terminatorAM Posted November 28, 2013 Share Posted November 28, 2013 I know this unit has been less than popular recently due to its high cost, but I think that it could still be possible to make this unit work as long as the list is built around them specifically. This topic is to discuss how to build a semi-competitive list (say 1500-2000 for sake of argument) and shine some light on the pros and cons of this icon Blood Angel unit. I will use this build as a baseline for the discussion, but feel free to provide input from personal experiences: 8 Death Company marines - bolt pistols and ccw - jump packs - 2 power axes 310 pnts Pros Mobile hammer unit capable of putting out 40 attacks on the charge at WS5. This is great for dealing with nearly any infantry unit and the hidden axes will help against +2 armor. Cons High price; 12 assault marines + sergeant can put out the same amount of attacks for 226 pnts (while at a lower WS and being a fictitious unit). They need to rely on cover to survive long enough to get to cc. Minimal shooting output. Now here is a list I built around them with units to support the DC: HQ Librarian Goes with assault squad and can provide Prescience buffs to DC from a distance without putting a HQ w/ them - jump pack - Divination powers Elites Furioso Librarian Able to keep up with jump infantry while providing mobile cover via shield. Also able to soak up overwatch shots - wings/shield and provide some extra cc punch for the DC or assault squad. Troops Tactical Squad Primary scoring unit. Also provides some mid range shooting to soften up a target before an assault. - 10 marines - plasmagun - plasma cannon - combi-plasma - rhino Assault Squad Escorts the Librarian as well as screens the DC from any unwanted assault that will bog them down. - 2 meltaguns - power sword Death company - 8 DC mrines - jump packs - 2 power axes Fast Attack Attack Bike Squad Pop heavy tanks and land raiders so DC can get at the goodies inside. Also contribute shooting against MCs. - 3 attack bikes w/ multimeltas Heavy Support Predator Anti-transport and MC. Can provide some mobile cover and sight blocking as well as a contingent to the libby - lascannon sponsons dread. Predator - lascannon sponsons This list comes down to 1500 pnts and should be able to deal with most unit types with the exception on flyers (I've yet to face one so might not be the best person to comment on them). I think that a hybrid list like this is the best way to support the JP DC as it provides a variety of targets and weapon options without getting too pigeon holed like a DoA list. While DC with JPs are expensive, a decent sized unit can cause a lot of damage and they can be a great addition to a fas/mobile army as long as they are supported well. Link to comment https://bolterandchainsword.com/topic/283895-building-around-jump-pack-death-company/ Share on other sites More sharing options...
Memento Of Prospero Posted November 28, 2013 Share Posted November 28, 2013 Using SM's Shadow Captain Shrike improves massively the durability and flexility of a death company deathstar. It takes most of your opponents off guard with their ability to infiltrate and stealth. Link to comment https://bolterandchainsword.com/topic/283895-building-around-jump-pack-death-company/#findComment-3533311 Share on other sites More sharing options...
Xenith Posted November 29, 2013 Share Posted November 29, 2013 I'd reconsider the uses of the assault squad, keep them safe. I've found that my death company can usually win combat even when being charged (usually 8 men, 2 fists, lemartes). WP's advice about Shrike is golden. Add lemartes and put shrike at the front of the unit. LO,S! plasma wounds one at a time onto lemartes until he fails a rosarius save, then put them onto regular DC. Link to comment https://bolterandchainsword.com/topic/283895-building-around-jump-pack-death-company/#findComment-3533778 Share on other sites More sharing options...
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