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Looking for advice.


GrandMagnus

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Hi brothers, Im currently working a bit on my DIY (I have been working on it for some time now). I started thinking about what codex to use to represent them. First of all let me give you a basic idea of the chapter: They are going to have a knightly/monastic fell to them and are slightly inspired by the spanish Knights of Santiago and Order of Calatrava. I want to represent this feel easthetically by using bits from both BT and DA. As far as rules go, I want big close combat squads supported by bolter armed tacticals and chaplains. Here are my ideas:

 

Space wolves:

-The blood claws would make an excellent knight-brother CC unit.

-Grey hunter can be the supporting squads and I like the idea of the wolf banners because I can add a lot of banners to the army.

-I really like the options of the WG.

-WGBL and WL can represent a chapters brotherhood superior command (the Grand Commander) and the brotherhoods lover-raking officers (Commanders). As for the chapter master I think using Logan or some other character would be good.

-I would not use the thunderwolves, I dont like the idea.

-I dont like spykers so the wolf priest would not be a problem.

-Special rules and items (ie. wolf tails, wolf tooths, frost swords, etc) I could rename and adapt.

 

Black Templars: I dont really know how they work in the new codex so any input here would be great.

 

Another big question is about fluff. I want to think of their brotherhoods (companies) to be bigger than a regular company, kind of like in the SWs. How do you feel fluff wise about this? I think in a 1000 chapters it would be ridiculous to say that only the SW and BT have bigger than regular numbers.

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Runing SW without rune priests would be odd.

Take BT . melee squads in pods supported by 5 man minimax , a chapter master with eternal shield on a bike with some grav gun armed bikes . You get foot knights , mounted knights and maybe even some scout to represent outrider units a lot of the orders were using in Spain .

My only problem with the BT is the big squads. I hear they can take 20 man squads armed with CCW but only if half of them are scouts (or something like that). It makes sense in the whole "squire and knight" theme, but I wonder if I can make a fully PA unit with 20 CCW armed marines?

My only problem with the BT is the big squads. I hear they can take 20 man squads armed with CCW but only if half of them are scouts (or something like that). It makes sense in the whole "squire and knight" theme, but I wonder if I can make a fully PA unit with 20 CCW armed marines?

 

Not outside the Chaos Space Marine 'dex you can't. The exception perhaps being Blood Angels Death Company (IIRC)

 

My only problem with the BT is the big squads. I hear they can take 20 man squads armed with CCW but only if half of them are scouts (or something like that). It makes sense in the whole "squire and knight" theme, but I wonder if I can make a fully PA unit with 20 CCW armed marines?

 

Not outside the Chaos Space Marine 'dex you can't. The exception perhaps being Blood Angels Death Company (IIRC)

Damn, now this is why I was thinking SW. A nice 15 man squad of blood claws with a power weapon, flamers and chainswords.

BC are bad though. And big squads bigger then 10 man aren't much better either. You can't use drop pods or rhinos or any other transports , save for Land Raider variants and FW units.

 

BT don't have to take scouts , they can take separate scout units just like any other marine army .

 

Sometimes it is useful to take 1-3 aspirant , when  points are too tight for normal marines or when it just ain't worth it . When for example you want 6 man for your mini/max. BT scouts taken as separate units have all the same options as any other marine scout. And when that isn't enough ,you still have an option to self ally. You just need 2 Hqs and 3 troops to do that.

 

If you want an assault army an interesting thing would be a WS or IH marine army with bikers , chapter master on bike etc either mixed or you could take BA as ally and get fast rhinos and the same 2 special weapons and pistols+ccw you want to use [2 units of RAS].

Definitely BT.

 

You can take Tactical squads as well as the Crusader squads. That fits your bill. As does there appearance. Tactical for shooting, then Crusader squads of 10 Initiates and 5 Neophytes for combat. Vanguard Veterans (Sword Brethren) and Assault Terminators. If you're going with a Knightly theme, Bikers with parts from the BT conversion kit would look great.

 

Have an idea for a colour scheme?

I wanted to avoid using scout minis because I dont really like them. I think using the HH_ Betrayal might be the best option although there are no shields for TDA and special weapons for tacticals.

 

I do have a colour scheme for the chapter, Im just having a bit of a fuzz on choosing which colour for the robes. Here go the examples:

 

 

Nr 1. has a white (WHITE, not cream, thats important to remember) robe because the historical robes of the Knights of Santiago and Order of Calatrava wore white robes with the red cross. Im just not sure if it fits with the blach/yellow scheme.

 

 

Nr 2. is a deep ocean blue robe, a colour you dont see often on space marine robes. The colour does not really match any historical reference (well, maybe the knightly order of Antioch) but it makes a great contrast to the black/yellow armour.

 

AS for the badge Im completely ripping off the Knights of Santiagos heraldry:

 

White with red, huh? I wouldn't recommend black and yellow then.

 

If you're talking knights, I can't see anything better than bike squads. Guy in armor riding a horse wielding a lance, guy in Power Armor riding a bike wielding a chainsword, it's a perfect match.

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