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Henchmen Pyskers


Sohail187

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Hi Guys,


Sorry to disturb you in this section of the forums. Looking for a rule check from the C:GK, I have previously found the answer by searching the forums for a specific post however cannot seem to locate it this time round.  The psyker henchmen that have the barrage attack which gets stronger with the more guys it has. It says in the book that they all suffer the same effect. If they get a double 1 or double 6 do they all die?

 

Thanks 
:)

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https://bolterandchainsword.com/topic/284577-henchmen-pyskers/
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That's nice, but house rules aren't helpful. The reason Perils affects the whole unit is to balance out the ludicrously cheap price of the unit (even including the Chimera they're very easy to field) and the damage that large blast can cause. 

 

 

I don't have my codex in front of me, but iirc, there is nothing staying they all have to fire in a single blast... Still never going to use them, but interesting idea... 
 
Except the paragraph directly below their unit entry haha
'Only one Psychic Barrage is fired, regardless of how many psykers are in the unit'
 
Would be cool if they could each do a mindblast, but considering how cheap they are already, it would be a little OP. 
 

 

The old Perils rules allowed Perils to strike the Transport if the Psykers were embarked, causing a glance and protecting the squad. Current Perils rules hit the Psyker regardless, wiping the squad on the bad roll.
Sigh...not to mention old Perils used to be a S6 hit, and you could still take an invul save against it. Auto-wound with no save at all is just so harsh. 

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