Eternal Warrior Posted December 14, 2013 Share Posted December 14, 2013 Greetings all. My apologies if this has already been brought up and as I am more of a reader than a player these last few this struck me as interesting. Does Capt. Stern's banishment/excommunication unique power destroy them as their strength is pathetic? Please educate me if I am assuming in ignorance. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/ Share on other sites More sharing options...
Kenderleech Posted December 14, 2013 Share Posted December 14, 2013 Brother captain who? Oh, the guy who was decent in the old codex. Yes, it would work, if you were both 1) willing to play him; and 2) somehow got him into assault with the screamers. But dont forget that if they deal even one wound to him, he loses combat. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3546550 Share on other sites More sharing options...
Reclusiarch Darius Posted December 24, 2013 Share Posted December 24, 2013 Stern is terrible. Never ever use him. The best counters we have to ScreamerStar are Raven psi-strike missiles, a Librarian with warding stave and 'Dark Excommunication', or a DK with greatsword+incinerator and teleporter. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3552900 Share on other sites More sharing options...
jeffersonian000 Posted December 24, 2013 Share Posted December 24, 2013 Darius has it: Stern is terribad, while Ravens, DKs, or a tanking Libby are you better answers to Screamerstars. Ravens are awesome versus any of the 2++ Psyker-stars. SJ Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3553420 Share on other sites More sharing options...
DinoDoc Posted December 26, 2013 Share Posted December 26, 2013 What's the best way to deal with it that doesn't leave you open to loosing to the rest of the field? Ravens at least GK ones are weaksauce compared to the ones held by other Astartes versions. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3554764 Share on other sites More sharing options...
Grand Master Caloth Posted December 27, 2013 Share Posted December 27, 2013 No, just focused differently. I do wish the mindstrike missiles were upgrades, but i understand them. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3555209 Share on other sites More sharing options...
Reclusiarch Darius Posted December 28, 2013 Share Posted December 28, 2013 What's the best way to deal with it that doesn't leave you open to loosing to the rest of the field? Ravens at least GK ones are weaksauce compared to the ones held by other Astartes versions. Ours is identical, except for the missiles. And in this exact situation, the usual S8 AP1/2 versions the others get means precisely nothing to Screamerstar (oh look another wound to 2+ re-roll against), whereas psi-strike will maul those annoying Heralds pretty well. Our Ravens are fine, we pay a 5pt tax for a still useful if situational 'lol I'm not stunned or shaken' power. Still get Assault Ramp, 12-man capacity, Terminator capacity (this is important, the only other transports in the game that can take Terminators are all Failraiders), Dreadnought capacity if you're crazy like that, same exact weapon options...not to mention unlike anyone else, our Ravens are Fast Attack, so we can fit them into any list no problems (FA isn't exactly jam packed full of options, compared to our very competitive Heavy slots). I'd actually argue Ravens should be replacing PsyDreads in people's lists. Two PsyDreads was a very common build previously, you can recycle those points into a Raven and use the leftover points for upgrades elsewhere. PsyDreads are a bit too fragile in 6th, whereas Flyers are about as overpowered as they ever will be (there is still not enough Skyfire or other good Flyers besides Vendettas to worry you). Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3555504 Share on other sites More sharing options...
jeffersonian000 Posted December 28, 2013 Share Posted December 28, 2013 Also, our Ravens are the only ones that can take Psybolt Ammo, turning their ACs into Psycannons, and Hurricanes into twin-linked "Heavy Bolters", while Mind Strikes lobotomize the Psyker-Stars from on high. Not to shabby. SJ Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3555668 Share on other sites More sharing options...
Gaz1858 Posted January 8, 2014 Share Posted January 8, 2014 I havent had a y experience against a screamerstar list so could someone explain what it contains and does? Also how does Dark Excom work these days against daemons? Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3563950 Share on other sites More sharing options...
DinoDoc Posted January 9, 2014 Share Posted January 9, 2014 I havent had a y experience against a screamerstar list so could someone explain what it contains and does? Also how does Dark Excom work these days against daemons? Guest Tactica: The Screamerstar Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564017 Share on other sites More sharing options...
Reclusiarch Darius Posted January 9, 2014 Share Posted January 9, 2014 I havent had a y experience against a screamerstar list so could someone explain what it contains and does? Also how does Dark Excom work these days against daemons? Four Mastery 2 Tzeentch Heralds. Three roll on the Divination table, the last one rolls on the Tzeentch table and takes the shooty power. One of the Heralds gets the Grimoire of True Names, which is a Gift that on a 3+ boosts their invul saves by 2, or on a 1-2 reduces it by 1. One of the other Heralds then casts the 'Forewarning' power from Divination, giving the unit a 4+ invulnerable save (the Heralds have 4+ by default but the Screamers only have a 5+). The last Heralds take 'Perfect Timing' and 'Prescience', giving the unit re-rolls to hit in shooting and melee, as well as 'Ignore Cover' on their ranged attacks. Tzeentch Daemons all have a special rule that they re-roll 1's to save. When 'Forewarning' is stacked with the Grimoire, the entire unit has a 2+ re-rollable invulnerable save. The Screamers bring the unit up to majority T4, have two wounds apiece and can make a S5 AP2 attack in melee, or three S4 normal attacks. The downsides to the unit are; - It can't score - It only has S6 shooting, so AV14 and Flyers don't care about its damage - It can be tied up in hand to hand by the right units 'Dark Exocommunication' is purchasable on Librarians, and comes standard on Dreadknights. For 1 Warp Charge, you can remove all Gifts a unit has you're in base to base with. This means if you can get into melee with the ScreamerStar, you can get rid of the Grimoire and any other Gifts the unit has. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564038 Share on other sites More sharing options...
Gaz1858 Posted January 9, 2014 Share Posted January 9, 2014 Is it 100% that DE removes these gifts (such as the grimoire) as I have just been listening to the 40kuk podcast where they werent sure. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564176 Share on other sites More sharing options...
Reclusiarch Darius Posted January 9, 2014 Share Posted January 9, 2014 'Dark Excommunication This power is used during the Assault phase (in either players turn) after assault moves have been made but before any blows are struck. If the Psychic test is passed, choose an enemy unit in base contact with the Grey Knight. Any Daemonic Gifts possessed by models in that unit cease to work until the end of the phase' pg 25, Codex: Grey Knights Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564191 Share on other sites More sharing options...
Gaz1858 Posted January 9, 2014 Share Posted January 9, 2014 Thanks Darius i know the rule. The point comes from whether exalted gifts etc count as daemonic gifts or not Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564197 Share on other sites More sharing options...
Kenderleech Posted January 9, 2014 Share Posted January 9, 2014 they are listed in the gifts section of the daemon codex. Pretty much anything a daemon gets that isnt from the daemon rule or a psyker power is a gift. Including the 'powerfist' that soulgrinders get. and daemonic flight. baleswords. 3+ armor. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564235 Share on other sites More sharing options...
Pyro X Posted January 9, 2014 Share Posted January 9, 2014 Thanks Darius i know the rule. The point comes from whether exalted gifts etc count as daemonic gifts or not So this is kinda cute, the exalted stuff isn't gifts, they are deamonic rewards. (Its under that chapter heading) Now what is great is under the chapter daemonic gifts is all the weapons, mounts, hellforged artefacts, icons, banners, and daemonic attributes. That spell is awesome to do that much. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564236 Share on other sites More sharing options...
Gaz1858 Posted January 9, 2014 Share Posted January 9, 2014 Yeh just looked through the daemon codex and came to the same conclusion. Grimiore would be unaffected IMO but all the other things would disappear Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564251 Share on other sites More sharing options...
Crynn Posted January 9, 2014 Share Posted January 9, 2014 for god sake just take banisher, it literally just :cusss the unit. Put it in the storm raven, fly it within 6" of the screamer star and bam, now their invuln isn't re-rollable and they just have 2+ saves and are very easy to kill plus the storm raven can psy strike the model carrying the grimoire if it's a psyker, I have literally never lost to a screamer star because I have a raven with a banisher in it, it's a perfect counter. Regards, Crynn Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564390 Share on other sites More sharing options...
DinoDoc Posted January 9, 2014 Share Posted January 9, 2014 for god sake just take banisher, it literally just :cusss the unit. Put it in the storm raven, fly it within 6" of the screamer star and bam, now their invuln isn't re-rollable and they just have 2+ saves and are very easy to kill plus the storm raven can psy strike the model carrying the grimoire if it's a psyker, I have literally never lost to a screamer star because I have a raven with a banisher in it, it's a perfect counter. Regards, Crynn Anti-Screamerstar list? 2000 Pts – Grey Knights Roster 1 Inquisitor Coteaz, 100 pts 1 Ordo Xenos Inquisitor, 89 pts (Force Sword; Rad Grenades; Ulumeathi Plasma Syphon; Servo-skulls x3; Bolt Pistol; Upgrade to Psyker; Hammerhand) 1 Inquisitorial Henchmen Warband, 247 pts 1 Banisher (Eviscerator) 8 Crusader 3 Warrior Acolyte (Laspistol; Meltagun x1) 1 Inquisitorial Chimera (Heavy Flamer; Multilaser) 1 Inquisitorial Henchmen Warband, 247 pts 1 Banisher (Eviscerator) 8 Crusader 3 Warrior Acolyte (Laspistol; Meltagun x1) 1 Inquisitorial Chimera (Heavy Flamer; Multilaser) 1 Inquisitorial Henchmen Warband, 112 pts 3 Warrior Acolyte (Laspistol; Bolter x1) 3 Warrior Acolyte (Laspistol; Meltagun x1) 1 Inquisitorial Chimera (Heavy Flamer; Multilaser) 1 Inquisitorial Henchmen Warband, 112 pts 3 Warrior Acolyte (Laspistol; Bolter x1) 3 Warrior Acolyte (Laspistol; Meltagun x1) 1 Inquisitorial Chimera (Heavy Flamer; Multilaser) 1 Grey Knight Strike Squad, 281 pts 1 Justicar (Nemesis Daemonhammer) 2 Grey Knights (Psycannon) 1 Grey Knight (Nemesis Daemonhammer) 6 Grey Knights 1 Rhino (Searchlight) 1 Grey Knight Strike Squad, 280 pts 1 Justicar (Nemesis Daemonhammer) 2 Grey Knights (Psycannon) 6 Grey Knights 1 Grey Knight (Nemesis Daemonhammer) 1 Rhino 1 Land Raider Crusader, 266 pts (Multi-melta; Searchlight) 1 Land Raider Crusader, 266 pts (Multi-melta; Searchlight) Total Roster Cost: 2000 Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564469 Share on other sites More sharing options...
Reclusiarch Darius Posted January 9, 2014 Share Posted January 9, 2014 >exalted rewards are not Daemonic Gifts nope.exe If someone tried to argue that in a game, I'd refuse to play them. I don't care that GW wrote Daemons after Knights and don't proofread. They're gifts from their patron deity, and 'Dark Excommunication' severs all other gifts they have. Knights stomp Daemons flat, get with the program. Banishers will never get into range alive, Daemons know full well what they do. Henchmen are still Henchmen, which means they have the durability of a wet paper bag. Ravens, Librarians and Dreadknights are all tougher and more reliable in what they do, and importantly they all can perform other functions. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564663 Share on other sites More sharing options...
DinoDoc Posted January 9, 2014 Share Posted January 9, 2014 Banishers will never get into range alive,Even in a LRC? Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3564691 Share on other sites More sharing options...
Reclusiarch Darius Posted January 12, 2014 Share Posted January 12, 2014 Even in a LRC? Nope. Daemons have FMC's, which means unless you manage to ground them, they'll easily get the jump on you and Smash that Landraider to pieces. Link to comment https://bolterandchainsword.com/topic/284538-screamer-star-solution/#findComment-3566782 Share on other sites More sharing options...
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