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Techmarine question


lt051

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I don't understand. The warding stave grants a 2+ invul in melee, regardless of whether you swing with it or not. Have they made it so you have to choose to servo-arm or swing with your force weapon? If so that's kinda hilarious but yeah, you still get your invul save in melee. 

  • 2 months later...

so not to revive and old topic but......

 

I didnt look at this after the first comment, but apparently alot of people didnt realize the rule changes regarding servo harness, so what is the opinion on this now? Would my tech marine have to choose between power fist attacks and a 2++? Or do I get both?

 

The wording is for the stave is "weilding" in the codex so its kinda vague.

I still say it's largely meaningless. Tech-Marines were never more than a fun choice anyway, and now that PsyDreads are being replaced by Ravens or DK's, there is even less reason to bother. (shrug) My overpriced 1-wound character got slightly worse at melee, oh noes. 

 

 

Ya he is more neat than useful, but having 3 power fist attacks and a 2++ is ALOT better than 3 powerfist or 2++. Mainly he is just an expensive grenade carrier 
 
Pretty much. Honestly, if you want the Bat Belt of grenades (psycho+frag+psyk-out+rad), just take a Grandmaster. He's a million times better in melee, he's tougher, and he hands out an amazing buff to the army that is very flexible (Grand Strategy was written with 6th edition in mind, it slots so well into the various mission types). He's also not that much more expensive, and he takes up HQ not Elites. 

 

 

 

Ya he is more neat than useful, but having 3 power fist attacks and a 2++ is ALOT better than 3 powerfist or 2++. Mainly he is just an expensive grenade carrier 
 
Pretty much. Honestly, if you want the Bat Belt of grenades (psycho+frag+psyk-out+rad), just take a Grandmaster. He's a million times better in melee, he's tougher, and he hands out an amazing buff to the army that is very flexible (Grand Strategy was written with 6th edition in mind, it slots so well into the various mission types). He's also not that much more expensive, and he takes up HQ not Elites. 

This.

GMs are worth their weight in gold (Ok, bad analogy since they can me made out of plastic these days).

 

Grand Strategy is awesome, the only one that isn't useful is the one that gives counterattack IMO. Making NDKs/'ceptors scoring for a turn 5 objective shunt-steal is Necron-levels of cheese and rerolling 1s to wound can net some extra rending hits out of a 4xpsycannon Purifier squad or even a unit with S5 Storm Bolters (psuedo-rerolls to wound against squishies like IG, Tau and Eldar).

 

Also worth noting that you can use the stave's 2++ against Perils if you're in melee when you dun' goof the psychic test, the same is not true of swords due to their super specific wording though, unfortunately.

 

 

Also worth noting that you can use the stave's 2++ against Perils if you're in melee when you dun' goof the psychic test, the same is not true of swords due to their super specific wording though, unfortunately.

Just wait, GW will decide that's not enough forged narrative and remove it from saving against Perils. It's actually strange they've never considered invul saves against Perils, its why storm shields on Libby's are such value. 

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