Pyro X Posted November 13, 2013 Share Posted November 13, 2013 so I got a butt ton of DW and RW and I've mostly got all I need for both (HA, like you can have too many models for anything) and I'm working on my greenwing and I'm going mostly mech on it. I've got 4 rhinos/razorbacks, 4 tacs, and 3 predators. I'm wondering how good are vindicators with whatever else we can bring for the post costs. I know they are kinda cheap for a str 10 pie plate, just wondering people exp fielding them and if I should get 1-3. I tend to play apoc everyone once in a while else I'd prob just stick with the 3 preds and call it a day. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/ Share on other sites More sharing options...
march10k Posted November 13, 2013 Share Posted November 13, 2013 I like them. I wouldn't field just one, though, it's zero or at least two. It's one of those things where one is a target, three is a threat. I would also consider a set of whirlwinds. Those are amazing for the cost. Except for the opportunity cost involved in filling one of three heavy FOC slots, WWs are even cost effective at killing MEQs. But they're just dynamite against carapace and less. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520424 Share on other sites More sharing options...
Pyro X Posted November 13, 2013 Author Share Posted November 13, 2013 hmm I hadn't thought of WW. I could get the top and change it out on my extra razorback rights? its the same chassis? Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520434 Share on other sites More sharing options...
march10k Posted November 13, 2013 Share Posted November 13, 2013 yes. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520448 Share on other sites More sharing options...
elmo Posted November 13, 2013 Share Posted November 13, 2013 Magnets Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520460 Share on other sites More sharing options...
[TA]Typher Posted November 13, 2013 Share Posted November 13, 2013 Even in my DW lists I sometimes run a vindy. The amount of anti-vehicle it draws from the LRs is funny. Everyone is terrified of the S10 pie plate. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520464 Share on other sites More sharing options...
march10k Posted November 13, 2013 Share Posted November 13, 2013 That might be my solution for playing my list at 2000 points: sandwich a vindie between the two crusaders. It's narrow enough that all three tanks could still be in range of the PFG, and LOS to the PFG would be nil. And no side armor visible on the vindie (so, if you shoot it from in that arc, it's AV11, but with a 3++) Oh, that's nasty! What're you gonna do now, suicide melta deepstrikers? /edit/ I gather that the siege shield option lets you ignore difficult terrain outright, while the dozer blade just rerolls immobs? But where is the $%#$ rule? On a related note, since I was looking at vehicle upgrades, I see that it says "may take up to one of the following:" That could be understood to mean that the vehicle may not have more than one, including the one that comes as standard equipment, as in no second stormbolter. That's not what I think GW meant, but... In any case, I think a Vindie with second SB (1/3 chance of losing the demolisher cannon on a weapon destroyed result!), siege shield, and XA takes up precisely the 150 points needed to get my list from 1850 to 2k. I'd probably spend 145 anyway, on the second SB, a dozer blade, and XA, and 5 points aren't a lot in a DW list. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520468 Share on other sites More sharing options...
Retaliation Posted November 13, 2013 Share Posted November 13, 2013 That might be my solution for playing my list at 2000 points: sandwich a vindie between the two crusaders. It's narrow enough that all three tanks could still be in range of the PFG, and LOS to the PFG would be nil. And no side armor visible on the vindie (so, if you shoot it from in that arc, it's AV11, but with a 3++) Oh, that's nasty! What're you gonna do now, suicide melta deepstrikers? And just imagine those times when your librarian scores perfect timing . Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520476 Share on other sites More sharing options...
march10k Posted November 13, 2013 Share Posted November 13, 2013 Too bad that only works on the libby and his unit /edit/ OTOH, misfortune on an enemy unit that's about to eat a S10 pieplate.... Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520486 Share on other sites More sharing options...
Pyro X Posted November 13, 2013 Author Share Posted November 13, 2013 The only way that could be better is if you run raven guard as allies and scout move the vindi forward 12" then that the 1st turn lol Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520491 Share on other sites More sharing options...
Retaliation Posted November 13, 2013 Share Posted November 13, 2013 I am immensely saddened by this news march10k. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520492 Share on other sites More sharing options...
march10k Posted November 13, 2013 Share Posted November 13, 2013 The only way that could be better is if you run raven guard as allies and scout move the vindi forward 12" then that the 1st turn lol Now, now! No need to get greedy! LOL...the vindie is range-matched to the crusaders, so I'm liking this more by the minute. I don't care what cheese you can pull off by using a second FOC at 2k, that added vindie completely upsets the calculus. Anything that would otherwise be trying to stop the crusaders on turns one and two is suddenly shooting at the vindie instead. Yet another layer (in this case the decoy you can't ignore) of protection for the crusaders! Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520503 Share on other sites More sharing options...
hallodx Posted November 13, 2013 Share Posted November 13, 2013 Sorry but vehicles can't benefit from chapter tactic unless iron hand one, which is specific stated. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520516 Share on other sites More sharing options...
[TA]Typher Posted November 13, 2013 Share Posted November 13, 2013 Lol. At 2k and double FOC you can have 6 vindies. That should be enough to let all ur terms DWA. Watching you opponent's face when you shoot all 6 vindie pie plates would be priceless. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520555 Share on other sites More sharing options...
Cactus Posted November 13, 2013 Share Posted November 13, 2013 Slightly off-topic, but my reading of the double detachment option is that Belial/Sammael/Azrael only change Deathwing/Ravenwing to troops in one of your two force org charts. Am I wrong? Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520585 Share on other sites More sharing options...
march10k Posted November 13, 2013 Share Posted November 13, 2013 To quote Boreas "you were not wrong." /edit/ So take Belial AND Sammy, along with 5x5 scoring terminators and 5x3 scoring bikes...muahahahahaha! Your whole army list, except the two HQs, is scoring! Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520660 Share on other sites More sharing options...
Pyro X Posted November 13, 2013 Author Share Posted November 13, 2013 Ah forgot that a transport gets scout because of the troops inside. My bad. I think I may have to get more tanks soon. Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3520664 Share on other sites More sharing options...
facmanpob Posted November 15, 2013 Share Posted November 15, 2013 I gather that the siege shield option lets you ignore difficult terrain outright, while the dozer blade just rerolls immobs? But where is the $%#$ rule?Codex: DA P65 - Siege Shield BRB P87 - Dozer Blade Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3522677 Share on other sites More sharing options...
march10k Posted November 15, 2013 Share Posted November 15, 2013 ah, there it is, at the bottom of 65, thanks! Link to comment https://bolterandchainsword.com/topic/283227-thoughts-on-vindicators/#findComment-3522727 Share on other sites More sharing options...
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