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Jump pack army? BA or SM codex


disease

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Also missing the fact that assault squads don't define BA jump. It's...somewhat broader than that, but you need to look at the dex.

 

With 10-man Sanguinary Guards now, these are way more playable than before. Stick a character with them, i.e. priest. And check out the new Dante, he is just AWESOME. 15-man Death Company and the ability to take more than one without Astorath. Jump-pack command squads with melta / storm shields. 

 

Our assault marines can take two meltaguns, plus two inferno pistols on the sarge, and these are an awesome suicide unit but best used in pods. That said, it depends if you're playing just for fun or aiming to win a little, as pure jump armies will get out-gunned and out-manoevred easily.

 

Synergy is the beauty of our new dex, but we're probably not the easiest army to master.

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