[TA]Typher Posted December 7, 2013 Share Posted December 7, 2013 What I mean is they don't yield kill points since they're counters, not units. I think a better way of saying that is they are wargear not units. Link to comment https://bolterandchainsword.com/topic/283408-codexinquisition-anything-for-the-da/page/3/#findComment-3540313 Share on other sites More sharing options...
march10k Posted December 7, 2013 Share Posted December 7, 2013 What I mean is they don't yield kill points since they're counters, not units. Ah... you took the "enemy rolls kill points" and "enemy rolls first turn" as a single thought. They were separate. "enemy rolls kill points" refers to the ridiculous fragility of the spammed minimum-size warbands. Three free kill points, not six. The "enemy gets first turn and kills your skulls" bit refers to the plan of using the skulls as homing beacons for the DWA. Link to comment https://bolterandchainsword.com/topic/283408-codexinquisition-anything-for-the-da/page/3/#findComment-3540345 Share on other sites More sharing options...
Dafoo Posted December 8, 2013 Share Posted December 8, 2013 That is what I think March10k meant. You will be unhappy after they are removed from the board either way. Especially when you don't get your deepstrike and you were not setting them up for scout denial. Belial, is only good for one squad. More so on topic there is a lot of good stuff in this codex. Coteaz, death cults for melee, decent fliers with Melta troopers, cheap divination, scoring rerollable 3++ crusaders with Coteaz and a priest, null rods, anti demon shenanigans, what else do you really want? Link to comment https://bolterandchainsword.com/topic/283408-codexinquisition-anything-for-the-da/page/3/#findComment-3540575 Share on other sites More sharing options...
Dafoo Posted December 8, 2013 Share Posted December 8, 2013 Wow I just got ninja'd by March10k lol. Link to comment https://bolterandchainsword.com/topic/283408-codexinquisition-anything-for-the-da/page/3/#findComment-3540578 Share on other sites More sharing options...
Leman Russ SW Posted December 8, 2013 Share Posted December 8, 2013 Going back to the scouting landraider with DWK how is this possible? I thought allies could never going in transports? Link to comment https://bolterandchainsword.com/topic/283408-codexinquisition-anything-for-the-da/page/3/#findComment-3540742 Share on other sites More sharing options...
twopounder Posted December 9, 2013 Share Posted December 9, 2013 Going back to the scouting landraider with DWK how is this possible? I thought allies could never going in transports? They can't. Also, a pretty mean unit is the priests. 4++ and they get zealot and smash, which means they can became str8 ap2 with 3 attacks each (at initiative) on the charge if you give them all power mauls. It's pretty easy to buff them with an inquisitor, and nobody would expect that kind of unit to bust out of a land raider. They're surprisingly effective against monstrous creatures and anything that hits hard with few attacks. Link to comment https://bolterandchainsword.com/topic/283408-codexinquisition-anything-for-the-da/page/3/#findComment-3541344 Share on other sites More sharing options...
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