Barnie25 Posted November 23, 2013 Share Posted November 23, 2013 I am looking for allies for my Dark Angel Army and I am considering BA since they have inherite synergy with my Ravenwing. Mephiston is a second reason to run the blood angels or at least that used to be the case. Is he still worth it with all theses low ap weapons around and if so how do I uttilize him correctly? Link to comment Share on other sites More sharing options...
ferrus Posted November 23, 2013 Share Posted November 23, 2013 He is still very powerful. The key to using him is pick a target at the beginning of the game and try to shield him from things like grave weapons, other low ap weapons aren't as much as a threat because his high toughness makes him all but immune to instant death. Also stick with his default powers, no other combo is as good for him. Link to comment Share on other sites More sharing options...
Barnie25 Posted November 23, 2013 Author Share Posted November 23, 2013 Does he need transport? And if so what kind of transport. Link to comment Share on other sites More sharing options...
Xenith Posted November 23, 2013 Share Posted November 23, 2013 Depends how good at protecting him you are. You probably want an assault transport. TBH, he can move almost as fast as a transport anyway. His best bet is probably to hide him behind a rhino full of tactical marines. The rhino moves up, meph clears an objective, the tactical marine stake it next turn. Adding Meph to RW is nasty. Rad grenading monstrous creatures generally brings them to T5, which means Meph can instant death them with S10 Sword of Sanguinius without even needing to use his force weapon. Does the RW dark shroud give shrouded to everything within a set range? Meph with shrouded would be horrible. Link to comment Share on other sites More sharing options...
knife&fork Posted November 23, 2013 Share Posted November 23, 2013 Is he still worth it with all theses low ap weapons around and if so how do I uttilize him correctly? Depends on how much eldar you face. Against most armies you pretty much just hide him behind anything, like a rhino or good cover. Eldar are fast enough and have so much nasty shooting that you probably need a storm raven for delivery if he is to make it into combat. Link to comment Share on other sites More sharing options...
JAMOB Posted November 23, 2013 Share Posted November 23, 2013 Keep him away from termis. Other than that, he kills everything. Literally. And cover helps... Link to comment Share on other sites More sharing options...
Barnie25 Posted November 23, 2013 Author Share Posted November 23, 2013 He will be hiding behind a darkshroud and a PFG which gives 4++ while getting stealth from the shroud or just park him behind a rhino. Either way he should get ample cover. Link to comment Share on other sites More sharing options...
Xenith Posted November 23, 2013 Share Posted November 23, 2013 Then he's sorted. Ravenclaw plasma should be enough to deal with the 2+ saves that Meph has trouble dealing with, meph can clear MEQ like nobodies business. Link to comment Share on other sites More sharing options...
Brother apocalyptic Posted November 23, 2013 Share Posted November 23, 2013 Depends of course on the amount of points you play... But Mephiston, a furiioso in pod and a 5 man assault marine unit in a razorback could be a nice ally... furioso gives your opponent an AV13 dreadnought threat round 1, that will see some pressure of Mephiston, and also gives you some extra hitting power in CC... The marines/razorback acting as mephistons shield... It is 500 pts thought.. Link to comment Share on other sites More sharing options...
Barnie25 Posted November 23, 2013 Author Share Posted November 23, 2013 I was looking for around 50 points of death from the BA. Your suggestion is what I'm looking for and maybe a Storm Raven at 2000 points or 1850 without Link to comment Share on other sites More sharing options...
Drunken Angel Posted November 23, 2013 Share Posted November 23, 2013 Mephiston is still very good he is an option to use against a lot of my local meta. Avatar of Khaine ? unless the Avatar has disarming strike Meph will kill him, Wraith Lords/ Wraith Knights? (hide Mep from their "I roll a 6 you die" ID wraith cannons) they all go down to a good forceweapon. Flying circus from deamons? multiwound models hate him. Tau Riptides fail one save and they are gone. Anything with a poor invun and especially a 3+ armour save still does not like him. I used Meph recently against an Eldar list and he took out the Avatar and a Wraith Lord plus caused untold confusion sending a Wraith Knight running. Well worth his points I used a Land Raider to shield him. People still struggle with AV 14 more than ever now. BA will let you take a scoring troop inside dedicated transport Land raider. Take the LR, 5 tacticals and have Meph wander insolently along with it. If you dont want to commit to the points of the LR then a Razorback with a TL assault cannon and a 5 man assault squad on foot is fine. The assault cannon is a free if you remove the jump packs off the Assault Squad there is a discount on the dedicated transport equal to the points for the Assault Cannon and twin linked is still a decent option for anti-flyer. Very barebones is Meph and some scouts with cloaks who may weather the shooting better than 5 tacticals. Meph is easy enough to hide and he spreads fear to all MC's on multiwounds just keep him away from 3++ models and armour save 2+ models or dedicated melee units. Thats easy enough with his speed. Link to comment Share on other sites More sharing options...
Barnie25 Posted November 23, 2013 Author Share Posted November 23, 2013 In the list that I want to try out Mephiston hides behind a LRC with 5 Hammernators and Azrael inside with 2 squads of Ravenwing Bikers, 2 attack bikes, a dark shroud and 5 Black Knights lead the way, with the remaining points being spend on a assault marine squad in a Razorback. This list hits VERY hard and can also really shoot. Maybe the termi's are a bit much, but its a start. I can see the list changing over time. The core however is this: Sammael / Azrael 6 Ravenwing Bikes w/2 MG 1 AB MM 6 Ravenwing Bikes w/2 PG 1 AB MM 5 Black Knights w/ GL Mephiston This totals to either 1132 or 1147 points. Where I go from there is up for grabs. As this is a Mephiston thread I would still like to ask how does he kill Riptides and Wraitknights in combat by (hopefully) being strength 10, 6 attacks? And how important is it to have a sanguin priest near him? Link to comment Share on other sites More sharing options...
SamaNagol Posted November 24, 2013 Share Posted November 24, 2013 He is only viable at top competitive level if you have a Storm Raven to crash land him in, or a LR to hide him behind. And he cannot go toe-to-toe with most Daemon Princes. Link to comment Share on other sites More sharing options...
Xenith Posted November 24, 2013 Share Posted November 24, 2013 As this is a Mephiston thread I would still like to ask how does he kill Riptides and Wraitknights in combat by (hopefully) being strength 10, 6 attacks? And how important is it to have a sanguin priest near him?Wraithknights are still 3+ save. Meph is S10, s wounds them on a 2+, then activates his force sword, killing it in one hit. Riptides are bad, as they have a 2+ save. Meph can easily wind up fighting one of these for a few turns. Avoid. Link to comment Share on other sites More sharing options...
knife&fork Posted November 24, 2013 Share Posted November 24, 2013 Mephiston doesn't really need to worry that much about a riptide. With their low nr of attacks and horrible WS fighting them is a heck of a lot safer than having them shooting at things. Getting in combat on your own turn, not activating any powers, is pretty safe. In the following turn you activate rage and sword for some sweet rerolls and S10, after that it's just one failed save on his part and the riptide is gone. Probably a lot quicker than anything without instant death trying to chew through the save and wounds. Link to comment Share on other sites More sharing options...
Barnie25 Posted November 24, 2013 Author Share Posted November 24, 2013 Don't you want to activate wings every turn to keep up with the LRC that moves 12inch per turn? As 6inch per turn is dreadfully slow. And furthermore is it better to run him next to a LRC with hammernators or in a SR. The first has more firepower as you would have 2 deathstar units that you can send to different targets. Or the SR which can drop him off almost everywhere but has to come out off reserve to do so. Link to comment Share on other sites More sharing options...
BloodyNightAngel Posted November 24, 2013 Share Posted November 24, 2013 I like the idea of giving Mephiston his own pimpmobile, such as Strom Raven or LRR (because it''s the cheapest LR) Link to comment Share on other sites More sharing options...
knife&fork Posted November 24, 2013 Share Posted November 24, 2013 Don't you want to activate wings every turn to keep up with the LRC that moves 12inch per turn? Probably, just don't want to use any combat powers in that particular scenario. Link to comment Share on other sites More sharing options...
Barnie25 Posted November 24, 2013 Author Share Posted November 24, 2013 As a newer player, what are the reasons behind not wanting to use combat powers in that scenario? Link to comment Share on other sites More sharing options...
knife&fork Posted November 24, 2013 Share Posted November 24, 2013 Because you run almost 0 risk of killing that riptide in your own combat phase without using any powers. You want to kill him in the opponents turn so that he can't shoot at you since the assault phase happens last. Hopefully you'll then be free to move and assault again at the start of your own turn. Link to comment Share on other sites More sharing options...
Barnie25 Posted November 24, 2013 Author Share Posted November 24, 2013 On thursday I will face a GK opponent which fields both mordrek and draigo, should I bring mephi? Or will he parish against them? Link to comment Share on other sites More sharing options...
Ushtarador Posted November 24, 2013 Share Posted November 24, 2013 Mephi is awesome against anything with a 3+ save, and anything with a 2+ save that can't kill him and isn't eternal warrior. I even killed 3 necron destroyer lords with mindshackle scarabs in a single tournament once ;) The most important things are: 1. Keep him out of line of sight! He's such a small model that this is very easy if you have the right sort of terrain on your table (honestly, against Tau and Eldar you should have some LOS-blocking stuff anyway, as cover is meaningless against those armies). 2. He's a one-man army against most units in this game. Flank him over the left side while you move your army over the right, and your opponent will have to split his forces to prevent Mephi from slicing through his army. It's not uncommon to get a turn 2 charge thanks to Wings and the rerollable run move, use his large threat range to your advantage. Putting him in a Stormraven is almost always a stupid idea, the risk that he doesn't arrive soon enough is too great and he does fine on the ground (unless, as mentioned, you don't have LoS-blocking terrain, in which case you should reevaluate your gaming table ;)) Link to comment Share on other sites More sharing options...
Xenith Posted November 24, 2013 Share Posted November 24, 2013 On thursday I will face a GK opponent which fields both mordrek and draigo, should I bring mephi? Or will he parish against them?Both of those will eat Meph due to 2+ saves, eternal warrior AP2 weapons and such (is the titansword AP2) The more important question is whether Mthe opponent is using terminator or power armoured troops. Never send Meph toe to toe with a 2+ save character. Send him to clean up the troops. He will go first even against force halberds, iirc. Remember, one failed save in combat and you die. Send him tank hunting, he always does well at that! Link to comment Share on other sites More sharing options...
Barnie25 Posted November 24, 2013 Author Share Posted November 24, 2013 As my next opponent only has dreadnoughts, terminators, Paladins and named HQ's I should probably leave him at home then. Link to comment Share on other sites More sharing options...
t4play Posted November 24, 2013 Share Posted November 24, 2013 As my next opponent only has dreadnoughts, terminators, Paladins and named HQ's I should probably leave him at home then. lots of long range shooting I think ;-) i hate psycannons after saturday :-( Link to comment Share on other sites More sharing options...
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