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Stormraven load out


Danasdfgh58

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Hey guys,

 

Been toying with stormraven load outs and was wondering what you guys think.

 

1 ---- TL HB, TL AssC, Hurricane Bolters, Stormstrike missiles.

Pros - 13 anti infantry shots a turn with blood strikes for med AV or flyers.

Cons - poor anti flyer when invariably investing 230pts in a flyer means your going to want some

 

2 --- TL MM, TL LC, Stormstrike Missiles.

Pros - excellent anti flyer and AV.

Cons - Poor versatility.

 

3 --- TL MM, TL AssC, Hurricane Bolters, Stormstrike Missiles.

Pros - Good anti flyer, AV, and infantry.

Cons - Sacrifices efficiency for versatility.

 

I have ignored the plasma cannon option as that can't shoot at flyers.

 

Am leaning toward the MM, AssC and hurricane Bolter load out but wondering if it's versatility means it doesn't excel against any particular target?

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I'd go with option 2.

When I see a Stormraven, my first instinct is that it's geared to killed enemy fliers and FMCs. With this loadout, your targets get no armor saves and you're wounding most anything on 2's. As far busting armor, AP2 and AP1 help get those kills.

Option 2 is actually what I run myself. Storm Ravens have the weapons load out options that can allow it to chew through other fliers, mc s, and even heavy armor. Adding the HB gives it versatility for infantry but at the end of the day its made to take out hard targets.

 

If you want pure anti infantry in a flier the storm talon is your best bet point for point. Base load out its less than half the points so for 220 your putting out 14 TL anti infantry shots a turn compared to 13 shots your getting on your option 1 build.

I'm a Blood Angels player and my preferred choice is option three.

 

My Stormraven is more than likely to get into 24" range and the choices complement each other well and allow me a decent PotMS option elsewhere.

 

I am, however, still learning how to use it correctly.

I believe that flyers can shoot at other flyers with blast and template weapons. It's ground units that can't, but only because such weapons can't be snap-fired, not because flyers are immune to blast/template weapons.

 

Anyway...

 

I hate to trot out that old saw, but - say it with me - it depends on what's in the rest of your list.

 

Does your list struggle to take out armor? Lascannons and multimeltas. Do you need to improve your volume of fire (because, say, you're playing a heavily mechanized list and your tactical squads are hiding inside vehicles for most of the game)? Assault cannons, plasma cannons, and spring for the hurricane bolters.

 

In my experience, there is rarely a "best" loadout for anything in this game... much less so, even for a vehicle with the mobility and versatility of a stormraven.

Well paladin the problem is that the assault cannon is a better tank hunter then a lascannon. Only time a lascannon is better is to id a t4 character

 

I know that used to be the case in 5th, but I haven't looked at any updated mathhammer for 6th.

Mathammer is below. The Lascanon is slightly less likely to rip a hull point but almost twice as likely to outright destroy an enemy flyer

 

Sounds like most people opt for the lascannon for that reason.

 

Does anyone have any success adding hurricane Bolters to that load out? It can use PoTS to shoot different targets?

 

 

AV 11

 

TL LC glance 14.81%

TL LC pen 59.26%

TL LC destroy 19.75%

 

TL AssC glance 59.26%

TL AssC pen 59.26%

TL AssC destroy 9.88%

 

AV 12

 

TL LC glance 14.81%

TL LC pen 44.44%

TL LC destroy 14.81%

 

TL AssC glance 0%

TL AssC pen 59.26%

TL AssC destroy 9.88%

You have the multi melta for 1 shot kills and the assault cannon help strim hullpoints if the mm doesnt 1 shot it but to each their own. And i would always take hurricane bolters so you can deal with infantry once fliers are done. A storm raven with hurricane bolters won a game for me blowing a dark eldar warrior squad off a objective on the final turnto get the win

I find the lascannon is most useful for nailing a target which is NOT your primary target.  Having it on the top turret with a 48 inch range, (and 180 degree field of view) really helps the flyer hit pretty much any threat on the board.  I usually fire it last and save my POTMS for it's use.  

 

That's why i have the lascannon.  

I figure I should chime in with how I use my stormraven. Usually, I do lascannon and multimelta, and it carries a tac squad and - sometimes - a furioso dreadnought. As a result, I'm not too concerned with volume of fire, because if I have to, my stormraven can hover and unload a flamer and eight rapid-firing boltguns within 3'' of their target. What I'm more concerned with is taking out immediate threats to the stormraven; that is, things that can pierce AV 12 and hit fliers. Since most of those things are either flyers or ground vehicles - infantry squads armed with flakk missiles notwithstanding because I already have plenty of things in my list that they can't withstand! - I went with an anti-armor loadout.

 

So far, this has worked well for me. In my last game, for example, my stormraven entered the board and unloaded practically its entire payload into a wraithknight, bringing it down to a single wound. On the same turn, my vindicator blew the flakk-missile-equipped war walker to smithereens. Now that my opponent didn't have anything that could threaten my stormraven, it was free to continue to harass - and eventually kill - the wraithknight and drop the tacs onto objectives.

Mathammer is below. The Lascanon is slightly less likely to rip a hull point but almost twice as likely to outright destroy an enemy flyer

 

Sounds like most people opt for the lascannon for that reason.

 

Does anyone have any success adding hurricane Bolters to that load out? It can use PoTS to shoot different targets?

 

 

AV 11

 

TL LC glance 14.81%

TL LC pen 59.26%

TL LC destroy 19.75%

 

TL AssC glance 59.26%

TL AssC pen 59.26%

TL AssC destroy 9.88%

 

AV 12

 

TL LC glance 14.81%

TL LC pen 44.44%

TL LC destroy 14.81%

 

TL AssC glance 0%

TL AssC pen 59.26%

TL AssC destroy 9.88%

To me at least it looks like the TLLC is better by this.  I always look at what would destroy AV more than trying to glance them to death, Because the thing I am hunting always seem to have AIWND( stupid hell chickens lol)

AV 13

 

TL LC Glance 14.83%

TL LC Pen       29.67%

TL LC Destroy 9.89%

 

TL AC Glance 19.78%

TL AC Pen       39.56%

TL AC Destroy 6.59%

 

AV 14

 

TL LC Glance 14.83%

TL LC Pen       14.83%

TL LC Destroy 4.94%

 

TL AC Glance 19.78%

TL AC Pen       19.78%

TL AC Destroy 3.29%

 

To me the TL LC has a better chance to Destroy High AV,  Or if you want to whittle the hull points off the TL AC can do that but has a lower chance to destroy the high AV target.  I personally feel removing a threat  is of greater importance than letting it run around while slowly killing it or having to shoot it with more units.  But everyone has their own preferences .

What's really missing from this is removing wounds from MCs, just talking about pens and glances on vehicles is very 5th ed thinking. In fact I'd say that MCs are a much bigger problem than anything with an AV. On the other hand I don't think that chasing a sub %10 chance of destroyed is a worthwhile use for a gun. 

 

I fully agree though that pens are very desirable even if you have the means to whittle away hullpoints. There's no good result on the damage table. 

Ok, then yeah, I'll throw my lot in with the rest and say option 2.  Even if you hit against a flyer with Ceramite Plating, S8 is S8, and you can rain fire down on any AV 13+ you run across (Like Ironclads, who seem to be breeding like rabbits these days).

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