raider... :D)

 

Up to three priests can be purchased through the same Elites slot.

I wanted to ask this of ppl on this forum. How many tactical squads (10-man with sergeant,special weapon, heavy wepon) do you own?

 I own 4 squads.

 

  The loadout is the following:

 

  4x 10 tacticals + command squad

 

  The command squad wields either a standard of devastation (which gives bolters salvo 2/4) or fortitude (FNP to all squads in 12") in a Razorback or Land raider crusader.

 

  So they are either trigger happy or hard to kill

 

 

   The latter is proving to be very good.

@electricPaladin.

That idea would work if your opponent does not have any vindicators or doomsday arks. This does not work well with the friends i play with. Fun idea, but doesn't work well for me for sure. Why not add a libby there as well for some 5+ cover save. Get some mileage before they take away BA 's psyhic power selection.

 

@minigun

I read through Axagoras' batreps and half squad works well because most of the opponents were not infantry heavy. His drop pods were able to get to the right spots good batrep for sure.

 

@tdemayo

that is the same amount i have ..6 tactical squad.... thoughI never field all of them. when I did try fielding a mass infantry force, it did not turn out well for me. Bad deployment and monsterous creatures. terrible day for my marines.

 

@garath

how do you achieve a 12" FNP bubble? is it a particular codex?

Dark Angels codex has a secrad standard which can be carried by a member of a command squad.  It gives all units with a model within 12" the Feel no pain.

 

 If you use a transport vechicle for the CS, the range of the banner is measured from the hull of the vehicle.

  • 3 weeks later...

I now have 3 fully upgraded tactical squads (intend to have 3 more), but my preference is to run the bulk of them as combat squads in most instances. I find that this allows me to concentrate my heavy weapons in key locations without slowing down the rest of the squad (if I'd deployed it as a tactical) with snapshots or move-or-fire situations. It also lets me use the heavy weapons squads as stand ins for Devastators if I can't squeeze any into my list (or if I do field them but need them elsewhere or have them in reserve). In addition, the special weapons are able to reach their targets faster and to lend some extra punch to the squad.

 

If I can pull from 3 tactical squads, I will likely split 2 of them and create 4 combat squads, and use the 3rd one as a tactical, to help swing the battle as needed. To ensure that the tactical gets the support it needs, I try to ensure that my list has enough space for at least one 5-man Dev. squad, as well as a 5-man Assault squad (though I'll probably put the jump troops second to the Devs if required to choose).

It will all depend on the missions and secret objective cards. You don't need scoring if you are good at killing. 

 

What I suspect is that not much will change at the top, thinking mainly about Eldar dominance. That codex is just too good compared to everything else.

I played a game of 40K the other day using my 30K models (with 40K rules). I had 12 Chaos Tac Squads (total 60) in groups of 20 - so 3 large groups (no upgrades except Melta Bomb, Melta Gun and Flamer). Plus a cheap Lord HQ, a Contemptor Mortis, a Spartan, a Vindi, and 5 Raptors with Melta. Won against IG at 1850 pts.

 

I think that is about as many Tacs as I'd use at one time.

 

Now with 7th ed - I'm thinking I need more Plague Marines (with Lord) and Plague Bearers (with Herald) rather.

Now with the confirmed 7th edition rule that Troops will not be able to have their objective contested except by other Troops following the regular Force Organization Chart, I don't think there will be too many Tactical squads.

 

. . . why not?  I would think that would make you want to take MORE Tacticals so that you can actually contest objectives.  Being carapace armored, Scouts die too fast in close contact situations to take up the slack.

 

Now with the confirmed 7th edition rule that Troops will not be able to have their objective contested except by other Troops following the regular Force Organization Chart, I don't think there will be too many Tactical squads.

 

. . . why not?  I would think that would make you want to take MORE Tacticals so that you can actually contest objectives.  Being carapace armored, Scouts die too fast in close contact situations to take up the slack.

 

I think that is what he was saying, at least that is how I understood it. 

As in, there is no upper limit on how many Tactical Squads to bring as they are even more valuable. 

If marine horde was a good strategy it would be used more already, sadly it isn't. Looks good on paper and as with anything you'll have a few good matchups.

 

I've played vs stuff like a 72 marine list and 60 marines plus 40 guardsmen. Seems intimidating at first but usually ends in wipes or near wipes.

 

In the end marines are not mobile, hardy or killy enough to spam. We need the combined arms approach.

 

Now with the confirmed 7th edition rule that Troops will not be able to have their objective contested except by other Troops following the regular Force Organization Chart, I don't think there will be too many Tactical squads.

 

. . . why not?  I would think that would make you want to take MORE Tacticals so that you can actually contest objectives.  Being carapace armored, Scouts die too fast in close contact situations to take up the slack.

 

Please accept my apology, my phrasing was awkward. English isn't my main language :p

 

I meant I think there will be nothing like TOO MANY Tactical squads thanks to the changes of scoring in 7th edition ^^

Basically, if you're playing a Battle Forged army, you will want to load up on Troops.  It's the major benefit of sticking with the FoC.

 

If you play Unbound, you want to ditch Tacs squads.  They can't beat BF scoring, so you'll want to load up on the powerhouses of your Codex.  If those are Troop choices, all the better.  But Tactical Marines, it won't be.

If marine horde was a good strategy it would be used more already, sadly it isn't. Looks good on paper and as with anything you'll have a few good matchups.

I've played vs stuff like a 72 marine list and 60 marines plus 40 guardsmen. Seems intimidating at first but usually ends in wipes or near wipes.

In the end marines are not mobile, hardy or killy enough to spam. We need the combined arms approach.

Who said anything about hording it up? We're just saying that having an excess of Tac Squads, instead of the bare minimum, is going to be a good thing once the new edition hits.

Now with the confirmed 7th edition rule that Troops will not be able to have their objective contested except by other Troops following the regular Force Organization Chart, I don't think there will be too many Tactical squads.

. . . why not? I would think that would make you want to take MORE Tacticals so that you can actually contest objectives. Being carapace armored, Scouts die too fast in close contact situations to take up the slack.

Please accept my apology, my phrasing was awkward. English isn't my main language tongue.png

I meant I think there will be nothing like TOO MANY Tactical squads thanks to the changes of scoring in 7th edition ^^

Ah, gotcha. Understood.

Fair enough, just dying slowly while sitting on objectives might be a valid tactic for all we know. Hard to tell until we have seen the entire deck. But the points for those extra tac squads will have to come from other places in a list. 

I'm putting together a prototype UM and IG 2k list based on current rumours, and I'm taking 3 tooled up tactical squads in rhinos with two veteran squads in chimeras kitted out with flamers / heavy flamers. Logic being that with the current 'uncontestable' rumour Tac Squads roll up first and can only be contested by other troops, which vets then roll up and torch. Tac squads carrying plasma guns/combi/cannon are a threat to elite scoring (MEQ/TEQ) and boltguns/flamers are a threat to GEQ scoring units. Should make for fairly reliable scoring, provides a lot of punch and leaves 1k+ for HQ's etc..

 

Changes to vehicles have me tempted to include a tank commander vanquisher and/or a land raider.

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