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Revenant Titans and Void Shields


Gentlemanloser

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Hmm. You're actually right about this. It doesn't count as arrived until after it's completed its move. Still, Coteaz only has a 12" range, so you can just move out 13" away from him and you'll be fine.

 

When it comes to the Holo-Fields interacting with the Void Shields, though, you're wrong. The important part of the rule on Eldar Holo-Titan Fields is as follows:

 

 

Eldar Titan Holo-Fields: Before making an armour penetration roll or rolling on the Destroyer Weapon Attack table for this model...

 

Before you roll on Armor Penetration on the Revenant Titan, not the Void Shield. The Holo-Fields have no affect whatsoever on Void Shields, which can be hit by simply targeting any of the models within the field, rolling To Hit, including the Revenant Titan, and then rolling 12+ for Armor Penetration. The Holo-Field only has an effect before you roll for armor penetration on the Revenant Titan itself, and so long as there's a Void Shield inbetween you and the Revenant Titan, you will never roll armor penetration on it, as the Void Shield takes the hit. As for how to take down that army...

 

 

MAIN DETACHMENT

 

HQ

055 Company Command Squad [5]

- Mortar

 

TROOPS

100 Veteran Squad [10]

- 3 Meltaguns

 

100 Veteran Squad [10]

- 3 Meltaguns

 

100 Veteran Squad [10]

- 3 Meltaguns

 

FAST ATTACK

390 Vendetta Gunship Squadron [3]

 

HEAVY SUPPORT

510 Leman Russ Squadron [3]

- Leman Russ Vanquisher: Hull-Mounted Lascannon

- Leman Russ Vanquisher: Hull-Mounted Lascannon

- Leman Russ Vanquisher: Hull-Mounted Lascannon

 

225 Ordnance Battery [3]

- Griffon: Heavy Flamer

- Griffon: Heavy Flamer

- Griffon: Heavy Flamer

 

INQUISITORIAL DETACHMENT

 

HQ

064 Ordo Xenos Inquisitor

- Force Sword, Psyker, 3 Servo-Skulls

 

064 Ordo Xenos Inquisitor

- Force Sword, Psyker, 3 Servo-Skulls

 

FORTIFICATIONS

240 Void Relay Network

- Void Shield Generator (3)

- Void Shield Generator (3)

- Promethium Relay Pipes

 

Inquisitors cast Prescience on the Vanquishers and Company Command Squad, and the Vanquishers fire their Lascannons and Vanquisher Cannons at the Revenant Titan, taking down all the Void Shields and possibly scoring 1 or more Hull Points on it. The Company Command Squad and Griffon's then fire their Mortar and Heavy Mortars into your Imperial Guard blob squad and kill large swathes of them, and possibly Instant Death Coteaz and most, if not all, of your Autocannon bases along the way. Without your Autocannons, you'd be hard pressed to take down my six Void Shields, much less inflict any damage on my force. We do the same the following turn, and probably finish killing your blob with my Griffon fire, or severely weaken it enough that the Vendetta's on Reserve will laugh at Coteaz's (if he's still alive) IBEY. They get up close to the Revenant, Grav Chute all three Veteran Squads down (possibly assisted in their Deep Strike by nearby Servo-Skulls), and their 9 Meltaguns combined with the 9 Twin-Linked Lascannons on the Vendetta's vaporize it. And if that's not enough, there're two Vanquishers with a pair of Lascannons and Vanquisher Battle Cannons handy, too.

My original plan was to use mono gaurd to beat this, thanks meph ;) thats why youre the lord of death

 

 

Thats what I had in mind, but now that we've completed that thought with Gaurd, I must turn my brain to figure out how to do that with other armies.

 

 

Im sure hellturkeys would come in handy too to get inside the bubble, then torrent out of range hopefully of coteaz.

 

 

 

Oh and what is the armor on the revenant? I get the feeling that its not AV14 all the way around....

No, heck no, its 12s front and side. The only eldar vehicle higher than that, since the black book lists, is the phantom titan at 13/13/11.

 

 

OH.

 

 

Well than spam autocannons FTW. And wrap them in lots of gaurdsmen.

 

 

Heh, this list isnt bad after all. Lots of autocannons to break through the void shields, and then the revenant. Keep a coulple void shields yourself or indulge in the vulcan cannon blade that can keep guys in it and shoot out of it and have the vulcan cannon blast the beejebes out of the remaining buggers.

 

 

 

The StormLord iirc

Yep, with its 30 *if stationairy*  megabolter shots, wich youll kindly twin link via a primaris power and who get to reroll armor pentetration rolls because theyre primary weapons.

 

Unfortunately the Mega-Bolter isn't a primary weapon and you don't re-roll armor pen, you roll 2d6 and pick the highest. It sort of equates to the same but careful on wording.

 

It will still do a HP or two but don't go to that as the answer.

Wait, wait, guys, Coteaz can't take Servo Skulls.  You'd have to take a second inquisitor, and since Coteaz has only a 12 inch range, you've not got that much to deal with.

Also, Hydras can't shoot ground targets except on snapshots.

 

Eldar would have an interesting time with this, I'm debating between Wraithknights and Warwalkers as the best choice.  Eldar have enough stuff to shred infantry that they'll be able to mow down guardsmen no problem.  Give the Eldar a voidshield and things get even better.  And the formations should be mobile enough to avoid getting stomped by the revenant.

ah...BA VV DS at second turn, charge guardsmen, seal IBEY, air force arrive at next turn and shoot titan?

Since all your points are at that bubble, I'll just need to hide a scout squad at somewhere you don't have LoS to avoid losing at turn one.

That would depend on terrains we play. And if you leaved void zone and a man was lucky enough to survive, because you also left IBEY zone VV will came in and lock your Titan into combat and you'd better try harder stomping them before they melt down Titan's legs!

 

EDIT:

Oh hey I almost forgot, aren't Inquisition and Eldar Desperate ally? You have to say prayer not to roll 1 before you start your turn.

I think Coteaz is stupidly good.

 

And GW have built a rod for thier own backs with Codex: Inquisition.

 

When the GK Codex gets updated, and Coteaz gets, adjusted, it doesn't matter.

 

Folk will continue to take him from Codex: Inquisition.

 

GW will need to update boths Codexes simultaniously, and I just don't see that happening.

 

Edit: Hands up who thinks that IBEY is just another backwards compatibility issue with being a 5th edition Codex looking towards 6th?  IBEY should probably have been a rule allowing Coteaz and his unit to have the Interceptor special rule...

Not so bad if he wasn't a BB to everyone.

 

Interceptor on the GK great 24" range, and only once per round, would be I feel not that different to 12" an unlimited number of times.

 

Plus doesn't Interceptor stop you firing in your next Shooting Phase?  IBEY doesn't have any such restriction.

A Flier doesn't 'arrive' until it finishes it's zoom move.  If it finishes it within 12" of Coteaz, he can IBEY it.

 

Much like a Drop Pods doesn't arrive until Scatter is resolved.

I'm not seeing this. Page number me, yo!

I'm sure there's a long OR thread on this. ;)

 

Page 124;

 

When Reserves arrive, the player picks any one of the units arriving and deploys it, moving it onto the table as described below.

 

 

When a Reserves unit arrives, it must move fully onto the table from the controlling player's own table edge

 

IBEY is triggered when a unit 'arrives' from reserves.  It cannot arrive until it has moved fully onto the board.

 

If this movement ends within 12" of Coteaz (which includes Scatter rolls for Drop Pods / Deep Striking Units) he gets to IBEY.

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