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Inquisitor, why are you not adding one?


Gentlemanloser

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What reason can anyone think of that every single Imperial Army won't now add an Inquisitor to their lists?

 

There is literally no drawback to doing so, bar the marginal point cost.

 

Have a CC/Tarpit unit?  25 points makes them Stubborn.  Servo Skulls.  I've been expecting you.  Grenades.  55 point Divinity.

 

And that's just the tip of the iceberg.

 

What tactical reason can anyone come up with for not taking at least a single Inquisitor?

 

I can't think of a single one.

What reason can anyone think of that every single Imperial Army won't now add an Inquisitor to their lists?

 

There is literally no drawback to doing so, bar the marginal point cost.

 

Have a CC/Tarpit unit?  25 points makes them Stubborn.  Servo Skulls.  I've been expecting you.  Grenades.  55 point Divinity.

 

And that's just the tip of the iceberg.

 

What tactical reason can anyone come up with for not taking at least a single Inquisitor?

 

I can't think of a single one.

 

Lack of the much needed book? Also some people won't just for fluff reasons or it literally not fitting into a given list. Although that last one will be the least used reason. There is usually a single spot somewhere you can squeeze in an Inquisitor.

You can kit bash your own models, and use the GK Codex.  The points cost I might be convinced on, but they are very cheap for what they can provide.  I'm not sure folk couldn't find the 25-55 points to free up for an Inquisitor.

 

(I'm not worried about fluff reasons, that's why I put this here in Tactica and not a general forum)

I can't find a good reason not to include one. As mentioned for just 55 points can take an Inquisitor with a Divination Psychic Power. For another 9 points can take three Servo-Skulls to stop pesky infiltrators and scout moves. Throw in personal upgrades for additional flavour or preferences such as conversion beamer or condemnor boltgun. Rinse and repeat a second time if you want another Inquisitor...

 

Not owning an Ipad doesn't stop players using the digital codex. The eBook edition can be used on computers, laptops, eReaders and smartphones. Or you can just print off the relevant pages... this can be done using both the enhanced and eBook version. Given that the digital versions are cheaper than the hard copies it also a cheaper option. Of course it isn't as nice as owning the hard copy.

 

As for the miniatures, some show their age when compared to the shiny new plastic clamp pack miniatures being released. But then who says you can't custom build your own Inquisitor Warband. Games Workshop encourages it with John Blanches recent articles featuring some amazing conversions such as seen here on Spiky Rat Pack.

 

As for the fluff... Only the players imagination and bitz boxes can really act as a barrier to fluff.

 

So if I don't use an Inquisitor in my army list it is either because I just don't feel like it, the Tournament Organiser or Store Owner doesn't allow it, or my opponent refuses to play against Codex: inquisition in the same way some players refuses to play against Forge World units.

It's pretty annoying that GW haven't released a proper henchmen kit yet... it's been years now. Feels like a missed opportunity since it could be one of those kits everyone buys at least one of just to have the bits. 

 

Considering the popularity of henchmen lists and the amount of other obscure releases that got plastics it's a very odd choice. 

Oh don't forget that inquisitor joining thunder fire cannon make himself T7 against shooting due to arty rule... What a great cheap meat wall!

Max 3' scatter for Russ, 2' for marines, 6' for orbital bomb. Also WS, RG, DA RW are all trolled.

You know, I just got home, I never played GK, but I'm going to find some servo skulls from devastator box and kit bush a inquisitor out of High Elf Sisters of Avalon!

I have a SoB/AS Army with Uriah's Battle Conclave...now I can use the same models by taking a cheap inquisitor, a couple of priests, and DCAs and Crusaders, put them in a a land raider to ACTUALLY assault!  It's a very nice addition to have a very nasty CC unit to my UM force! 

 

AND it does not take up a FOC slot!!

I'm really struggling to find a place for an inquisitor in my Ultramarines. Having Tiggy as my go to HQ means I've already got a brilliant force multiplier character with divination, and I don't feel that marines field enough units below 2000pts in order to make another force multiplier worth the points.

 

But Inquisitors are awesome fluff wise and I already have a couple of models painted up and ready to use!

I'm really struggling to find a place for an inquisitor in my Ultramarines. Having Tiggy as my go to HQ means I've already got a brilliant force multiplier character with divination, and I don't feel that marines field enough units below 2000pts in order to make another force multiplier worth the points.

 

But Inquisitors are awesome fluff wise and I already have a couple of models painted up and ready to use!

55 points is such a small investment though.

 

It can make a squad of sniper scouts from mediocre to deadly for example.

I can see a problem of fitting them into a completely mechanised list due to allies prevent them from getting int o transports, but hidding out with a thunderfire cannon making it twin linked with a conversion beamers sounds like my kinda guy. Heck through in some nearby imperial fist devastators and you can say goodbye to tanks

 

I can see a problem of fitting them into a completely mechanised list due to allies prevent them from getting int o transports

 

Precience doesn't have to be used on the Inquisitors or his unit.

 

Chimera's also have fire points so he can pop up and point his buff at a nearby unit. You could also just attach him to a squad that is in a transport that you already own. He becomes part of the unit, and the unit is allowed to ride in their own transports. His henchmen wouldn't be able to ride in your stuff though. At least that's how I've always understood it.

Except allies can't use each other's transports, even battle brothers.

 

Your attached to a unit that is though. IE attach the Inquisitor to a Tac Squad. He's not using it, the Marines are. He's just part of their unit now. Again just how I see it. Then again I don't really run allies.

The tac squad may be joined by the Inquisitor.  The tac squad may embark in their transport.  The Inquisitor may not ride in allied transport.  You may do whatever you want as long as no rules are broken.  If the Inquisitor is ever inside an allied transport then a rule is being broken.

To purely play devils advocate, the rules do state an Independent Character becomes part of that unit *for all intents and purposes*. >msn-wink.gif

The Allies rules give this restriction;

However, note that not even Battle Brothers can embark in allied transport vehicles.

This could actually mean BB 'units' trying to hitch a ride in allied Transports.

Like SM Terminators using a SW Drop Pod.

While the IC Special Rule (page 39) states;

While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes

For all intents and purposes should include jumping in the Transport, right?

;)

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