Jump to content

Is a psy/assault cannon terminator's threat range sufficient


Roma

Recommended Posts

If I was to use a 1500p list consisting of 4 units:

6 terminators units with a psycannon, each unit with a ordo malleus inquisitor, terminator armour, psycannon, psyker

 

Would I have a sufficient threat range? Could I expect the units to move up the board, Prevent enemy units from reaching home objectives by shooting, and camp the enemy objectives (while still preventing them reaching my own)? Kinda like a walking net...

 

Or is 24 inches just too short?

Ask any Deathwing player and they will tell you that footslogging terminators lack sufficient mobility. That's one reason why the cyclone missile launcher is so popular.

 

24" range is sufficient for some units but if that's the maximum range of all your firepower I think you'll struggle to threaten everything you need to.

if you were vs necrons or an army that has similar range  maybe but in general no, necrons can do it if they take advantage of all their rules but foot slogging small GK units against IG tau etc...... nope  not even SM, grav gun bikes will take you apart

 

was there a specific list your going up against or is this just a general list?

if you were vs necrons or an army that has similar range  maybe but in general no, necrons can do it if they take advantage of all their rules but foot slogging small GK units against IG tau etc...... nope  not even SM, grav gun bikes will take you apart

 

was there a specific list your going up against or is this just a general list?

Just a general one. Deepstriking on servo skulls is a possibility when neccesary, btw. But yeah I guessed its too slow...

Terrain, terrain, terrain...

 

On planet bowling ball, it is indeed too short.  I have long argued though, that the Inquisition (and the Grey Knights by extension) are not and have never been designed for open field warfare.  That is the province of the IG.  Utilize cover, kill pockets/kill zones, line of sight, deep striking, reinforcements/scouts, etc.  Their gun with a range of 6 or 8 feet doesn't matter if it doesn't have LoS to it's target.

 

It's not as easy as planet bowling ball and longer range weapons, it's a different mentality and playstyle.  Their guns may outrange you, but the table really isn't that big.  Control where and when you are exposed and utilize cover and line of sight and you can do just fine.  Don't try to get into a long range slugging match with Tau or Guard, you aren't equipped for it.  You are totally equipped to eat their face in a short to moderate range battle however :)

Set up the objectives accordingly.  Remember you don't have to contest or take them all, sometimes you're better off not bothering for one of them and letting the opponent have it.  You have to pick where and when you fight, and the game starts as soon as you start picking table edges and placing terrain.  The threat range of psycannons and stormbolters is just fine if you adjust your style to suit :)

Nicole has the right of it. There are many things ever it isn't worth pushing the fight all the way to his lines, if holding the center or a particularly objective- rich area will win you the day.

It's annoying but 24" isn't that short. Aggressive deployment, 'Scout' moves via 'TGS', Deepstriking off beacons...there are ways to quickly get in range. Not to mention Ravens dropping you into the enemy's face as well. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.