HsojVvad Posted November 29, 2013 Share Posted November 29, 2013 Came across this on Natfka.http://natfka.blogspot.ca/2013/11/stronghold-assault-something-for.html#more It's about Strongholds. I was reading the comments and found it funny someone CRYING in the comments section about a Hell Turkey arriving on turn one and crying it's not fair. A rebuttal was made about how fair it was for Tau and marker lights. So just curious as to what my fellow Chaos players think, if the rumours are true. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/ Share on other sites More sharing options...
MayorDaley Posted November 29, 2013 Share Posted November 29, 2013 Isn't there enough room for two on the Skyshield? Cheers Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3533983 Share on other sites More sharing options...
Gentlemanloser Posted November 29, 2013 Share Posted November 29, 2013 If you go second, do you still need a 6 to hit a Flyer that starts on the skyshield? Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3533990 Share on other sites More sharing options...
Iron_Within Posted November 29, 2013 Share Posted November 29, 2013 Meh, starting on turn 1 has the downside. If it's landed anyone in a marine army will fire everything they can at it if they have turn 1, well if they have any sense. My two Drakes at the moment annoy me, of 2 one always fails to turn up until turn 4, every time in the last 5 games, one game I had the strategic Genius Warlord Trait (re-roll reserve rolls), it still didn't turn up. Yeah bit of a non-sequitur I know but seriously it annoys the hell out of me. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534000 Share on other sites More sharing options...
Gentlemanloser Posted November 29, 2013 Share Posted November 29, 2013 Can you assault a flier that's on a Skyshield? (Not that there's any possible way of reaching one and still being allowed to Assault Turn 1...) Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534004 Share on other sites More sharing options...
Iron Father Ferrum Posted November 30, 2013 Share Posted November 30, 2013 I'd imagine that depends on whether it counts as starting in Hover mode. If yes, assault away because its just a skimmer. If not....kill it with lascannons. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534073 Share on other sites More sharing options...
Sception Posted November 30, 2013 Share Posted November 30, 2013 Yes, you can assault a flier on a landing pad, and no, ther's about no way to do it turn one. I consider a first turn drake balanced against the cost of the pad and risk of getting it popped before you go if the opponent gets t1. But thats just hypothetical, no actual experience behind it. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534087 Share on other sites More sharing options...
the jeske Posted November 30, 2013 Share Posted November 30, 2013 scout +move+max charge from beasts? Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534088 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted November 30, 2013 Share Posted November 30, 2013 I like having my Drake come in T2 or 3 personally. It helps the psychological game a lot, IMO. So while I will more likely than not buy the book, using the fort will have to be determined at a later time for me. And as already pointed out, T1 means everything on the board shooting at it (most likely). End of Line Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534121 Share on other sites More sharing options...
Sception Posted November 30, 2013 Share Posted November 30, 2013 scout +move+max charge from beasts? Thought scouting specifically prevented first turn charging? Maybe I'm getting confused with infiltrate. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534129 Share on other sites More sharing options...
Redtoof Posted November 30, 2013 Share Posted November 30, 2013 It does. (1st player turn, not game turn though, if that makes a difference.) As an ork player, I can think of 2 ways to get a 1st turn charge, but neither is very likely. 1: Stormboyz move 12+D6, then assault 2D6. 2: Boyz in a red trukk move 7, disembark 6, charge 2D6. I'm sure there are other ways for other forces. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534180 Share on other sites More sharing options...
Gentlemanloser Posted November 30, 2013 Share Posted November 30, 2013 I'd imagine that depends on whether it counts as starting in Hover mode. What if it's a flier that can't hover? Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534184 Share on other sites More sharing options...
the jeske Posted November 30, 2013 Share Posted November 30, 2013 scout +move+max charge from beasts? Thought scouting specifically prevented first turn charging? Maybe I'm getting confused with infiltrate. doesn't it only stop charging on turn one , so going second is ok to charges just like infiltrate? hm but then again it would explain why my brain bug never gets tied up turn 1 by my friends khorn dogs . Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534189 Share on other sites More sharing options...
Sception Posted November 30, 2013 Share Posted November 30, 2013 If they go second, the drake will already be in the air, tho Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534206 Share on other sites More sharing options...
the jeske Posted November 30, 2013 Share Posted November 30, 2013 ah right . well then no way to charge it . but who in their right mind would want a helldrake turn 1. no one would play against him ever again . Or he would see a shadowsword or something else with a D class weapon every game . Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534214 Share on other sites More sharing options...
Sception Posted November 30, 2013 Share Posted November 30, 2013 Im not sure how great it would be, even. If you dont get first turn, the other side gets to shoot at it hovering. Yeah itll have a 4++, but still. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534267 Share on other sites More sharing options...
Iron_Within Posted November 30, 2013 Share Posted November 30, 2013 I think it would be all about setup, make sure you try and block it if possible, set up far back and leave other targets to tempt them away from giving enough targets to make mistakes (and pray the dice gods are on your side) Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534306 Share on other sites More sharing options...
Sception Posted November 30, 2013 Share Posted November 30, 2013 Sure, sure. I don't mean to say it would be bad, either, I'm just not yet convinced that it would be any more broken than the drake already is, particularly given the cost in points and fortification slot to do it. Not that we know the points cost yet, but it's supposedly an upgrade purchased on top of the landing pad to begin with, so not an insignificant cost when combined with the risk of starting the drake on the board and hovering. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534311 Share on other sites More sharing options...
the jeske Posted November 30, 2013 Share Posted November 30, 2013 I see it this way . For armies that can't deal with helldrakes , worse thing to happen since 6th ed codex went live . For good lists there is no problems , they are dealing/are immune to helldrakes anyway. having it a turn sooner and puting a landing pad tax on the chaos player is just a bonus. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3534341 Share on other sites More sharing options...
Xenith Posted December 2, 2013 Share Posted December 2, 2013 Landing pad shields up also gives the drake a 4++. Although the petals may need to be unfurled to allow things to actually land on the pad. 'm sure it wont actually count as a flyer in T1 of the game if you choose to deploy it so. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3535784 Share on other sites More sharing options...
Gentlemanloser Posted December 2, 2013 Share Posted December 2, 2013 m sure it wont actually count as a flyer in T1 of the game if you choose to deploy it so. What does it count as? Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3535830 Share on other sites More sharing options...
Lysere Posted December 2, 2013 Share Posted December 2, 2013 m sure it wont actually count as a flyer in T1 of the game if you choose to deploy it so. What does it count as? An LST: Large Stationary Target. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3535842 Share on other sites More sharing options...
Gentlemanloser Posted December 2, 2013 Share Posted December 2, 2013 Paperweight? :D Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3535850 Share on other sites More sharing options...
Xenith Posted December 2, 2013 Share Posted December 2, 2013 m sure it wont actually count as a flyer in T1 of the game if you choose to deploy it so. What does it count as? Or must begin the game in hover mode or something. These VTOL birds dont just scream off to max speed from stationary. Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3535931 Share on other sites More sharing options...
Gentlemanloser Posted December 2, 2013 Share Posted December 2, 2013 What about fliers that aren't skimmers and have no Hover mode? Link to comment https://bolterandchainsword.com/topic/283956-hell-turkey-on-turn-one-strongholds/#findComment-3535969 Share on other sites More sharing options...
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