Brakovic Posted November 5, 2013 Share Posted November 5, 2013 Hello Brothers After some battles, some questions: -do the assault squads in a White Scars army add +1 to hammer of wrhat? is that only for bikes? -If a bike squad moves, the saving throw is 4+? -If a bike squad moves the maximun distance possible, the saving throw is....? -BTW, whats is the maximun distance for a bike squad to move? -What is the maximun movement allowed if we want to fire and charge? -how many dice rolls a bike squad to charge? do we have a re roll? -how many attacks have a regular biker? (a friend says that we have two, and I hope he is right!) Thanks in advance for your help and answers Link to comment Share on other sites More sharing options...
FragEmAll Posted November 5, 2013 Share Posted November 5, 2013 Hey mate. In answer to your questions: Only models with the bike special rule get the boosted Hammer hit The saving throw is 4+ for their jink cover save (Normally 5+ but +1 for the trait). I think it is 3+ if they turbo boost but i'm not near my rulebook so I don't know for sure. Bikes can move 12" normally plus a 12" turbo move if they don't shoot If you want to fire and charge it is 12" move, then 2D6 for charge range A biker has 1 attack + 1 on the charge +1 auto hit for the Hammer of wrath (So each biker gets 3 attacks on the charge, then 1 after) Hope this helps! Link to comment Share on other sites More sharing options...
Brakovic Posted November 6, 2013 Author Share Posted November 6, 2013 thanks a lot for your help, brother. Link to comment Share on other sites More sharing options...
geektom Posted November 6, 2013 Share Posted November 6, 2013 Ahhhhh! Can't wait for my first battle! Link to comment Share on other sites More sharing options...
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