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Ravenwing Command Squad + HQ


Barnie25

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How does the scout special rule work with and HQ, cause in order to unlock this squad you have to take a HQ. However the only HQ with scout is Sammael. I want to run the squad with a Librarian on a bike and a field generator to beef them up a little. Does this mean they can't use their scout ability?

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In order to use the scout rule only one model in the unit (so in this case, the RW Command squad) has to have the scout rule.

 

So if you get your librarian HQ on a bike to unlock the command squad, then attach him to the command squad (so he's part of that unit now) they should be able to scout with the whole unit (now including the librarian).

 

The same applies to their other special rules as well, Hit & Run and Skilled Rider. Only one model needs to have the special rule in order for the whole squad to benefit from it (in this case the librarian)

 

Hope that helps!

Apart from it being slightly weird, it seems possible. Only 'negative' I see is that the terminators are infantry and can therefore only scout 6 inch, where Sammael would usually be able to scout 12". Which probably still means quite a bit of footslogging.

Hit & Run seems fun, extra charges means extra attacks/shooting (and Hammer of Wrath on DW Knights) although the 3d6 Hit & Run move might make charging back a bit risky. If the enemy consolidates d6 the other way, you could get stuck in the open. But could be fun to try tongue.png

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