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What Space Wolf units are woth using..?


Merellin

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My Lone Wolf Baldur Salsygjr is a big advocate of Dual Plasma Pistols, Wolf Tooth Necklace and Mark of Wulfen -  I used him in a Kill Team game the other day.

 

Needless to say his tally was equal to an entire squad of Necron Deathmarks - To his name he had before he fell -  3 Raven Guard Assault Marines, 3 Ultramarine Assault Marines and a Tactical Squad. On top of his Eternal Warrior and Feel No Pain he was also given the It Will Not Die special rule so he survived till the very last turn of the multiplayer game.

Other then Grey Hunters, Long Fangs and Thunderwolf Cavalry, What units in the Space Wolf codex are actualy worth using? I'm unsure over the Claw units because of the BS and WS of 3.. I just want to know if any units other then the main 3 I listed are good, Because I want a bit more variation in my Space Wolf armylists..

To be honest and in my personal opinion. Anything in the SW codex is worth using, but only if you know what you're doing. I think the better question should be.... Which packs work well together and which don't.

Yep! Still what i told, just with other words.

Some fellas for example would tell you Bloodclaws are useless or not worth their points.

I know: 15 Points even like gh but no bolters and one point less in strengh and resist. But berserk and up to 15 a troop. Brought by a Land raider Crusader with a wolfspriest for leader they do verry fine work. Especialy against eldar and tau. (all about cc reasoned to make foes shootweapons S7+ useless) right before the cc may your LRC dealt some damage. Your guys come out with two flamers and a combiflamer on the WP. Three flamers plus 13 boltpistols right before they strike with 30 instead of 15 bonus attacks (just without the priest) and by the way: Strengh and defense 3 is not lame... Its just normal...

 

And there are so many other examples we could do right here....

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