Eternal Warrior Posted November 12, 2013 Share Posted November 12, 2013 A question about our awesome scouts. Under the new rules can we not assault the turn we come in from behind enemy lines? What is the best load out for a pack of scouts? Do the more grizzled veterans even take them in this edition? Thank you all. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/ Share on other sites More sharing options...
Denison512 Posted November 12, 2013 Share Posted November 12, 2013 Scouts are pretty rubbish. They used to be an instabuy in 5th but in 6th... leave em at home :( best load out i guess would be a melta gun and hope you pop a tank in the turn they come on really. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3520168 Share on other sites More sharing options...
Guest Drunk Guardian Posted November 12, 2013 Share Posted November 12, 2013 I like them with Boltguns, a Flamer, and if the points are available, then Melta Bombs - though Melta Bombs are better served on Swiftclaws than Scouts. Even if you can't Melta Bomb up, the Krak Grenades will still let you do some damage on eligible targets. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3520171 Share on other sites More sharing options...
Eternal Warrior Posted November 12, 2013 Author Share Posted November 12, 2013 Because of the new rules we cannot assault the turn we sneak up anymore correct? Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3520211 Share on other sites More sharing options...
Reede Posted November 12, 2013 Share Posted November 12, 2013 Correct, you are not allowed to assault when outflanking (which includes Behind Enemy Lines) as well as exiting vehicles (unless they're assault vehicles) and deep striking. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3520220 Share on other sites More sharing options...
Wulfebane Posted November 13, 2013 Share Posted November 13, 2013 Sniper rifles. BS4. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3520537 Share on other sites More sharing options...
DanPesci Posted November 13, 2013 Share Posted November 13, 2013 aye i used to run OBEL scouts in 5th, very effective. They can stil be effective coming on with plasma weapons etc, theyre just not as good as they used to be at this due to not being able to charge (getting them on at the same time as an outflanking hunter/priest squad seems a good option though). These days i tend to take a squad of about 7-8, armed with sniper rifles and a heavy bolter or missle launcher. Good unit to sit infront of my long fang lines. Precision shots can be super nice if/when you get them Jsut wish i had the option for camp cloaks! Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3520696 Share on other sites More sharing options...
Russ Brother 92 Posted November 13, 2013 Share Posted November 13, 2013 Sniper rifles. BS4. I do this - 10 Scouts, 1 ML and 9 Rifles - BS4 pinning is quite nice OR I run 2 packs of 5 with 4 Rifles and a ML each, I only change it against hordes where I go for flamers and bolters. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3520724 Share on other sites More sharing options...
Valerian Posted November 13, 2013 Share Posted November 13, 2013 I too used to love my Scouts in 5e; they were my favorite unit, in fact. I ran two large packs, with attached Pack Leaders, all geared for close combat. With the death of that approach in 6e, I have simply shelved them completely. As mentioned by a few folks above, they can be effective in other load-outs that are geared toward shooting, either by Sniper Rifle at a distance, maximizing BS4 rifles, or by tooling up with Plasma Pistol(s) and Meltgun for solid anti-tank shooting against rear armor. The problem with this second approach is that they are extremely vulnerable to return enemy fire immediately after they do their damage, and can't "hide in the (relative) safety" of close combat as they could before. Since I don't feel like completely buying, building, and painting a newly configured Wolf Scouts pack, I haven't bothered with them at all, and simply lean toward more Hunters in Pods and Fangs. V Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3521203 Share on other sites More sharing options...
Blacksad Posted November 13, 2013 Share Posted November 13, 2013 I on the other hand, am gratefull for the fact that I started off with only scouts as a birthday present (family had heard I was into Warhammer, but mistake Warhammer Fantasy for 40k, and got me a boatload of scoutboxes... Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3521240 Share on other sites More sharing options...
Denison512 Posted November 13, 2013 Share Posted November 13, 2013 Whenever i use scouts these days its with snipers though i would recommend a heavy bolter as its better for killing infantry than a ML is. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3521287 Share on other sites More sharing options...
Wolf Lord Wodan Posted November 24, 2013 Share Posted November 24, 2013 I run 5 scouts with sniper rifles, 2 with plasma pistols and 1 with a plasma gun. Their only mission in life is to harass enemy Hq and to keep enemy armor busy for a turn or two. If they make it back, great, if they didn't…they were just going to sit all alone in the Meade hall anyway Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3530184 Share on other sites More sharing options...
Valerian Posted November 24, 2013 Share Posted November 24, 2013 That seems like an odd combination, Wodan. If they've got Sniper Rifles, that's a 36" range, and good standoff from enemy. the Pistols, however, only have 12" range, so it seems like you wouldn't get much use out of them, and 30 points are wasted. V Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3530246 Share on other sites More sharing options...
dropped my axe Posted November 24, 2013 Share Posted November 24, 2013 Depends how you run them... Walk them in close from reserves into cover if possible plasma what ya can and if you survive then snipers can come in handy... Pricey option but good when it comes in late to drop stragglers Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3530276 Share on other sites More sharing options...
DanPesci Posted November 26, 2013 Share Posted November 26, 2013 last game i took 2 squads of them, 6 guys in each, 2xp.pistol, 1xmeltagun, and bolters. They came on OBEL the same turn i had a twin plasma GH pack with wolf priest also arrive (it helped that id managed to roll the 'reroll reserves' warlord trait!!!). Both scout packs managed a fair bit of damage...one even survived to the end by jumping into a spare razorback and turboing across the table to deny an objective last minute. Probably not the most cost effective units, but it was fun having 20+ plasma and melta toting bodies walk onto various different board edges on turn 2 Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3531499 Share on other sites More sharing options...
d@n Posted November 26, 2013 Share Posted November 26, 2013 sniper scouts are pretty good compared to other scouts with the bs4 and the fact that there pretty good in a scrap. the problem is that they cant take camo cloaks so there save isn't that great. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3531586 Share on other sites More sharing options...
DanPesci Posted November 26, 2013 Share Posted November 26, 2013 aye my housemate very often puts camo cloak scouts in a piece of terrain that hes bolstered with a techmarine. 2+ saves and 2+ go to ground invunerable make them a hard one to shift...even if they cant shoot for :cuss compared to our guys :) Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3531674 Share on other sites More sharing options...
Denison512 Posted November 27, 2013 Share Posted November 27, 2013 do you mean a 4+ Armour Save with a 2+ cover save? :P Heavy flamers on land speeders would sort them out no problem haha or regular flamers they'd have to take their 4+ armour save instead of the tasty 2+ cover ;) Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532072 Share on other sites More sharing options...
d@n Posted November 27, 2013 Share Posted November 27, 2013 When people actually start playing games, with all the broken inquisitor combos, I have seen floating around the web. Then sniper scouts are going to be an auto include. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532301 Share on other sites More sharing options...
DanPesci Posted November 27, 2013 Share Posted November 27, 2013 do you mean a 4+ Armour Save with a 2+ cover save? Heavy flamers on land speeders would sort them out no problem haha or regular flamers they'd have to take their 4+ armour save instead of the tasty 2+ cover aye, i think we got hugely mixed up last game (few too many bevvies during friday night wargaming) and somehow read that going to ground allows you to take the cover save against template/blast weapons rather than the armour save. I have one heavy flamer in my whole army, and he landed about half a board away to deal with other things :D When people actually start playing games, with all the broken inquisitor combos, I have seen floating around the web. Then sniper scouts are going to be an auto include. how come?? lots of lists with several inquisitors in small squads? Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532378 Share on other sites More sharing options...
Leif-thunderstand Posted November 27, 2013 Share Posted November 27, 2013 I only got that 5 scouts from the combatforce. I equiped em with a heavy bolter a bolter and the other3 with boltpistol and chainsword/combatknife. Well... I am not a big fan of scouts since 6th ed. In 5th my ulramarines got sniperscouts. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532387 Share on other sites More sharing options...
d@n Posted November 27, 2013 Share Posted November 27, 2013 do you mean a 4+ Armour Save with a 2+ cover save? Heavy flamers on land speeders would sort them out no problem haha or regular flamers they'd have to take their 4+ armour save instead of the tasty 2+ cover aye, i think we got hugely mixed up last game (few too many bevvies during friday night wargaming) and somehow read that going to ground allows you to take the cover save against template/blast weapons rather than the armour save. I have one heavy flamer in my whole army, and he landed about half a board away to deal with other things >When people actually start playing games, with all the broken inquisitor combos, I have seen floating around the web. Then sniper scouts are going to be an auto include. how come?? lots of lists with several inquisitors in small squads? do you mean a 4+ Armour Save with a 2+ cover save? Heavy flamers on land speeders would sort them out no problem haha or regular flamers they'd have to take their 4+ armour save instead of the tasty 2+ cover aye, i think we got hugely mixed up last game (few too many bevvies during friday night wargaming) and somehow read that going to ground allows you to take the cover save against template/blast weapons rather than the armour save. I have one heavy flamer in my whole army, and he landed about half a board away to deal with other things >When people actually start playing games, with all the broken inquisitor combos, I have seen floating around the web. Then sniper scouts are going to be an auto include. how come?? lots of lists with several inquisitors in small squads? So you can snipe the inquisitor Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532398 Share on other sites More sharing options...
DanPesci Posted November 27, 2013 Share Posted November 27, 2013 aye nah i got that :) for me though, relying on sixes to hit, then a 4+ to wound, then having him take no look out sir.....still doesn't seem an autoinclude to me (dont get me wrong, i like taking sniper scouts for just this reason, but dont get why your meaning theyre now better to take out an inquisitor..say compared to any other special character?) Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532409 Share on other sites More sharing options...
d@n Posted November 27, 2013 Share Posted November 27, 2013 aye nah i got that for me though, relying on sixes to hit, then a 4+ to wound, then having him take no look out sir.....still doesn't seem an autoinclude to me (dont get me wrong, i like taking sniper scouts for just this reason, but dont get why your meaning theyre now better to take out an inquisitor..say compared to any other special character?) if you take them with a rune priest, so you can get re rolls, and move the scouts, your only firing snap shots. due to sniper riffles being heavy weapons. so you get to re roll all your shots that are not 6's meaning a lot more possible 6's. or take a wolf priest for the referred enemy. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532414 Share on other sites More sharing options...
DanPesci Posted November 27, 2013 Share Posted November 27, 2013 eh, really??? does it work like that?? i presumed that you couldnt get precision shots if firing snap shots? however if what you say is true it would be interesting to see the maths between rolling just sixes (with rune priest) or just rolling to hit as normal/taking normal wounds as well. wolf priest wouldnt be good for this tactic as he only allows you to reroll 1's with PE. Link to comment https://bolterandchainsword.com/topic/283215-you-are-already-surrounded/#findComment-3532475 Share on other sites More sharing options...
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