mughi3 Posted December 15, 2013 Share Posted December 15, 2013 Ok so I got the escalation book and my buddy already has some super heavy units for his tau so we decided to try out a game using pure 6th edition rules It should be noted we made one tiny mistake and forgot that super heavy flyers cannot evade, that being said on to the game-We decided to bump up the points to 2,500 so we would actually have armies to play with instead of a single giant model.His list-HQR'alaiCadre FirebladeTROOPSX3 full fire warrior squads with drones, one in a devilfishFASTPathfinders with dronesHEAVYX2 riptides with ion, and dronesFORTIFICATIONAegis defense line with quad gun(tau version mod)LORD OF WARTiger shark heavy fighter(rail gun variant)http://i70.photobucket.com/albums/i112/mughi3/batreps/k3121513_zps56d5eacb.jpghttp://i70.photobucket.com/albums/i112/mughi3/batreps/jt5_zpsdda0b9af.jpgMy list(salamanders successor)HQMaster of the forge, full harness and gear with 2 servitorsBrey'arth ashmantle dreadnoughtGHOST HQX2 tech marines with full harness and X2 servitors eachTroopsTactical squad (10) with fist, missile, flamerScout squad (10) sniper rifles, heavy bolter, cloaksScout squad (5) bolters shotguns, missile, power fist-transport land speeder storm with heavy flamerFASTAssault squad (5) SS/TH, flamerLucius pattern drop podStorm eagle gunship w/las, typhoon launcherLORDS OF WARThunderhawk gunship with turbo laser, hellstrikesI do not currently own either of the flyers in full size so I used some of my aeronautica minis to represent them on proper bases.http://i70.photobucket.com/albums/i112/mughi3/batreps/k4121513_zps76ad2182.jpgSince we decided the game was gong to be 2,500 we used the entire 8ft table and decided to make it look nice, with a good mix of terrain-http://i70.photobucket.com/albums/i112/mughi3/batreps/k1121513_zpsec325156.jpghttp://i70.photobucket.com/albums/i112/mughi3/batreps/k2121513_zps61d75c81.jpgNext up the battle-So we deiced to keep this one simpleKill points, 12" deployment, mysterious terrain, forgot about night fight.He won the roll and made me deploy first. I had the sniper scouts deployed as everybody else was deepstriking or outflanking inHe pretty well did the same thing only placing 2 of his firewariror squads, pathfinders and the aegis.I sniped his pathfinders but only managed to drop 2, brey'arth podded in on location and proceeded to loose a hull point to the quad gun intercepting. he burned a bunch of tau in the way and then assaulted the gun, taking another hull point from overwatch.On his turn 1 he basically threw everything he had (quite literally when it came to grenades) at both brey'ath and the scouts. I lost 4 scouts to failed saves or no saves(DAMN YOU MARKER LIGHTS FOR STEALING MY COVER), the scouts rolled a magic 12 to break and run and decided they didn't want to be in the fight, leaving the table on the bottom of turn 1,Fortunately for brey'ath the other firewarrior squad was in need of practice and failed to harm him in any way.Turn 2Everything in my army came in, my scout storm rolled up on his pathfinders and burned most of them, I was going to attempt to assault them. he had that range inhibitor drone still alive in his squad so I failed the charge and lost a scout to overwatch. my assault squad dropped safe behind some terrain, both the hawk and eagle chewed on the 2 fire warrior squads. thinned out they were easy picking for brey'arth, fireblade was down.http://i70.photobucket.com/albums/i112/mughi3/batreps/k6121513_zpseb02165f.jpghttp://i70.photobucket.com/albums/i112/mughi3/batreps/k5121513_zps78a76803.jpghttp://i70.photobucket.com/albums/i112/mughi3/batreps/k7121513_zpsd3632ad7.jpgHis reserve rolls weren't that great and he only managed to bring in R'alai, a single riptide and the pathfinders int he devilfish.Not time for marker lights he shot up my scouts instead and managed to kill one more. he shot up the back breay'arth and just barely managed to kill him with glancing hits(hull points are stupid I still hate them) R'alai fired onteh assault mariens killing 1Turn 3I turned my air power on the riptide but even with all my fire i only took him down to 1 wound. (turbo laser only did 2 wounds...sooo scary....not). my speeder burned the rest of the pathfinders while my other scouts turned on his devilfish. i assaulted the devilfish loosing another guy on the charge, and ridiculously easily killed it by glancing with my remaining 2 scouts(go powerfist) did i mention that hull points are stupid, hitting on a 3+ always against rear armor.....My assault marines attempted to charge R'alai but fell short. although they survived the overwatch return fire.His turn pretty well mopped up most of my ground forces. 1 failed every armor and cover save for my scouts and jumpers as his other riptide joined the fight. putting 4 "wounds on the hawk while the second riptide fired ineffectually on the eagle.http://i70.photobucket.com/albums/i112/mughi3/batreps/k8121513_zps86fcc2c4.jpghttp://i70.photobucket.com/albums/i112/mughi3/batreps/k9b121513_zps7a1fc4d5.jpgTurn 4I managed to repair 2 hull points on the hawk (thanks to the MOTF and his techmarine buddy in for the ride along). now it was my turn to do the mopup. between the speeder and my flyers i managed to ill everything on the ground except his riptidesHis turn he jumped in behind the hawk again with the riptides, and his fight finally came in. funny thing is that the riptides both overheated their nova reactors and were innefective this round. the tiger shark put the hurt on me this turn taking the hawk down to a single hull point.http://i70.photobucket.com/albums/i112/mughi3/batreps/k9a121513_zps8de5550c.jpgTurn 5The hawk flew off the table to get better position, the eagle engaged the shark. scoring 2 wounds, the storm attempted to hide.The shark blew away the storm and his riptide annoyed the eagle a bit but didn't hurt it.Turn 6The hawk came back on, i once again made 2 hull points back, unleashing everything but the turbo laser into the back of the shark. he shrugged off hellstrikes and las cannons alike. however the heavy bolters did their work, scoring no less than 6 penetrating 6's (unbelievable dice roll, it was all or nothing), the last riptide went down to the eagle as he has already lost a wound from the nova overcharge.http://i70.photobucket.com/albums/i112/mughi3/batreps/k9c121513_zps705694a0.jpgThe game was incredibly close, i was literally 1 hull point away from loosing.Cheers. 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Axagoras Posted December 15, 2013 Share Posted December 15, 2013 Very nice read and congrats on your win. Also after reading the tigershark ax-1-0s rules having a solid shot D weapon is amazing for killing other fliers. What do you think of escalation after playing this game, I played vs chaos and eldar with a fellblade lord of war in a 1750 so no D weapons and it really wasnt too overwhelming. Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3547045 Share on other sites More sharing options...
librisrouge Posted December 15, 2013 Share Posted December 15, 2013 Thanks for the report. It seems to confirm my suspicions about D-Weapons. I still really think they should have been made Str 10 AP 1 with a minor point reduction. Oh, well. At least most only have 1 shot (damn, you eldar.) Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3547066 Share on other sites More sharing options...
mughi3 Posted December 15, 2013 Author Share Posted December 15, 2013 Very nice read and congrats on your win. Also after reading the tigershark ax-1-0s rules having a solid shot D weapon is amazing for killing other fliers. What do you think of escalation after playing this game, I played vs chaos and eldar with a fellblade lord of war in a 1750 so no D weapons and it really wasnt too overwhelming. Well I am liking it actually, it adds flavor to the game. as annoyed as I am with what 6th has done to ground vehicles w/hull points at least the super heavies I can ride in and repair have some resiliency(2 techs with 4 servitors kept it in the air tonight) especially since they no ignore weapon and stunned/shaken results. I think the change to D weapons is actually pretty solid. making you roll to see if you wound and how bad it wounds you is a nice touch. compared to the old "I hit you and you make an invul or die". although I think invul saves should still be allowed like it used to be. In thins game i did a bit of no-good to ground troops with the turbo laser but its all in the rolls now, his shark only managed to take 2 hull points off the thunderhawk because he rolled really low. (D3+1 and he rolled a 1) In truth D weapons are actually far less scary than monsterous creatures still, I think it adds the needed counter for vehicles giving them a chance to seriously hurt MCs instead of just getting rolled by them. the riptides were actually what tore me up more than the tigershark (a lot of that had to do with him failing the reserve roll for much of the game to) I only managed to kill one, the other killed himself with a nova overcharge. Also with big centerpiece models I think the jump to 2,500 points makes for a reasonable game so you can still have an army to go along with the big model. Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3547131 Share on other sites More sharing options...
mughi3 Posted December 15, 2013 Author Share Posted December 15, 2013 Thanks for the report. It seems to confirm my suspicions about D-Weapons. I still really think they should have been made Str 10 AP 1 with a minor point reduction. Oh, well. At least most only have 1 shot (damn, you eldar.) How so? I don't think they are that bad actually especially with the number of MCs running about now and how weak vehicles are in 6th. and I would stop worrying about the eldar. a warhound can do the same thing or take various arm weapons and its cheaper with 2 void shields. and that's just an example of all the officially sanctioned "lords of war" units from FW now. Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3547134 Share on other sites More sharing options...
Gideon999 Posted December 17, 2013 Share Posted December 17, 2013 Arent Titans only available in Apoc though? I thought there were only certain superheavies that were sanctioned as Lords of War for standard games of 40k, of which the only titan was the eldar one? Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3548609 Share on other sites More sharing options...
greggles Posted December 17, 2013 Share Posted December 17, 2013 Gideon, FW released an Lords of War update. http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf IA2 second edition actually has lords of war stamps on things. But ya, basically there are tons and tons and tons of escalation options, including imperial titans. Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3548745 Share on other sites More sharing options...
Polythemus Posted December 17, 2013 Share Posted December 17, 2013 thanks for posting this. i have a personal hatred of tau so i am always happy to see them lose. this was a great example of a well balanced escalation match. it be interesting to see what the game is like with some void shield models. as an aside it seems that everyone and there mother (including me) now needs to build their own super heavy. Cause who the hell can afford one! Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3548819 Share on other sites More sharing options...
Gideon999 Posted December 18, 2013 Share Posted December 18, 2013 Awesome. Not that I could afford (nor would my painting skills do justice to) a titan, I would still love to field one some day. Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3549454 Share on other sites More sharing options...
Nusquam Posted December 21, 2013 Share Posted December 21, 2013 Great batrep. Glad to see some positive energy in Escalation. I really think D have their place to counter a lot of silliness. I do admit though, I wish there were fewer LoWs with them. A Reaver with 8 S:D shots is a biiiiit much. Side note: Scouts can't assault from outflank and AM Sargs can't take a SS Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3551177 Share on other sites More sharing options...
Axagoras Posted December 23, 2013 Share Posted December 23, 2013 7 is the max for a reaver :P Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3552613 Share on other sites More sharing options...
Nusquam Posted December 24, 2013 Share Posted December 24, 2013 7 is the max for a reaver I'm looking at it right now, x2 Laser Blaster is 6, DBTL Destructor is another 2, so 8. You can double up on arm weapons. Though the odds of seeing a Reaver are veeeeery low. Link to comment https://bolterandchainsword.com/topic/284561-escalation-game-1/#findComment-3552882 Share on other sites More sharing options...
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