Jump to content

screamer star solution


Eternal Warrior

Recommended Posts

Greetings all. My apologies if this has already been brought up and as I am more of a reader than a player these last few this struck me as interesting. Does Capt. Stern's banishment/excommunication unique power destroy them as their strength is pathetic? Please educate me if I am assuming in ignorance.
Link to comment
https://bolterandchainsword.com/topic/284538-screamer-star-solution/
Share on other sites

Brother captain who?

 

 

Oh, the guy who was decent in the old codex.

 

Yes, it would work, if you were both 1) willing to play him; and 2) somehow got him into assault with the screamers.

 

But dont forget that if they deal even one wound to him, he loses combat.

  • 2 weeks later...

Stern is terrible. Never ever use him. 

 

The best counters we have to ScreamerStar are Raven psi-strike missiles, a Librarian with warding stave and 'Dark Excommunication', or a DK with greatsword+incinerator and teleporter. 

 

What's the best way to deal with it that doesn't leave you open to loosing to the rest of the field? Ravens at least GK ones are weaksauce compared to the ones held by other Astartes versions.

 
Ours is identical, except for the missiles. And in this exact situation, the usual S8 AP1/2 versions the others get means precisely nothing to Screamerstar (oh look another wound to 2+ re-roll against), whereas psi-strike will maul those annoying Heralds pretty well.
 
Our Ravens are fine, we pay a 5pt tax for a still useful if situational 'lol I'm not stunned or shaken' power. Still get Assault Ramp, 12-man capacity, Terminator capacity (this is important, the only other transports in the game that can take Terminators are all Failraiders), Dreadnought capacity if you're crazy like that, same exact weapon options...not to mention unlike anyone else, our Ravens are Fast Attack, so we can fit them into any list no problems (FA isn't exactly jam packed full of options, compared to our very competitive Heavy slots). 
 
I'd actually argue Ravens should be replacing PsyDreads in people's lists. Two PsyDreads was a very common build previously, you can recycle those points into a Raven and use the leftover points for upgrades elsewhere. PsyDreads are a bit too fragile in 6th, whereas Flyers are about as overpowered as they ever will be (there is still not enough Skyfire or other good Flyers besides Vendettas to worry you). 
  • 2 weeks later...
 

 

I havent had a y experience against a screamerstar list so could someone explain what it contains and does? Also how does Dark Excom work these days against daemons? 
 
Four Mastery 2 Tzeentch Heralds. Three roll on the Divination table, the last one rolls on the Tzeentch table and takes the shooty power. One of the Heralds gets the Grimoire of True Names, which is a Gift that on a 3+ boosts their invul saves by 2, or on a 1-2 reduces it by 1. One of the other Heralds then casts the 'Forewarning' power from Divination, giving the unit a 4+ invulnerable save (the Heralds have 4+ by default but the Screamers only have a 5+). The last Heralds take 'Perfect Timing' and 'Prescience', giving the unit re-rolls to hit in shooting and melee, as well as 'Ignore Cover' on their ranged attacks. Tzeentch Daemons all have a special rule that they re-roll 1's to save. When 'Forewarning' is stacked with the Grimoire, the entire unit has a 2+ re-rollable invulnerable save. The Screamers bring the unit up to majority T4, have two wounds apiece and can make a S5 AP2 attack in melee, or three S4 normal attacks. 
 
The downsides to the unit are;
- It can't score
- It only has S6 shooting, so AV14 and Flyers don't care about its damage
- It can be tied up in hand to hand by the right units
 
'Dark Exocommunication' is purchasable on Librarians, and comes standard on Dreadknights. For 1 Warp Charge, you can remove all Gifts a unit has you're in base to base with. This means if you can get into melee with the ScreamerStar, you can get rid of the Grimoire and any other Gifts the unit has. 

'Dark Excommunication

 

This power is used during the Assault phase (in either players turn) after assault moves have been made but before any blows are struck. If the Psychic test is passed, choose an enemy unit in base contact with the Grey Knight. Any Daemonic Gifts possessed by models in that unit cease to work until the end of the phase'

 

pg 25, Codex: Grey Knights

they are listed in the gifts section of the daemon codex.  Pretty much anything a daemon gets that isnt from the daemon rule or a psyker power is a gift.   Including the 'powerfist' that soulgrinders get.   and daemonic flight.   baleswords.  3+ armor.

Thanks Darius i know the rule. The point comes from whether exalted gifts etc count as daemonic gifts or not

So this is kinda cute, the exalted stuff isn't gifts, they are deamonic rewards. (Its under that chapter heading)

Now what is great is under the chapter daemonic gifts is all the weapons, mounts, hellforged artefacts, icons, banners, and daemonic attributes. That spell is awesome to do that much.

for god sake just take banisher, it literally just :cusss the unit. Put it in the storm raven, fly it within 6" of the screamer star and bam, now their invuln isn't re-rollable and they just have 2+ saves and are very easy to kill plus the storm raven can psy strike the model carrying the grimoire if it's a psyker, I have literally never lost to a screamer star because I have a raven with a banisher in it, it's a perfect counter.

 

Regards,

Crynn

for god sake just take banisher, it literally just :cusss the unit. Put it in the storm raven, fly it within 6" of the screamer star and bam, now their invuln isn't re-rollable and they just have 2+ saves and are very easy to kill plus the storm raven can psy strike the model carrying the grimoire if it's a psyker, I have literally never lost to a screamer star because I have a raven with a banisher in it, it's a perfect counter.

 

Regards,

Crynn

Anti-Screamerstar list?

 

2000 Pts – Grey Knights Roster

1 Inquisitor Coteaz, 100 pts

1 Ordo Xenos Inquisitor, 89 pts (Force Sword; Rad Grenades; Ulumeathi Plasma Syphon; Servo-skulls x3; Bolt Pistol;  Upgrade to Psyker; Hammerhand)

1 Inquisitorial Henchmen Warband, 247 pts

1 Banisher (Eviscerator)

8 Crusader

3 Warrior Acolyte (Laspistol; Meltagun x1)

1 Inquisitorial Chimera (Heavy Flamer; Multilaser)

 

1 Inquisitorial Henchmen Warband, 247 pts

1 Banisher (Eviscerator)

8 Crusader

3 Warrior Acolyte (Laspistol; Meltagun x1)

1 Inquisitorial Chimera (Heavy Flamer; Multilaser)

 

1 Inquisitorial Henchmen Warband, 112 pts

3 Warrior Acolyte (Laspistol; Bolter x1)

3 Warrior Acolyte (Laspistol; Meltagun x1)

1 Inquisitorial Chimera (Heavy Flamer; Multilaser)

 

1 Inquisitorial Henchmen Warband, 112 pts

3 Warrior Acolyte (Laspistol; Bolter x1)

3 Warrior Acolyte (Laspistol; Meltagun x1)

1 Inquisitorial Chimera (Heavy Flamer; Multilaser)

 

1 Grey Knight Strike Squad, 281 pts

1 Justicar (Nemesis Daemonhammer)

2 Grey Knights (Psycannon)

1 Grey Knight (Nemesis Daemonhammer)

6 Grey Knights

1 Rhino (Searchlight)

 

1 Grey Knight Strike Squad, 280 pts

1 Justicar (Nemesis Daemonhammer)

2 Grey Knights (Psycannon)

6 Grey Knights

1 Grey Knight (Nemesis Daemonhammer)

1 Rhino

1 Land Raider Crusader, 266 pts (Multi-melta; Searchlight)

1 Land Raider Crusader, 266 pts (Multi-melta; Searchlight)

Total Roster Cost: 2000

>exalted rewards are not Daemonic Gifts

nope.exe

 

If someone tried to argue that in a game, I'd refuse to play them. I don't care that GW wrote Daemons after Knights and don't proofread. They're gifts from their patron deity, and 'Dark Excommunication' severs all other gifts they have. Knights stomp Daemons flat, get with the program. 

 

Banishers will never get into range alive, Daemons know full well what they do. Henchmen are still Henchmen, which means they have the durability of a wet paper bag. Ravens, Librarians and Dreadknights are all tougher and more reliable in what they do, and importantly they all can perform other functions. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.