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My gaming std Wolf lord


Tommie Soule

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Well there's one obvious problem with it, it's not "gaming standard", it's "display standard" smile.png

Great piece. The only real issue with it that I see is the back of the banner. Everything else looks spot-on, but the back of the banner is a bit flat and plain in comparison to the rest of the model. It might look just fine on the table though and it's just the camera shenanigans.

Also, clever wolf-skull probe there. "This? This is Sparky. He was a good dog. Understood everything. Ten times smarter than any of the serfs."

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Really like the servo wolf-skull, but I think you should have removed the original skull first (looks a bit odd seeing that on the back of the wolf skull...). Also agree with BrotherCaptainArkhan about the talismans on the inside of the cloak, they do look a bit contrived.

 

Painting-wise, excellent as usual! The pelts look especially good to my eye. :)

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  • 2 weeks later...
  • 2 months later...

The head is fromm the SW plastic kit with the Mohawk cut off

The fur is just rakarth flesh washed down with sepia the agrax then black washes.

Its simple ideas like the above that keep the time scale of this project quick (gaming std) essentially it knowing "where to cut corners"

:)

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:D apologies I can be a turd sometimes!

For the armour i just airbrushed on a 1 stage highlight. 10 mins work
then line hilighted one step higher every whwere else. 5 mins

 

the shadeing is pretty much the same application idea but in a different colour in a different area.

 

the wolf pelt is just washed down from light to dark. no secret technique or any thing just layer in the appropriate area and let it dry getting darker and closer to the center as you repeat.
the goldy and steel and bone colors are - base, wash, re base leaving dark areas, single highlight

plus there are lots of areas either not shaded or not highlighted

I did pay most of my attention to the conversion admittedly
and I went to a greater quality on the cloak, banner front, and face because a character model deerves it.

What I teach all the guys that work in the studio is that It takes just as long to paint a bad line in the a bad place than it does to paint a good line in a good place. the true difference between the two is self awareness and practice (or lack of) And in most cases with a bad line in a bad place you spend even more time farting about correcting or just getting frustrated and giving up.

 

In a professional studio this positive attitude is essential because it is economical or in other words less time spent, less money spent, a greater end result.

Aw I wish we could all get together and I'll show you all!

again apologies for being a douche :)

Tommie

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