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Revenant Titans and Void Shields


Gentlemanloser

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I disagree, because it can't move until it's already arrived, and it's
point of arrival is the table edge, but obvious we're of different
opinions so that'll be the end of it! biggrin.png

:D

One last question though. ;)

If a Drop Pod is placed on the table within 12" of Coteaz, but then scatters more than 12" away from him, do you still get to IBEY it? You can also IBEY the unit inside the Drop Pod, but they leave the Pod over 12" away.

Gentlemen,

 

 

 

no one has proposed multiple squads of bikes?

 

 

You can turbo boost multiple squads of these bad boys into the void shields and get jink saves and generally ignore a good portion of the gaurd defensive shooting.

 

 

With the bikes so close, the blast weapons may not be able to fire so close as well.

 

 

Chuck on some melta bombs, power fist, and grav/melta guns.

 

 

 

 

Anyone experiment with this or play devils advocate for me?

depthcharge12>

Titan can just stomp that guy with melta bomb, unless you can bring that many melta bomb to Titan's foot a turn.

I said previously, you can buy BA VV melta bombS for that squad, and it is you who choose the position to charge and you can reroll scatter since you are a BA, and your opponent can't be too careful!

If he put his Titan and guardsmen at corner, just charge guardsmen, slash them with chain swords. They won't stand a chance fighting VV in CC.

Besides if your opponent see you have MB bikes coming, he will move his guardsmen into counter charge position.

 

It is possible, however, choose WS CT, make that squad melta gun bikes, shoot Titan, multiple charge Titan and guardsmen, H&R, and shoot Titan from between its legs. Terrains matter here, so you don't get D weaponed before they can even approach.

Yes but they can generally ignore the s6 ap 4 stomp attack but i agree you need more than that.

 

 

Thats why if you have bikes you just turbo right up to the gaurd, then assault them next turn since they should be too close for the revenant to do anything, plus you get awesome cover saves against any plasma.

 

 

I also suggest using Furioso dreads with the magna grapple (drag the super heavy walker muwhahahahahah!!!) plus one melta gun and either two blood fists or one and a multi melta.

 

The dreads can ignore most of what the gaurd can put out and only one unit can shoot I think, and if you position the dreads behind the pods to block LoS you should be golden.

 

 

I would agree with the VV from the blood angels as they only scatter 1d6 and can assault that turn and mulch the gaurd.

 

 

 

Is coteaz fearless? that might be an issue to sweeping them, but you will still destroy them.

 

 

 

Also grab a couple of assault squads with meltas and bombs and a fist possibly.

 

 

 

 

 

 

Actually...haha...blood angels might be better at taking down this list than most. Just ally white scar bikers in and you should be fantastic.

We had an issue at official rule, that a Super Heavy Vehicle shouldn't be treated as Vehicle, maybe we have to make it clear before meg claw suck anything... I think it is still a vehicle but can't be too sure.

Guardsmen can have auto cannons, and with that amount they can glance almost anything to death if you don't seal their gun... And you don't want to charge them with your dread.

Coteaz is Ld10 stubborn badass, who can also Precision his unit so guardsmen will do better pew pew, and that makes almost every non charging idea useless here.

Ah it's scatter 1D6 not reroll...too long since the last time I play BA.

 

Oh something came to me, if Coteaz just refuse challenge, that bubble will be Ld7, still stubborn but Ld7, which makes CC surly a good idea cleaning them out...

Yes, the dreads were mainly to hurt the titan, since 6th nerfed em quite a bit.

Servo skullz just prevent infiltrators right?

I would say that 2 medium sized VV squads with flamers and maybe some pws (remember TAAC) would burn through the blob. One squad takes the hits, and the other just piles in.

I will try to compile a list but I am getting one in my head. I dont have the sm codex but would you say that a detachment of WS bikers have a better chance than BA bikers?

1850 points

HQ of choice (reclusiarch imho for rerolls on grenades and chopping gaurd)

2 Furiosos (drop pods, magna grapple, blood fists, sb+mg)

FA - 2 squads of VV 6-8 guys with gear, (hand?) flamers, melta bombs, jet packs

9 death company in dp devil.gif

5 man assault squad w/melta gun and bomb

Allied

Khan+bike

5 man bike w/ melta

5 man bike w/ melta

mm attack bike squad???? if extra points

We had an issue at official rule, that a Super Heavy Vehicle shouldn't be treated as Vehicle, maybe we have to make it clear before meg claw suck anything... I think it is still a vehicle but can't be too sure.

 

Yeah I emailed GW about that, no ruling but they said they were considering it for the upcoming FAQ. I'm personally 50/50 on what a SHV actually is.

 

(inb4rulesdebate: the official thread is here)

 

Bikes can work, but are high risk. If you can't get into that void bubble, 4 S:D blasts are going to clean your bikes out. A good alternative if you're going second is to outflank with them.

 

Also the magna grapple is a very interesting idea... very interesting indeed... You can grab them and pull it closer and assault it... hmn...

 

Ooohhh Dreadnought Drop Pods exist too. Can assault the Rev immediately and smash it in...

 

 

Ooohhh Dreadnought Drop Pods exist too. Can assault the Rev immediately and smash it in...

No longer. Now it is an assault vehicle but doesnt let you assault out of deepstrike. So instead you have to wait a turn inside the pod.

 

Though conveniently, that does keep you safe from D-weapons, and the pod gets obscured, wich helps against other weapons.

 

 

Ooohhh Dreadnought Drop Pods exist too. Can assault the Rev immediately and smash it in...

No longer. Now it is an assault vehicle but doesnt let you assault out of deepstrike. So instead you have to wait a turn inside the pod.

 

Though conveniently, that does keep you safe from D-weapons, and the pod gets obscured, wich helps against other weapons.

 

Its been a loooooooong time since I used one. Unfortuante. One thing I did think of is using 'Ravens or Thawks to drop troops off inside the voidhsields. That gives youa turn to soften them up and if you hug the generators the Rev can't target you. So you can essentially take over the enemy "base"

Or keep the generators alive so the rev can't target you with it's D blasts and unload on it with your flyers. You'll likely be scoring their objective in certain games and having cleared it out maybe got a few VPs.

 

I think we've just about exhausted all "vacuum" options of just "VS Void/Revenant". Its really going to come down to the mission for some more details.

The only problem I forsee is that revenant being slippery as it can move 36" and still fire.

 

 

I think by including the bikes and jet pack vets you can reliably chase it to some degree.

 

 

If you could fit a flyer, preferrably the stormraven, into the list, that would help immensly

Im just saying a competant player wont keep his titan there if he is truly about to face the hell we've put into taking down this list.

 

 

If he just sits there then he cant shoot and will be brought down. Once that bubble wrap pops then the revenant will be antsy to move away and he keeps his shimmershield thingy anyway if he moves

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