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Best World Eater allies force for Iron Warriors?


UltraCaptain

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As the title says. I have 4 suggestions for an allied force, for a Iron Warrior main detachment. Iron Warriors and World Eaters are battle brother equvilent, as such can use each others benefits.

The total force is 2000-2500 points. IW will have artillery, predators, tarantulas, rhino units.. But yet to be determinated for when the next book comes.

 

List A : no rite of war

 

105 - Chaplain : Power Maul, Combat Shield, Meltabomb, Artificer Armour

260 - 19 Tactical Squad : Chainaxes; Power Fist, Meltabomb, Artificer Armour

210 - Storm Eagle Gunship

230 - Fire Raptor Gunship - HH autocannon

805,-

 

List B : Orbital Assault

 

145 - Praetor : pair Lightning Claws, Combat Shield, Digital Weapons

200 - 10 Tactical Squad : Chainaxes; Power Fist : Drop Pod

205 - 8 Support Squad : 7 Volakite Caliver; 1 Chainaxe : Drop Pod

95 - Techmarine : Nuncio Vox, Meltabomb : Drop Pod

95 - Techmarine : Nuncio Vox, Meltabomb : Drop Pod

95 - Techmarine : Nuncio Vox, Meltabomb : Drop Pod

835,- / 880.- with Khârn instead

 

List C : Orbital Assault - Combi

 

145 - Praetor : pair Lightning Claws, Combat Shield, Digital Weapons

260 - 19 Tactical Squad : Chainaxes; Power Fist, Meltabomb, Artificer Armour

210 - Storm Eagle Gunship

230 - Fire Raptor Gunship - HH autocannon

200 - 10 Tactical Squad : Chainaxes; Power Fist : Drop Pod

95 - Techmarine : Nuncio Vox, Meltabomb : Drop Pod

95 - Techmarine : Nuncio Vox, Meltabomb : Drop Pod

1235,- / 1280.- with Khârn instead

 

List D - Berserker Assault

 

145 - Praetor : pair Lightning Claws, Combat Shield, Digital Weapons

260 - 19 Tactical Squad : Chainaxes; Power Fist, Meltabomb, Artificer Armour

210 - Storm Eagle Gunship

230 - Fire Raptor Gunship - HH autocannon

200 - 10 Tactical Squad : Chainaxes; Power Fist : Rhino

1045.- / 1090,- with Khârn instead

 

Suggestions for alternative / better wargear upgrades are greatly encouraged :) The idea with techmarines, is to work as 1) helping IW artillery with nuncio, 2) disturb enemy armour with meltabombs, 3) destroy weak backfield enemies in cc (3 attacks + 2 on the charge + servo arm, AP 2, S6 after fist kill), 4) block critical LoS with the drop pod, against own artillery, 5) repair offensive vehicles when/if it is appropiate to reach the techmarines.

I'd say if you're running them as an allied force then your max spend should be the 1k range - and more importantly, it should cover areas your IWs are weak in, so IWs excel at long-mid range combat (shelling them with Phosphex, heavy weapons and breachers) meanwhile your WEs are better in CC - I'd go for either Red Butchers backed up by 20-man 'Despoiler' squads (this gives you mass infantry and a core of 5-10 2W WS5 Terminators who are exceptionally hard) OR go for 20-man 'Despoiler' squads with apothecaries and a Storm Eagle or Fire Raptor for some mixed anti-air.

 

If you want better anti-infantry imo. then I'd go for either a Reaver based SoH army (Maloghurst or a Praetor w/ the Black Reeving RoW make them troops) or just add more to your IWs as they can certainly do anti-infantry duties well with Destroyers and Plasma/Volkite Support Squads and Heavy Weapon Squads - or even go for some Executioner predators...

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