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The Thousand Sons


Lonewolf86

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I'd love them to make the TS difficult to use as a legion, extremely complicated till you make a good list.

 

They weren't weaker than other marines, if anything they were the strongest considering sorcerer astrates, and Magnus should be the best for sorcery but still able to shoot and sunder in CC.

 

Sometimes I feel people view them as a weak legion. Just because your a scholar doesn't mean your weak. Knowledge is power and the pen is mightier then the sword are the concepts I perceive.

 

Astrates with pre cognitive abilities and guiding bolt rounds with there mind and instantly burning you alive by a look.

 

Pretty damn hardcore.

 

Hopefully the rules represent this they should only be weak to the space wolves and vice versa.

Im hoping one of the characters that gets released for hathor maat. Coz maat is a word for truth (learnt this when I attempted to teach myself heiroglyphics) and I rather enjoyed his character. Apart from Night lords im looking forward to the thousand sons release with anticipation.

I'm kind of hoping they make Magnus almost brokenly awesome, but the catch is you can't use him until the last stages of the campaign to represent his unwillingness to fight.

 

Obviously, Magnus needs to be balanced against Russ, so I reckon he's a tough Primarch to make rules for.

I'm kind of hoping they make Magnus almost brokenly awesome, but the catch is you can't use him until the last stages of the campaign to represent his unwillingness to fight.

Obviously, Magnus needs to be balanced against Russ, so I reckon he's a tough Primarch to make rules for.

I think a "Regenerate Broken Spine" ability is in order! tongue.png

But in all seriousness, I was thinking about it and I hope to see Tutelaries represented somehow; maybe along the same vein as Cyber Familiars of the Iron Hands, only as an increase in Mastery Level or some other psychic benefit.

On the subject of Thousand Sons… I am actually more curious what special unit they will get and how the FW is going to incorporate Egyptian theme… Basically, how much “decorations" would the rank and file marines have…  

All artwork shows the rank and file not that blinged out. Sure they have their little forehead thingys and tabards and stuff, but not much else.

 

I would suspect a veteran style squad with more bling, and obviously the Scarab Occult.

 

Teheh, see I would be all for keeping it simple, a la Word Bearer's Burning Lore; no inter-squad sorcerers or anything like that, just Sergeants (Head Battle Scholars or whatever) with mastery levels.

Maybe even a separate Lore to represent the variations Lonewolf pointed out (think Eldar warlocks).

What I would put my money on, however, is guaranteed, purchaseable powers that the squad can use, with the squad size being their LD test value. This being because I think it would be easier to properly encantate whatever it is you are conjuring when you have brothers covering your back in the traditional way, while taking point and attempting to cast would definitely have some slip ups. The function would be very simple; perils takes away a squad member, etc.

 

I like this idea! I would even look at it as squad members opening their minds up to the caster, regardless of their psychic ability, and allowing him to draw on their well-honed discipline to shore up his control. Very characterful without being awkward or overpowered.

This would be a really characterful way of showing that nearly all of them have psychic ability but need to work together to make them effective. Hopefully you can buy upgrades so they can use multiple abilities at once to represent different cults in the squad.

 

 

 

  

I'd love them to make the TS difficult to use as a legion, extremely complicated till you make a good list.

They weren't weaker than other marines, if anything they were the strongest considering sorcerer astrates, and Magnus should be the best for sorcery but still able to shoot and sunder in CC.

Sometimes I feel people view them as a weak legion. Just because your a scholar doesn't mean your weak. Knowledge is power and the pen is mightier then the sword are the concepts I perceive.

Astrates with pre cognitive abilities and guiding bolt rounds with there mind and instantly burning you alive by a look.

Pretty damn hardcore.

Hopefully the rules represent this they should only be weak to the space wolves and vice versa.

I think they were/are perceived as a weak legion but with powers arguably they are the most powerful squad for squad. If there were no sisters of silence then the TS and SWs may have wiped each other despite the TS being outnumbered. I too share you hopes that they are really difficult to use and few in numbers but can really be powerful with the right strategy and list. It might help me to decide on a legion as there'll be fewer models to paint! So hard to decide. Hopefully FW have the space in the book so they can put in some unique rules and structure to represent them in the fiction. I have to have faith; FW have nailed everything so far that they've put out heresy-wise.

I'm thinking you will have squad upgrades simular to the old Warlocks with the old Eldar.  Each cult giving the squad a differnt bonus for the points of adding them.  But allow squads to add more then one cult.  As seen when Ahriman's squad is fighting on Shrike. 

 

Something like 

The Corvidae = fortune

The Athanaeans = doom

The Pavoni = conseal

The Pyrae = infernal bolts

 

 

Saying that, the Magnus I am looking for is the tactical equivalent of a four armed monkey with four machine guns, strapped to a swivel chair and kicked down the stairs.

Magnus destroyed a Ork Gargant single handed with his psychic powers. So i just agree with.  If he can blast a Gargant to atoms, he is uber beyond belief. Giving him a high psychic level with chances to reuse powers I feel is not to far fetched. look at Ahriman in C:CSM but buffed times 5 or 10.

 

Saying that, the Magnus I am looking for is the tactical equivalent of a four armed monkey with four machine guns, strapped to a swivel chair and kicked down the stairs.

Magnus destroyed a Ork Gargant single handed with his psychic powers. So i just agree with.  If he can blast a Gargant to atoms, he is uber beyond belief. Giving him a high psychic level with chances to reuse powers I feel is not to far fetched. look at Ahriman in C:CSM but buffed times 5 or 10.

 

The problem here, I think is that fluff does ever so rarely equal crunch. I recall in A Thousand Sons the assertion that Magnus could have destroyed the Wolves in orbit with a thought or some such had he chosen to. Translating that to the tabletop would be...problematic, at best.

 

"The problem here, I think is that fluff does ever so rarely equal crunch. I recall in A Thousand Sons the assertion that Magnus could have destroyed the Wolves in orbit with a thought or some such had he chosen to. Translating that to the tabletop would be...problematic, at best."

 

You can just read the rule now. One game of your choosing magnus destroys your opponents army in orbit therefore dont set up the battle as you automatically win.

Then againmon the same note you would think magnus being that "smart" couldve tricked horus into a meeting and turned him into rorsach pie...

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