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What Space Wolf units are woth using..?


Merellin

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Other then Grey Hunters, Long Fangs and Thunderwolf Cavalry, What units in the Space Wolf codex are actualy worth using? I'm unsure over the Claw units because of the BS and WS of 3.. I just want to know if any units other then the main 3 I listed are good, Because I want a bit more variation in my Space Wolf armylists..

My normal lists are basically 1 Rune Priests, 1 9 man group of Grey Hunters in a rhino, 2 10 man groups of Grey Hunters in rhinos, 1 or 2 groups of Longfangs (If 1, 5 Missile Launchers, if 2, 3 missile launchers and 2 lascannons per group) and a group of 5 Thunderwolves.. Sometimes I use Njal instead of a Rune Priest..

Try running wolf rune priest with runic axe and divination (prescience) with 15 bloodclaws with free flamers and frost axe and a terminator stormshield frostaxe wolfguard pack leader. This will give you massive amount of attacks on the charge and reroll to hit, negating ws3 and you got sufficient ap2 attscks from priest and claws while your teminator can eat and win a challenge. Besides, ws3 is not that bad. You mostly hit on 4s anyway, just your opponent will hit on 3s. On that note we have skyclaws. Perfect way to deliver power fist and loads of krak grenades up the rear end of a tank.

Other than that we have the good old Rifleman dread (dread with 2 TLAC). Decent firebase. Wolfguard drops are solid. Give them combi plasma and flamer/melta each, drop them to you opponent and let the hilarity ensue. For masses of WG, take Grimnar to buff them with preferred enemy and unlock them as troops. They are also your terminators. Take the hint smile.png Grimnar himself is a massive force multiplier. Check him out in higher point games.

Land speeder are pretty cheap. Load them up with heavy flamer or multimelta then go fry something and annoy your opponent.

Lone Wolf are HYLERIOUS. Huge fire magnet and very fluffy unit. Name them and then let them write their saga. One of mine once killed a Landraider Crusader with a BT command squad and the emperors inside. He killed them too and only lost his 2 wolves and 1 wound.

But in the end, if you don't care about competitivenes, you can pretty much help yourself. Nothing is abysmal to the point of game breaking in friendly games. It's just the units you mentioned are extra good.

Two groups of Longfangs is a good plan.

3 Teams of greyhunters are also an good choice. But if you want to make fast closecombat strikes to get the time you need for your longranged strikes, you could set blodclaws into your rhinos : reasoned to they berserk what seems actualy not that mighty on its own but helps a lot for this tactic. (BS WS 3 is not realy bad... Its just normal human style and for this job they dont need Bolters) On the other hand you could use your greyhunters also as guardians for your heavy fire suport.

 

I am with Immersturm on that Your army should have your style. And any unit has its reason - we just need to know how to use em

HEAVY BOLTER LONG FANGS ARE WONDERFUL! 

Just played a game with them, may have found my new favorite unit. 3 Heavy Bolter LFs with 2 Lascannon Long Fangs isn't a very expensive unit. Still gives you good long range/Anti-tank fire, yet gives you a lot of versatility. If anyone tries to charge in an assault your Pack of LFs, the HBs quickly smirk and let loose a hail storm of fire.. even at BS1 there's at least a few 6s you'll role. Get a prescience rune priest in there with them and see how many more of those misses you can make back! I know you asked for other than Long Fangs, but.. not many people run them with HBs cannot see why.

Other than that, I do enjoy vindicators in certain lists. I want to play around with Pod'd shooty Dreadnoughts to see how they fare with the initial wave of Pods.

2-3 Rune Priests have a great effect on the table top between buffs, denies, and shooting attacks. 

Try running wolf priest with runic axe and divination (prescience) with 15 bloodclaws with free flamers and frost axe and a terminator stormshield frostaxe wolfguard pack leader. This will give you massive amount of attacks on the charge and reroll to hit, negating ws3 and you got sufficient ap2 attscks from priest and claws while your teminator can eat and win a challenge.

I assume that you mean Rune Priest, vice Wolf Priest? Runic Weapon is always AP3, regardless of what "type" of weapon it is, so no AP2 with a Runic Axe. Also, Blood Claws can't take a Frost Axe, just a Power Axe.

This isn't an expressly bad unit, but it isn't expressly good either. Lots of bodies to absorb wounds, but they have to footslog, so very poor Mobility for a dedicated Assault Force. They will spend much of the game running to find a unit to assault. They also have zero Firepower in an edition that is increasingly about Shooting over Close Combat.

V

ALL OF THEM!! drool.gif

Don't forget the classic, and always classy Lone Wolf with TDA, a Storm Shield, and a Chainfist!!

End of Line

Yep, that was going to be my recommendation too. I'd go with two of these and leave the 3rd Elite slot for a unit of Wolf Guard. You just really can't go wrong with a couple Lone Wolves on the table to Disrupt enemy units and adversary plans.

V

I do.  They even made the top 5 (of this guys opinion):

http://space-wolves-grey.blogspot.com/2010/12/top-5-space-wolves-units.html

 

And back then I agree. Now there is too much Str 7 fire on the field to be effective.  Unless you get really creative with deep striking.

Landspeeders are very fine. Just take a look in your codex. They are quick, they are antigrav and you can add a lot of options.

Hunting tanks with a TyphonMissleLauncher or Lascanons .... Hunting Xeno with Heavy Flamer ... Hunting Traytors with HBolters .... Hunting...Hunting....

Landspeeders can be used to any situation .... I Love them <3Landspeders<3

Try running wolf priest with runic axe and divination (prescience) with 15 bloodclaws with free flamers and frost axe and a terminator stormshield frostaxe wolfguard pack leader. This will give you massive amount of attacks on the charge and reroll to hit, negating ws3 and you got sufficient ap2 attscks from priest and claws while your teminator can eat and win a challenge.

I assume that you mean Rune Priest, vice Wolf Priest? Runic Weapon is always AP3, regardless of what "type" of weapon it is, so no AP2 with a Runic Axe. Also, Blood Claws can't take a Frost Axe, just a Power Axe.

This isn't an expressly bad unit, but it isn't expressly good either. Lots of bodies to absorb wounds, but they have to footslog, so very poor Mobility for a dedicated Assault Force. They will spend much of the game running to find a unit to assault. They also have zero Firepower in an edition that is increasingly about Shooting over Close Combat.

V

My bad, I meant rune priest. But I was under the impression that a power/force weapon has the stats of what is looks like, hence runic axe = power axe with force. They might have to footslog, but if you have 2 such squads on the field, well you may lose 4-5 but that's still more then enough hitting you. Add some ranged support a la LF (or like me, some Tau goodness) to that and happy chopping I'd say. Tried it a while back. The Imperial Fist gunline complained that there were too many bodies to chew through msn-wink.gif

Try running wolf priest with runic axe and divination (prescience) with 15 bloodclaws with free flamers and frost axe and a terminator stormshield frostaxe wolfguard pack leader. This will give you massive amount of attacks on the charge and reroll to hit, negating ws3 and you got sufficient ap2 attscks from priest and claws while your teminator can eat and win a challenge.

I assume that you mean Rune Priest, vice Wolf Priest? Runic Weapon is always AP3, regardless of what "type" of weapon it is, so no AP2 with a Runic Axe. Also, Blood Claws can't take a Frost Axe, just a Power Axe.

This isn't an expressly bad unit, but it isn't expressly good either. Lots of bodies to absorb wounds, but they have to footslog, so very poor Mobility for a dedicated Assault Force. They will spend much of the game running to find a unit to assault. They also have zero Firepower in an edition that is increasingly about Shooting over Close Combat.

V

My bad, I meant rune priest. But I was under the impression that a power/force weapon has the stats of what is looks like, hence runic axe = power axe with force. They might have to footslog, but if you have 2 such squads on the field, well you may lose 4-5 but that's still more then enough hitting you. Add some ranged support a la LF (or like me, some Tau goodness) to that and happy chopping I'd say. Tried it a while back. The Imperial Fist gunline complained that there were too many bodies to chew through msn-wink.gif

Runic Weapons fit into the type of Unusual Force Weapon (page 60 of rulebook, right hand column), so they all are AP3 Melee weapons with the additional rules presented in its (codex) entry.

V

i wont bother to repeat whats been said above (although..go lone wolves)

 

however, 

15 fenrisian wolves can work wonders as a counter attack unit. Keep them in cover, wait for things to come to you, 45 WS4 S4 attacks on the charge. Fit the wolfkin saga in somewhere else in your option to make them I5 and watch the look of dismay on your opponents face as they rip through space marines due to sheer volume of attacks.

 

Not always the best option as they can get shot up easily, but definately very fun.

 

Any of you guys particularly like Landspeeders?

 Very much! tornado and typhoon! They are expensive but I line to run 2 squadrons of 2 in smaller games and 3 of 2 in larger games unless I have the points for 3 of 3! So much fire power! But you have to learn how to use them and some will be destroyed regardless but 2 good shooting phases  could very well wrap up a game for you. I use them as a more flexible/mobile heavy support role. and I use long fangs. I also never deploy them and do not deepstrike them either. 

Whats a good way to equip a Lone Wolf?

 

i usually run (as do a lot of people)

 

TDA, chainfist, stormshield. with 2 dogs optional depending if i have the points spare.

 

with 2 wounds, a 2+/3++ and FNP, (and two possible meatshields), these guys can soak up a hell of a lot of firepower with good dice. They chew through tanks, characters, and anything T5 with ease (bye bye bikes and plaguemarines).

 

 

I sometimes also run them with plasma pistols and motw

 

Whats a good way to equip a Lone Wolf?

 

i usually run (as do a lot of people)

 

TDA, chainfist, stormshield. with 2 dogs optional depending if i have the points spare.

 

with 2 wounds, a 2+/3++ and FNP, (and two possible meatshields), these guys can soak up a hell of a lot of firepower with good dice. They chew through tanks, characters, and anything T5 with ease (bye bye bikes and plaguemarines).

 

 

I sometimes also run them with plasma pistols and motw

 

That does look like a realy nice build, i'l try it out sometime. ^_^ And I had compleately missed that Lone Wolves had Eternal Warrior and Feel no Pain.. (Probably cus I only used them once and it never got hit.. xD)

 

Thanks for all the replies everyone! People here are realy friendly and helpful ^_^

the thing with the frost blade on a lone wolf, i prefer to trust in him surviving through 2+/3++/FNP, and then getting to hit with a beast of a weapon. In challenges, he's only I4, so against a lot of characters, hes going to be going last anyway.

 

The CF also makes him deadly against vehicles and walkers, more so than just a sinlge meltabomb attack (combined with his reroll rules on walkers especially), and as such makes him a much more 'has to be dealt with before it rips through my tanks' unit.

There is about zero reason to use a Frost Weapon, ever. Always go with the PF/CF/TH option instead. I, personally, go with the Chain Fist for the same reasons above - nothing is safe (not even Land Raiders) from a Lone Wolf with a Chain Fist.

Come get some!

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