Rune Priest Ridcully Posted November 25, 2013 Share Posted November 25, 2013 Any advice about going against eldar with thousand sons? He runs mech dar, full sized dire avenger squads and a full fire dragon squad in wave serpants, plus over tanks as well, I think he takes a farseer and an autarch not sure. Any advice? Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/ Share on other sites More sharing options...
KnightOfBAAL Posted November 26, 2013 Share Posted November 26, 2013 die in a blaze of glory Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3531156 Share on other sites More sharing options...
Xenith Posted November 26, 2013 Share Posted November 26, 2013 I wish I could give all of my days likes to you, Milkman. Â This topic came up when the eldar were released. Â http://www.bolterandchainsword.com/topic/277612-how-to-deal-with-the-new-eldar/?hl=%2Bdeal+%2Bwith+%2Beldar&do=findComment&comment=3411491 Â Interestingly, Eldars ability to deal with AV12 is neutralised by fiends having 5++, IWND. A dakkafield may be useful. Â If there is only 1 Fire Dragon unit, then you have to present it with too many options to kill. Fragons are wasted on anything less than AV13. Â You could actually go all infantry and 4++ and render the fragons pointless - about 350pts right there. Although they will still murder oblits, they should have a harder time getting to them. Â Against Mech dar - obliterators, autocannon havocs. Â Take lots of anti tank. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3531162 Share on other sites More sharing options...
Ethrion Posted November 26, 2013 Share Posted November 26, 2013 Heldrakes to vector strike across the tanks, T5 obliterators to swap between modes of firepower, maulerfields to rush and put pressure on the tanks, Ahriman to infiltrate D3 rubric marines, obliterators etc.. maybe bikes for some melta mobility and zippability in general. Maybe daemon prince with black mace, wings, psychic scream power... Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3531243 Share on other sites More sharing options...
*Furyou Miko Posted November 26, 2013 Share Posted November 26, 2013 Yeah, against Eldar, TSons are better than normal Marines because we don't really have to worry about Bladestorm (although wave serpent kamehameha spam is still a pain, I expect). Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3531379 Share on other sites More sharing options...
Tenebris Posted November 26, 2013 Share Posted November 26, 2013 Sigh, spam Heldlrakes, Obliterators and Bikers  The eldar are fast, the Tsons are slow...  It will be nasty. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3531400 Share on other sites More sharing options...
Rune Priest Ridcully Posted November 26, 2013 Author Share Posted November 26, 2013 My main problem is my anti tank is my pair of predators, I have some sorcerer models I could use as oblierators, but they are not really built with that in mind. Might a bog standard chaos marine squad with plasma gun and autocannon behind a defence line with quad gun be an idea? that could sit at the back with the home objectives whilst the rubrics get up and close drawing fire. Might a dreadnought with either lascannons or autocannons be any good?I do a have 6 man noise marine squad (blastmaster, sonic blaster and champ with claw). might that help? Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3531414 Share on other sites More sharing options...
Tenebris Posted November 26, 2013 Share Posted November 26, 2013 I have found Blastmaster Noisies one of the best units to counter Eldar. It is death for their infantry since the weapon ignores cover and it has a high strength that allows for insta kills. The true problem is the Wave Serpent, those things are nasty and very tough and very shooty. My advice is to load on Obliterators, use a rotation of lascannon, plasmacannon and assault cannot to open them but still this is at best a limited resource. Predators are good but they are also prime targets and the Eldar have ample resources to kill them by turn two/three, leaving you open for the mop up phase.  Aegis is good but it is static, needs a solid complement of crew to hold and a character with a solid BS to operate the guns. Counting all that it is expensive.  As I see it to counter Eldar you need to spam firepower, so better load on autocannons all across the army. It would work but it would leave you vulnerable to other things.  In short get as many ranged weapons as possible, get as much cover as possible, do not try to run after them and allow your ranged weapons to do this instead. Blastmaster is golden and load as many squads as you can with it, MSU config is the best IMO. Use Predators, Brutes, Marines and all to provide a torrent of autocannon fire. Sadly the prohibitive cost of Thousand Sons would make them for a poor tarpit option... Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3531427 Share on other sites More sharing options...
Narse Posted November 28, 2013 Share Posted November 28, 2013 I've been playing my wife's Eldar. Â My suggestion is to hide behind fortifications. Â In theory, if you take larger fortifications such as the Firestorm Redoubt you can hide enough units and objectives so that the Eldar player must come to you. Â Otherwise he's firing lanes will be useless. Â Once he is coming to you, you should be able to concentrate fire and pick off targets one at a time. Â Then using your superior armor save make late game objective grabs. Â At least that's the theory. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3533376 Share on other sites More sharing options...
oreaper84 Posted November 29, 2013 Share Posted November 29, 2013 I have tried to find key ways to beat those blasted elves for some time now and it comes down to this....you have to out-play your opponent. They are faster than you, have better transports, better firepower, and specialize better. Countering the extreme specialization of eldar is the only key to victory. Avoid firelanes at all costs as they will just pummel you. If he's running heavy mech, then chances are he will blow chunks at CC so hide....hide.... hide some more, then pounce. As has been said maulers, bikes, even raptors w/ a fist will scare the bejeezus outta him (or at least it should). Your shooty portion of the army should be awaiting the time when your speedy threats rip open those serpents in h2h b/c seriously what are 3 dire avenger squads gunna do against your mauler? Id run 2 big bike squads and a drake at least, each with a high str char. Best of Luck! Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3533674 Share on other sites More sharing options...
Xenith Posted November 29, 2013 Share Posted November 29, 2013 As an Eldar player, I usually comment in threads like this with things that I do not like seeing in my opponents armies. Â In the case of Chaos, there isn't too much, unfortunately. Â Deepstrikers are what I fear. Combimeltas in the rear can take out a tank, heavy flamers in my backfield wipe out my troops. The deepstriking also nullifies my speed advantage. Â Units of 4 termies, 3 combi melta, 1 heavy flamer, power maces. Probably mark of Tzeentch to taste. That's what I'd fear as an Eldar player. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3533792 Share on other sites More sharing options...
Narse Posted November 29, 2013 Share Posted November 29, 2013 Oh yeah, the Burning Brand is pretty good as it is Torrent and fries everything except wraithguard. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3533822 Share on other sites More sharing options...
Rune Priest Ridcully Posted December 4, 2013 Author Share Posted December 4, 2013 It will be 1500pts, not got my codex on me at the moment, but I'm thinking something like this: Either Ahriman or lvl 3 sorcerer with mark of tzeentch, 4++ invun thingymabob, familar2 squads of 10+ thousand sons 1 10 man squad of Chaos marines with autocannon and plasma gun, possibly with either close combat weapons or an eagis defence line and quad gun for taking down the serpants 2 predators with lascannon sponsons 5 noise marine, one with blast master and if I have the points either a termicide squad or another HQ sorcerer or possilby a dreadnought with autocannon or lascannons?Edit: Any idea on how good a daemon prince would be? He should be able to crack open a fell serpents :P Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3537245 Share on other sites More sharing options...
Rune Priest Ridcully Posted December 5, 2013 Author Share Posted December 5, 2013 Here is the list I am planning to take: Sorcerer Zarathustra Suicune with Force staff and 2 extraMastery levels Mark of Tzeentch  Spell familiar Sigil ofCorruption 165ts  Dreadnought Thutmosis with reaper autocannon 105pts  Thousand sons Squad Ptolemy  5 extra rubrics 265pts  Thousand son Squad Belshzar  4 extra rubrics 242pts  Chaos marine squad Ronove with 5 extra marines Autocannon plasma gun lightning claw  and combi plasma  190pts  Noise marine Squad Jaime Lightning claw Blastmaster 140pts  Predator  with Lascannon sponsons and twin linked lascannon turret  140ts  Predator with Lascannon sponsons twin linked lascannon turret pts140pts Aegis defence line with quad gun 100pts Army total 1486ptsNot sure what to spend the rest of the points on, and am thinking of possibly swapping the dreadnought for a termicide squad, though I admit I would possibly the drop the turret upgrades to get a 5 termi squad and a reaper autocannon as I imagine that deepstriking behind the serpant spam would be quite nice. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3538720 Share on other sites More sharing options...
Ethrion Posted December 8, 2013 Share Posted December 8, 2013 Terminators are always a good option and they'll give a little bit more of a different threat. If you can afford to take Ahriman though then you'll get the brilliant infiltrate ability and that'll really throw a spanner in the works for the enemy. Suddenly the static obvious deployment becomes very unclear and mobile. You could be getting those rubrics into seriously dangerous positions straight away or getting the heavy weapons into deadly firing position. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3540590 Share on other sites More sharing options...
Rune Priest Ridcully Posted December 8, 2013 Author Share Posted December 8, 2013 I'm not sure infiltrate would be worth it as my opponent has serpant spam :/ Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3541068 Share on other sites More sharing options...
Ethrion Posted December 9, 2013 Share Posted December 9, 2013 Yeah maybe not, just a thought as it does change what you're showing them at deployment. I always like to try and include infiltrators, outflankers etc...to give the opponent a bit of a curve ball. But yeah, not vital in every situation. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3541315 Share on other sites More sharing options...
Rune Priest Ridcully Posted December 18, 2013 Author Share Posted December 18, 2013 An idea to use the last 14pts would be to swap the dread's combat arm for a missile launcher, not sure what I could do with the last 4 pts, give one of the noise marines a sonic blaster? Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3549233 Share on other sites More sharing options...
Rune Priest Ridcully Posted January 7, 2014 Author Share Posted January 7, 2014 Could a squad of havoks with lascannons be any good? Against his serpant spam they would be hopefully be able to down one a turn.And which do you think would be better on the dreadnought, twin linked lascannon or reaper autocannon? Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3562687 Share on other sites More sharing options...
librisrouge Posted January 7, 2014 Share Posted January 7, 2014 Any unit that can throw down multiple high strength shots, or reliably get at fast vehicles in melee, is the answer to Serpent Spam. If you've got the Havocs, consider using them but don't write off the Predators to do so since they fulfill the same role ultimately. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3562707 Share on other sites More sharing options...
Rune Priest Ridcully Posted January 7, 2014 Author Share Posted January 7, 2014 Was thinking I would drop the Noise Marines for them, as 4 S9 shots a turn are better then one S8 blast, even if it does ignore cover.Avindicator could be an idea I am thinking due to it's S10 and large blast may be able to hit multiple serpants, and could then have a rhino or some extra bodies on the table. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3562776 Share on other sites More sharing options...
Xenith Posted January 8, 2014 Share Posted January 8, 2014 ^^ I just ran the math out of curiosity, and 4 Autocannons will essentially inflict identical damage to a serpent as 4 lascannons, assuming the shield is up. Â Although 4 of either weapon still, on average, inflict less than 1.5 hull points of damage per round of shooting. Fewer if youfactor in holofields or flat out. Â While the Blastmaster ignores the jink cover save, it can still only inflict 1HP damage max, which is vastly inferior to the havoc options. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3563090 Share on other sites More sharing options...
Rune Priest Ridcully Posted January 8, 2014 Author Share Posted January 8, 2014 Hmm left my havoks at home :/ Could a 6 man raptor squad with power mace, 2 melta guns and mark of slaneesh work? Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3563450 Share on other sites More sharing options...
Tenebris Posted January 8, 2014 Share Posted January 8, 2014 Have you considered a Forgefiend or a Maulerfiend. The first, while with BS 3 is not a great shooter, has two very powerful Hades Autocannons that can and will kill a Wave Serpent, and once per game you can even use the Daemonforge ability. The Maulerfiend on the other side can hammer open any vehicle given the chance. Take in pairs and have fun. Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3563500 Share on other sites More sharing options...
Rune Priest Ridcully Posted January 8, 2014 Author Share Posted January 8, 2014 Did think about one as the model has grown on me, only problem is that it is expensive, both points and money wise, and I imagine a pain to transport.Will think about it though, as it does seem like a good idea, would want the cat head from the tomb king warsphynx for it though I reckon, or possibly convert the head to be a deranged Anubis. Plus there is no way I could paint decently in time for the game, my opponent has done Japanese watercolor esk scenes on his aspect warriors (dire avengers and scorpians) banners.Could a third tri las predator be an idea for now, as I coudl model rep it with a rhino or vindicator (the vindicator could be good, but it's range means it would be likely to be shot up before it could fire). Link to comment https://bolterandchainsword.com/topic/283811-advice-against-eldar/#findComment-3563733 Share on other sites More sharing options...
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