Black Templar 307th Comp. Posted December 12, 2013 Share Posted December 12, 2013 I'm gonna throw in on the side of Sallies, too. Twin linked Meltas and Flamers work best when they're in your enemy's face. Link to comment https://bolterandchainsword.com/topic/283529-best-chapter-tactic-for-a-pod-heavy-list/page/2/#findComment-3544269 Share on other sites More sharing options...
Scout Mentor Posted December 13, 2013 Share Posted December 13, 2013 Is everything that FW has now posted legal or is it "use with permission"? If I have to get by-in from an opponent then it takes away from the FW Chapters. SM Link to comment https://bolterandchainsword.com/topic/283529-best-chapter-tactic-for-a-pod-heavy-list/page/2/#findComment-3545837 Share on other sites More sharing options...
Axagoras Posted December 14, 2013 Author Share Posted December 14, 2013 in forge worlds words, people can still refuse to pay against forgeworld models and rule much like you can refuse to play against tau. Its very much like how I would refuse to play vs a gargantuan creature, or a revenant titan in a 1500 even though gw said esclation is official. And how someone running 3 riptides I wouldnt play even though they are "allowed" to do that by their codex... Link to comment https://bolterandchainsword.com/topic/283529-best-chapter-tactic-for-a-pod-heavy-list/page/2/#findComment-3546433 Share on other sites More sharing options...
knife&fork Posted December 14, 2013 Share Posted December 14, 2013 How is 3 riptides any worse than the average Eldar list? I'll rather face off against the somewhat less mobile Tau any day. At least vs them you have a pretty good advantage in assault and morale. Link to comment https://bolterandchainsword.com/topic/283529-best-chapter-tactic-for-a-pod-heavy-list/page/2/#findComment-3546469 Share on other sites More sharing options...
Axagoras Posted December 14, 2013 Author Share Posted December 14, 2013 HA... calling riptides not mobile is funny. if they really need to get out of town they can jet 4d6 away from you, and if not 6+ 2d6 is more then enough to kite you unless you land right next to them, then 6+4d6 will be enough Link to comment https://bolterandchainsword.com/topic/283529-best-chapter-tactic-for-a-pod-heavy-list/page/2/#findComment-3546485 Share on other sites More sharing options...
knife&fork Posted December 14, 2013 Share Posted December 14, 2013 HA... calling riptides not mobile is funny. I didn't. I called Tau less mobile than Eldar. Do you honestly find a triple riptide list worse than the usual Eldar core of waveserpents, wraithknights and fast bikes/infantry? Link to comment https://bolterandchainsword.com/topic/283529-best-chapter-tactic-for-a-pod-heavy-list/page/2/#findComment-3546489 Share on other sites More sharing options...
Axagoras Posted December 15, 2013 Author Share Posted December 15, 2013 there both horrible to play against Link to comment https://bolterandchainsword.com/topic/283529-best-chapter-tactic-for-a-pod-heavy-list/page/2/#findComment-3546643 Share on other sites More sharing options...
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