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Daemon2027

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Cool, I didnt think it was worth it. Ive kept them bare bones for the most, will leave the exciting stuff for those who have graduated from cannon fodder school :)

 

Oh I have a flamer so far, decided to leave heavy weapons for a heavy weapon squad.

Krak grenades are almost never worth it but meltabombs depends more on your local meta. If the enemy is constantly drop podding dreads or somesuch then a few meltabombs might be worth the points. If you're going with some blobs, maybe giving them to 1-2 sergeants per blob will mean they don't get crushed by walkers.

Eh, power fists have their uses. Just make sure to keep the guy out of challenges, add plenty of ablative wounds, and he'll be knocking Marines out of their armor every day!

I've got a mini in my army (a Captain Semper model from the ETL II vows) with dual power fists. It's an awesome model, and has killed several enemies of the emperor to this day!

I forgot you could even give them kraks... :P Yep, cheap and cheerful is how infantry squads should be - flamers are a very good weapon for them if you plan on getting close to the enemy :)

 

Guard power fists should either be on a Commissar or a Space Marine Scout Sergeant in my opinion. A sergeant is vulnerable to challenge play and isn't a great combatant anyway.

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