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What would you like to see happen in the next Sisters Codex?


Da Taz

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I would like to see the following:

 

HQ: Better unnamed leaders like it was before.

Troops: Zealots come back so there is a another troop choice and a cheaper one.

Troops: The cops come back so there is another less expensive troop choice.

Elites: Make the Clest. better. Maybe give them a choice of CC weapons load.

Elites: An attack transport for troops to attack out of the turn they unload!

Fast Attack: A fast attack Buggie crewed by sisters.

Fast Attack: Increase frontal armour for the Imomd.

Heavy: No open topped vehicles.

Heavy: Flak Missiles.

 

Other items that I would like to see:

 

Faith go back to a roll each turn. And troops have a list of choices of faith.

Some tyoe of AA/Flak

Some type of flyer

Plastic troops

 

So what do you want?

 

 

So what do you want?

The High Lords of Terra send the Adepta Sororitas on a crusade to purge the daemon worship that has taken root among the Astartes.  As a result, all GK are nailed to the hulls of Immolators and purged of the Khornite ways with fire and their ashes ground into a paste that is then used to line the septic system of the chapel on Ophelia VII.

 

That and zealots.

 

Oh, and make Penitent Engines an Elite choice.

If the cops come back then the codex needs to expand beyond the
sisters... I would be in favour of the cops getting an e-minidex if GW
is so inclined. I have 60 Necromunda Enforcers + their repressors
sitting around. Cop Hq and so on... No I would rather have the cops left
out than just being a toy for SoB players. If the Inquisition codex was
done properly it should be easy enough to represent the cops. Warrior
acolyte style unit with decent stats (SoB/IG Vet stats)... Reasonably
priced equipment upgrades. Bolter/Shotgun/Storm Shield/Power Mace. The
cops use Leman Russ Battle Tanks, Rhinos and so on... so GW wouldn't
need to make new models for most of the stuff... If FW is taking over
finecast... I hope they migth start producing enforcers again (but I
doubt it).

 

I would rather the sisters were expanded.

 

Maybe two levels of sister HQ + A priest type HQ (Cardinal or whatever), along with priests as they are now.

 

A sisters HQ unit and a crazy priest HQ unit (What is currently DC assassins and Crusaders).

 

Elites...

-------

I would like the
flagellants to move back here and become a serious CC unit (With them
being removed from the next GK codex). Basically the repentia would be
the heavy hitters, while flagellants would hit hard and fast. What dop
you think about giving Repentia an AoF that allows them to ignore
invulnerable saves? It would make them very fragile... but if they hit
something... They will probably kill it.

 

Troops

------

Zealots added...

Repressors as dedicated transports.

 

Fast Attack/Heavy Support/Elite?

--------------------------------------

I'm
not sure where penintent engines should go. I think they need
improving, and that they could fill all of these roles. Currently, as
the rules are for all of the units they would most likely be taken if
they were elites.

 

We are missing a flyer... and a SUPERMODEL! I'm not a huge fan of those but... I wouldn't be surprised....

 

If
someone could come up with good concepts, I think it would be cool if
each slot had a strange none SoB unit such as the penitent
engines/flagellants/priests/zealots.

Wow... already... not that I am surprised at all. Well we need a new troop choice, preferably not SoB scouts or other SM knockoffs (Maybe Zealots?). Acts of faith need to be fixed so the work like in codex: Witch Hunters. Pentiant Engines need a delivery system, possibly a flying assault transport about the size of a storm eagle. Assault ramps as an upgrade for Rhinos and Immos. Sky fire upgrade for exorsists and a retributor price drop (Maybe fist weapon or two are free) and Battle sisters need to go back down to 11 points each. And the caroness needs a price drop and jetpack upgrade.

 

Sorry for poor formatting on a strange computer now.

I would love to have zealots again. I really liked them in my old, old army.

 

I would love to see the avenger in the main list, either as fast attack or heavy support.

 

I was inspired in reading Hammer and Anvil by the transport Venator they used. That would not be hard to come up with.. A fast transport with a flamer or grenade launcher that carries 6. 10 armor all round with fast and open-topped.

 

Not sure how fluffy a stormraven would be, but I could see it working as anohter HS option.

 

CC options for celestians would be great- good idea

Isn't it a bit soon to be talking about the next codex?

What we all want is new models and the proper treatment that comes with them. A little bit of power creep to "encourage" purchases wouldn't be a bad thing for the army either tongue.png

Well if the new codex comes out in early 2015, its not that far off now in the grand scheme of things, is it? :p

 

A new codex just needs to focus on one thing as far as I'm concerned:  We are limited to the holy trinity, does it not make sense that sisters are thus the best in the entire Imperium with said trinity?

 

I'm talking Twin-linked flamers, firestorm cannons, incinerators, napalm bombs.

 

relentless Multi-meltas, ignores cover meltas, a massive melta cannon (line template)

 

More accurate heavy bolters, rending, salvo bolters, hurricane bolters, Avenger bolt cannons.

 

 

Why is this not a thing?!  It's ridiculous that Space Marine forces are better at the trinity then we are!

Zealots, repressors, other hq choices, plastic models, celestians with special rounds (ignore cover bolter rounds), AA defence, aircraft, arco fallagents as an elite (if priest is present), AoF by turn, and give my cannoness back her damn jump pack!

AoF - the same system as now, except they can use it every turn. This would still be weaker than the SM chapter tactics.

 

Lower points values - especially battle sisters and the Canoness.

 

An assault vehicle so Repentia and Battle Conclaves are viable.

 

Penitent Engines made faster, more resilient and moved to an elite slot where everyone knows they belong.

 

Exorcists in squadrons of 1-3

 

A second troop choice.

 

Immolators become fast vehicles so the flamer can actually do something.

 

Melta cannons, AP3 torrent flamers and mega-bolters - If we have to stick with three weapon types, at least we should get access to the best versions of them. Make a bunch of Exorcist variants with these on?

 

AA or a flier - the Avenger's fine if they put it in the official codex.

This time, sorry in advance, it'll be a long post again!

I'm just not a fan of all-too-vague suggestions.

 

Ideas for new Units and Wargear

 

Sororitas Pattern Grenade Launcher,

firing incendiary grenades(24", Hand-Flamer stats, small blast, ignore cover), a Combi-Weapon-version of it, and a heavy version (36", Flamer stats, small blast, ignore cover) with additional heavy krak ammo (36", S7, AP3)

To add a bit more weapon variety without harming the holy trinity or the short-range-character of the Sororitas.

 

Artillery Tank

While I'm at ranging incendiary blasts, I'd love to see an artillery tank, firing heavy incendiary shell (essentially a Griffon Mortar in a Rhino chassis - this idea was made fun of last time I mentioned it, but thanks for the easy way to describe it!).

 

Divide Celestian Squads into 'Celestian Battle Squads' and 'Celestian Melee Squads', so each can get its own useful Act of Faith. (Needless to say the later would get Bolt Pistols and Chainswords as basic wargear!)

 

Something I have neither a name nor a suitable English phrase for, so I'll try to describe: Some Ecclesiarchy council with some (rule wise) artillery pieces with a pillory instead of a gun, holding a rogue psyker, xeno or traitor.

Game-wise the tortured Psyker could create an area of psykic wailing, where performing psyker powers is seriously hampered. In the shooting phase he can be inflicted with excessive pain, causing (potentially) a psi-shock/perils of the warp to any nearby psykers, but after which he'll be unconscious, so no psykic wailing area until your next turn.

Something like that and similar, suitable effects for tortured xenos and traitors.

 

A large area ground reconsecration tank. A Rhino or bigger chassis, with a suitably big shrine/statue on top, spraying around holy water*1/sacred oil*2- maybe even a good place to give our army a Inferno cannon/torrent weapon - and churning out incense*3.

*1 an area within 24" is difficult terrain to non-faithful units and additionally dangerous to demons and psykers.

*2 sacred oil + flame weapon = soul blaze maybe?

*3 any Flyers targeting a ground unit within 24" can only do snapshots.

 

A unique Canoness with a Flamestorm cannon.

(And while I'm at it, a new proper Codex WILL have several unique Characters. But for once, I'd like to have a Codex for my Sisters, where the unique Sister-Characters actually outnumber the unique non-Sister-Characters!)

 

 

Some not-so-new ideas

 

Fratris Militia.

 

Repressor.

 

Living Saint.

A Canoess with +1 to WS, I and A, Zealot and a Simulacum Imperialis (a.k.a bones of a saint) built in (literally!) and one or two other gimmicks.

 

Jump-packs for Sororitas ICs.

 

Eviscerators, Inferno pistols and Hand Flamers available to all Superiors.

 

Skyfire-firing-mode for the Exorcist tank.

 

Initiative 4 for Seraphim and more importantly Celestians.

 

Penitent Engines, 

as Monstrous Creatures. Absolution in Death special rule, that gives them a FNP roll, which gets better the more wounds they suffered.

Alternate weapons choices: 1. two heavy Flamers and two circular saws; 2. Chainfist/"Eviscerator" and Flamestorm cannon

Give them Fleet, or even make them Monstrous Cavalry.

Also, am I the only one who feels, PEs belong into Fast Attack? Not that Elite wouldn't be fine with me, too!

 

Palatines,

as 1-3 Elite choice, but with the Canoness nowhere near desirable and nobody interested in stubbornness for units, with cheap zealot priest around, I'll have to admit I wouldn't know why, right now.

 

An older Idea, Dominions as Troops,

while dispersing their abilities with mandatory 'task': "Scout" for scouting but no additional special weapons (above the two per five models, back then), "Hunt" for additional special weapons and bonus against vehicles and monstrous creatures and "purge" for (again) additional special weapons and bonus against enemy troops and units in cover.

Not sure if it make much sense anymore.

 

 

Other changes

 

Priest.

While I do like to use 'em right now, I feel their power should be dispersed.

Similar to that Necron Council, there could be: Priests for Hatred, Dialogus' for Hyms, Hospitallers for FNP...

 

Immolator.

1. Some suggest Fast, but I'd rather have a Immolator Turret special rule, allowing normal firing at top speed and also allowing overwatch.

2. Short-torrent heavy Flamers, same as torrent but 6" or even only 3" range instead of 12". Getting the higher flexibility of the torrent-template, but hopefully costing less for the reduced range.

3. A Squadron of Immolator variants, sacrificing transport capacity for sponsoon weapons. (additional to the transport variant!)

 

Exorcists,

worth every point right now and certainly a bargain I'd miss, but I feel, the Exorcist shoud be something a bit more special, more expensive but still worth it.

One thing to do would be, to enable it to actually pop AV14 (and by pop, I don't mean the average of two Exorcists having to spend just over 5 turns of shooting, just to glance one Land Raider to death!). E.g. give it Strength 9.

Another thing I find quite hilarious is having to install a laud hailer (a.k.a. a speaker) onto a huge rocket-firing organ to intonate 'the glory of the Emperor'.

Something that lost me a lot of games, is that one weapon destroyed result, that renders an entire exorcist useless. Granted, 6th Ed random weapon hits in combination with the cheaper Stormbolters are helpful, but with the organ essentially being half of the Exorcist it wouldn't be too far fetched to require two hits to destroy it. The first weapon destroyed result could reduce it to heavy D3.

 

Repentia,

cheaper and more versatile. New basic weapon, the "Ceremonial Eviscerator" Melee, S+1, AP 5(or 6, or none), two-handed, rending (but NOT unwieldy!). 'Proper' Eviscerators still available as update, of course.

 

Shield of Faith.

rather than a plain invulnerable save, make it into a re-roll (failed Armour save -> SoF re-roll, no invulnerable save -> SoF re-roll), so it's not useless most of the time.

 

 

My Vision for Acts of Faith

 

Tests of Faith with one D6 (as I think performing an AoF, should be less reliable than obeying orders) but depending on rank/experience:

3+ Canonesses, Saints

4+ Celestians, Seraphim, Palatines

5+ Battle Sisters, Dominions, Retributors, Non-military Sisters

 

No restrictions to the number of usages or tries of AoF, but a "Faith Shaken" effect (e.g. -1 WS, BS, Ld) for rolling 1s for Tests of Faith.

 

Specific Acts of Faith tied to purchasable wargear, rather than unit types. (There are plenty of names vacant right now: Brazier of Holy Fire, Blessed Ammunition/Promethium, Sarissas/Anointed Blades, Sigilum Sanctum, ...)

 

New set of Acts of Faith broken down by action (CC, shooting, defence, other) or applicability to wargear (Bolter, Flamer Melter, CCW and Armour/'Shield of Faith')

And I would love to see Acts of Faith, that are less "a bit useful in most cases" and more "not always applicable, but when it does, it makes a real difference" (and also less "once per game there is the chance you might get something for a single phase, which other armies/units get for free all game long", if you know what I mean!)

 

 

I'm quite sure I forgot a few points again, but that's what happens when your wishlist is longer than your army list!

 

essentially a Griffon Mortar in a Rhino chassis - this idea was made fun of last time I mentioned it, but thanks for the easy way to describe it!

If that refers to me, I wasn't making fun of the idea. I actually liked it. I liked the idea of sisters beating up guards to steal their rides too, but not as much.

 

I think the dark eldar have something similar to your tortured witch. Don't recall the rules at the moment though.

 

Like you, I'd rather have more sister special characters than old Ecclesiarchy farts.

 

What I really want, though, is for GW to keep the 'geniuses' away from the codex. I'd rather avoid sister claws, talons and fists for wargear, centurions of battle, arco-flagellant-riding celestians and the Emperor's holy megazords.

My ultimate wishlist for a Sisters codex?

My name on the book plate. tongue.png

Dark Eldar item is the Maledictorium or somthing. It contains the tortured soul of a psyker that can be released and spins across the battlefield in a line, inflicting Perils once per game.

Frankly if you want artillery units firing incendiary shells go play space marines and have a look in the whirlwind section.

 

If you want lightly armed and armoured open top trucks for lightly armoured assault units then go play orks.

 

The kind of 'idea' like this is rubbish because it waters down sisters of battle to copying other armies. GW have put a lot of work into trying to give different armies different play styles.

 

What is fluffy is use of allies, the sisters are a militarised security force over a stand out alone army. Sure lots of people like playing pure sisters, myself included but that means that I've chosen to limit my options and whining to GW for super assault units and tanks capable of blowing up land raiders at max range without a sweat is absurd. (FYI, land raiders are supposed to be hard to kill that the point of them...)

 

Units like zealots/militia back make sense because they do fit. Tweaks to immolators to make the flamers more useful, yes. Fiddling with celestians to make them more useful, great. But air assault Combat walkers? Really?

 

At lot of this thread is mostly just ridiculous wishlisting for super rending ninja pony wonder armies, belongs on an eldar forum by the look of it.

Don't be silly, everyone knows eldars forums aren't possible because their natural state of complaining isn't stable so they collapse in on themselves within moments of creation laugh.png

This is kind of a wish list topic though so it is to be expected. Going as far as to develop rules for things you'd like seems a bit odd to me, but whatever floats your boat.

Frankly if you want artillery units firing incendiary shells go play space marines and have a look in the whirlwind section.

 

If you want lightly armed and armoured open top trucks for lightly armoured assault units then go play orks.

 

The kind of 'idea' like this is rubbish because it waters down sisters of battle to copying other armies. GW have put a lot of work into trying to give different armies different play styles.

 

What is fluffy is use of allies, the sisters are a militarised security force over a stand out alone army. Sure lots of people like playing pure sisters, myself included but that means that I've chosen to limit my options and whining to GW for super assault units and tanks capable of blowing up land raiders at max range without a sweat is absurd. (FYI, land raiders are supposed to be hard to kill that the point of them...)

 

Units like zealots/militia back make sense because they do fit. Tweaks to immolators to make the flamers more useful, yes. Fiddling with celestians to make them more useful, great. But air assault Combat walkers? Really?

 

At lot of this thread is mostly just ridiculous wishlisting for super rending ninja pony wonder armies, belongs on an eldar forum by the look of it.

While this thread IS wishlisting, I really struggle to see your point.  Just because 2 armies can have open topped transports or artillery doesn't mean one copied the other.  All units can be made to be applied, utilised and made effective in very different ways.  That's why a Wave serpent is different to a landspeeder storm.

 

By your logic, if I want to play boltgun-armed power armoured troops then I should play space marines.  In which case, why bother with sisters at all?

I think everyone has had a lot of good views on this thread! Now the thing is, is what is GW going to do! What I think will be changed is much. However, I do hope that a few things are changed. Here is what I think they will do.

1. Improve the Cannoness. Maybe the living saint or just updates.

2. Improve the Celestians. Maybe give them access to Sarissis's giving them +1 Int and WS so that they would be better at CC.

3. Let the Exorists have flak missiles.

4. Go back to the old rules for Immolators. So they can move 12" and shot thier flamers!

5. Let the Zealots come back. Gives another troops choice.

6. Let the cops come back. This is a mostly Urban army and in the fluff they are always working with them and the cops are mostly para-military anyway! Gives them another troop choice!

7. More Sister named personal then just priests!

8. Improve AOF! make it simpler and easyer to use while being better for all troops!

 

While I think GW does read these posts I doubt that very much will really change anytime soon. So yes this is a wish list for sure!

There was supposed to be a winking smiley by my eldar comment. Seems to have gone missing!

 

To some degree there are similarities but there is a difference between rules suiting models and rules suiting rules... Requesting an open top vehicle just for assault is rule designing.

 

Instead of sky fire excorcist I'd rather see a vehicle with an anti air, avenger bolt cannon mounted, fits the style of designing vehicles based on holy relics better than upgrades. Admittedly that needs a new model but one could hope if the excorcist went plastic one day it could be a multi product kit!

 

Arbites are tricky, I'd happily go back to naming it Witchunters, bringing back in house ordo hereticus inquisitors. It won't happen as soritias as being made to stand alone unless you take actual allies. And GW probably want to charge folks loads of money for a stand alone arbites e-codex... sigh.

The demands are simple:

 

-Canoness who can dress to impress (Better relics, and more than 1 per model, JUMP PACK!, with a Rosarius coming on the model standard)

 

-Generic Confessor that doesn't blow, or Generic Living Saint, C'tan Shard style.

 

-Corvus Hammer-type weapons for Celestians, squad-wide, free of charge. That would be a start for them. Their stats could stay the same, if there is a good, CC Faith Act on the menu to choose from (see last point).

 

-Penitent Engines either move to Elites, or get some mode of transportation (Dominica Drop Pods, Flyer Ride Capacity like the Dreadnought and Raven)

 

-A 2nd Troop choice. I personally feel that 10 point Arcos should be troops. Gotta imagine how plentiful those expendable heretics are. However, that can create a need for an assault vehicle, which I'm not against. If that ends up being a no-go, then I'll jump on the Zealots/Frateris Militia bandwagon.

 

-Add missile launchers, or grenade launchers to our armory. I know, respect, and love the holy trinity, it's a great theme, but I don't think a missile launcher, or a grenade launcher would upset it. Pretty sure Combi-Plasmas, Exorcist Missiles, and Hunter-Killer Missiles aren't part of the trinity, but they are widely used. If not this, then add a new Flamer, a new Melta, and a new Boltgun to the armory as expensive special weapon options, kind of like how Grey Knights have some very focussed, specialized versions of weapons. Not necessarily copies of GK weapons, but you know what I mean.

 

-Lastly, either Sisters drop in points, or the Faith abilities get better, and go back to a menu format that everyone can pick from when "casting" like in the Witch Hunter book. Testing on large, or small squad sizing for each Act of Faith was a terrific balancing mechanic. If Faith becomes this relevant again, then Sisters can stay the same points, and don't need any other rules. If Faith continues to be something of a question mark, then we need another army special rule, along with a possible point dip.

 

All of this goes without saying Plastic kits.

It is wish-listing, but I guess I'll throw in my thoughts on it.

 

--Second Troop Choice - Yeah, it would be nice to have, though challenging in implementation. Novitiates seem too much like Scout Marines to me unless they have their own quirk. My thinking is that they still get power armor and boltguns but are only BS 3 and LD 7, representing their inexperience (The Superior would still be LD 8 by default, and oculd be upgraded to a Veteran as normal), which might make them unique enough. Give them an Act of Faith that's called Aegis Of Innocense or something that lets them re-roll saves during the shooting phase, something that provides a defensive bonus, and cut the price to... 10 points per or something. This makes them a less aggressive, though potentially tankier version of the normal Battle Sisters to offer some variety, still be fluffy, and not be direct Scout Marine equivalents.

 

--Either that or include zealots as cannon fodder. I imagine they would just take the battlefield even if the Sisters didn't ask them to. Arbites though always seemed a little random to be simply included, even though they used to be in the codex. It just doesn't feel like there's enough fluff to truly support it.

 

--Repentia and Seraphim slot swap - This is mainly a fluff thing that bothers me a bit, but Seraphim are highly regarded and respected in basically the same way as Celestians. In a way, Repentia are as well, but not the same way, thus I felt like Seraphim should count as Elites and Repentia should count as Fast Attack. I mean they have things to run around now, and now you really do need to be fast with them on the attack, otherwise they get shot up. Not a big deal though, I just always kinda felt that the Seraphim as Fast Attack were a holdover from the Space Marines again.

 

--Also Repentia should get Move Through Cover as they are crazy people being enticed forward with whips and faith with literally their only encumberance being a seven-foot, two-handed chainsword that cuts tanks in half. What can a shrubbery do to slow down that?

 

--On Celestians and the Corvus Hammer thing mentioned - Bring back Sarissas for Celestians, make them grant Rending in close combat. I feel like this is the best way to go. They probably need more, but it's a start. I just feel like they could at least have the option of two heavy weapons and maybe two melee weapons, instead of the exact same kit rank Battle Sisters get.

 

--And finally, probably the biggest thing I want personally:

 

More Famulous, Hospitaler, and Dialogous. This is now Codex: Adepta Sororitas. Make it so.

 

Start with HQ choices for them, with special abilities suited to their role:

 

(HQ) Sister Superior of the Orders Hospitaler - Brings a convent of her fellow Sisters along to assist in the battle. Allows Battle Sisters, Dominions, and Celestians access to a Sister Hospitaler upgrade option.

 

(HQ) Sister Superior of the Orders Dialogous - A mastery of language, communication, and sharp ears allows for better coordination between far flung forces on the battlefield. May re-roll reserves, and re-roll outflanking. Scouts may move an additional D6 inches during their Scouts move.

 

(HQ) Sister Superior of the Orders Famulous - With the considerable influence they wield over Imperium nobility, additional assets and capabilities can be brought to support the Sisterhood in the coming battle. Celestians and Dominions may deepstrike. May also be able to take an artillery or orbital strike or something to that effect to call down.

 

(Elite) Handmaiden - When centuries of the Orders Famulous work threatens to be undone by a single petty, or corrupt, nobleman, the most extreme of sanctions can sometimes be carried out by the Sister most overlooked. Sister of the Orders Famulous. Infiltrator assassin sort of Sister using sanctified blades. Not a super sister, but with weapons specially blessed for the task: Bolt Pistol with Inferno Rounds (re-roll to wound), Sanctified Stillettos (power sword equivalent that always wounds on 4+), stuff like this.

 

- Customizable Living Saints would be nice, too.

 

Alright, I think I've wishlisted enough for one day.

--Also Repentia should get Move Through Cover as they are crazy people being enticed forward with whips and faith with literally their only encumberance being a seven-foot, two-handed chainsword that cuts tanks in half. What can a shrubbery do to slow down that?

 

 

The have to wait until initiative step 1 to trim the shrubbery.

The shrubbery might also have a two level effect with a little path down the middle, that sounds like initiative step 1 to me.

 

http://upload.wikimedia.org/wikipedia/en/thumb/e/eb/Knightni.jpg/400px-Knightni.jpg

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