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new to grey knights


Pyro X

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On the subject of Terminators, they're a personal choice. I find them useful, others prefer Strikes. It's best you experiment with both and figure out your own preferences. 10 Terminators is normal in many Knight lists, 20 means you're probably going quite heavy on them and are looking to build the list around Terminators. You can have too many, you do need to buy support to help them (Terminators are very flexible but they lack mobility). 

 

At 2k I'd look at something like this;

 

HQ:

 

Terminator Inquisitor w/hammer+psycannon, 'Prescience'

(110 points)

 

Inquisitor w/force sword+bolt pistol, 'Prescience', 3 x servo-skulls

(64 points)

 

Elites:

 

Flame Knight w/halberd, 2 x Purifiers w/hammers, 4 x Purifiers w/incinerators, 3 x Purifiers w/halberds

(256 points)

 

Troops:

 

(2) Justicar w/halberd, 2 x Terminators w/hammer+psycannon, 4 x Terminators w/halberds, 3 x Terminators w/hammers

(450 points each)

 

Justicar, 2 x Knights w/psycannons, 7 x Knights

(220 points)

 

Fast Attack:

 

Raven w/twin AC, twin multi-melta, teleport homer

(220 points)

 

Heavy Support:

 

Dreadknight w/greatsword, teleporter

(230 points)

 

2,000 points on the dot

 

I've gone Terminator heavy, as is my preference, but you could always replace some or all the Terminators with more Strikes, or another Raven+Purifier combo, or more DK's etc. I find two TDA and two PA squads a good mix though, you get durability and still 40 infantry models, which is decent for a pure list. Allies make this a bit different, as you can drop a lot of the support units and just take Knight power units. 

I have played list very similar to that one, RD, and got my ass handed to me by both Eldar and Tau. (I was tabled after 3 turns against Eldar.)

 

I went back with a more mech list and actually beat the Tau and had a much closer game against Eldar (close-fought loss).

 

We've been arguing this in another topic, but your hardline stance is so out of proportion to reality and my own personal experience that I feel compelled to provide a counterpoint.

 

An all-infantry list stands less chance against the prevailingly strong snooty armies than mech or semi-mech. That's the reality of it, in my experience.

 

Don't pigeon-hole the codex into your One Size Fits All "solution". We may not be top-tier, but we're not as terribad nor as limited as you seem to believe.

so I tried out a proxy list vs eldar today and it wasn't too bad at all.

 

I used:

 

Coteaz

6x purifiers w/ 2x psycannons, razorback and psy ammo

3x dreadknights, great swords, psycannons, gatling psilencers

 

I seemed to hold its own vs eldar in a shooting match as I was moving up to assault. I think I may proxy a few more games just to see how much I like the list before I start to buy models. I want to try the dreadknights with stunting as well as a few different units as well.

 

I have played list very similar to that one, RD, and got my ass handed to me by both Eldar and Tau. (I was tabled after 3 turns against Eldar.)

That sucks dude. What were their lists? 

 

I went back with a more mech list and actually beat the Tau and had a much closer game against Eldar (close-fought loss).

Sweet. Again though, I can't really comment much without knowing the context (mission type, their list etc). 

 

We've been arguing this in another topic, but your hardline stance is so out of proportion to reality and my own personal experience that I feel compelled to provide a counterpoint.

As I said, your local meta may differ. If you look at standard Tau or Eldar lists (to pick the most egregious examples currently), then look at a Knight mech list, both in statistical probability and in real games, I stand by my conclusions.

 

AV11 is AV11, S6/7 en masse does the job. (shrug) You call my claims out of proportion with reality, yet my arguments aren't even new. Back when 5th dropped, we saw this trend as people adapted to mech and mech became normalised (ie people stopped fearing IG 'Leafblower' or whatever). My point is, Hull Points have made vehicles noticeably weaker, and all the hard counters of last edition are now incredibly potent as a result (before we hoped to stack 'Immobilise'/'Weapon Destroyed' results to kill, now you need 3 glances). Achieving 3 glances on AV11 is easily within the realm of possibility for a balanced list, nevermind the insane stuff Tau and Eldar can output per turn (with twin-linked, Ignore Cover etc on top of it to boot). 

 

 

An all-infantry list stands less chance against the prevailingly strong shooty armies than mech or semi-mech. That's the reality of it, in my experience.

Well, that may be the case for you locally, in which case mech is probably a better option then. My point is though, if you are finding mech works better, why hobble yourself with Knight mech? It's easily the most expensive mech in the game, short of triple Landraider lists or mech Deathwing. So, you don't even get the saturation effect mech needs to work (ie 6+ hulls). With almost any other option, you can do that without crippling your scoring ability, bodycount or firepower. Like I said before, square peg into round hole. 

 

 

Don't pigeon-hole the codex into your One Size Fits All "solution". We may not be top-tier, but we're not as terribad nor as limited as you seem to believe. 
 
It's just my opinion man. By my own admission, I'm not claiming there is one list to play. I'm just explaining my preferences, why I think mech is a bad idea, and what I find works. I never said we're terribad (Sisters are terribad), and we're not limited, but we are in a difficult place at the moment. 6th edition is basically 'Marine hate edition'. Whereas vanilla Marines and even the variant codices have received price reductions, new cost-effective units to replace the units on the way out (Dev Centurions replacing Dreads in the same role, Ravens replacing Landraiders etc), we're stuck with expensive infantry options no matter which army slot you look at. I'm not saying we should be cheaper necessarily (I think we're actually about right, barring some odd wargear pricing), but being so expensive means fewer boots on the ground. Its boots on the ground that win in 6th, regardless of the anti-infantry hate that Tau and others can output. 3+ armour is basically meaningless this edition, 2+ armour can at least command respect because only Riptides and a few other AP2 units can deal effectively with a Terminator assault. That's why I recommend going Terminator heavy and not taking Purifiers or Interceptors, because Heldrakes exist. 
 
I think we're actually one of the best Reserve lists in the game, built properly. I've been seriously reconsidering stuff like Mordrak, because 'normal' deployment just turns into a turkey shoot against Tau (sigh...Riptides and Broadsides). We have the tools to do it well, with stuff like teleport homers, Mystics, 'Psychic Communion', Deepstrike on everything bar the vehicles and Purifiers (who we can Raven into position anyway). We don't pay for drop pods ever, which has pros and cons (it's a nice LoS blocker, but they are essentially 35pt storm bolters). I'm hitting that wall with list design though, due to Ravens being so expensive. They are about 50pts overpriced in my estimation, at least for us. Any combo you try and do with a Raven ends up being a 400pt+ investment, which is a lot to leave off the board, not to mention getting shot down by stuff like Vendettas or Interceptor the turn it arrives. 
 
I don't honestly know what the solution is. I try out infantry Knights, I try out Henchmen mech, I try out Allies...now with the introduction of Formations, Inquisition detachments and Lords of War detachments, the meta is just going to change again. 
 

 

Coteaz

6x purifiers w/ 2x psycannons, razorback and psy ammo

3x dreadknights, great swords, psycannons, gatling psilencers

....Do you mean Crowe?

Get rid of the gatling psilencers. Heavy incinerators are infinitely better and they have comparable range as well. 

 

I seemed to hold its own vs eldar in a shooting match as I was moving up to assault. I think I may proxy a few more games just to see how much I like the list before I start to buy models. I want to try the dreadknights with stunting as well as a few different units as well.

What was the Eldar list and mission type? I'm glad it wasn't Serpent Spam, because that list is boring, but Eldar are a little weak outside their power build/without Allies shoring them up.

 

Glad you got a win regardless, Eldar can be a pain to fight. 

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